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Thread: Is something wrong with the Four Turns Per Year Build and Research Times submod?

  1. #1

    Default Is something wrong with the Four Turns Per Year Build and Research Times submod?

    Reinstalled the game yesterday and noticed Four Turns Per Year Build and Research Times is no longer working.Moved it up on the load order, but no difference. Has this sub mod been deactivated?

  2. #2

    Default Re: Is something wrong with the Four Turns Per Year Build and Research Times submod?

    Is it the DeI one (4tpy build/cost etc) ? It should be updated. Some people are having issues with the new launcher, though.

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  3. #3

    Default Re: Is something wrong with the Four Turns Per Year Build and Research Times submod?

    Quote Originally Posted by Dresden View Post
    Is it the DeI one (4tpy build/cost etc) ? It should be updated. Some people are having issues with the new launcher, though.
    It's this one: https://steamcommunity.com/sharedfiles/filedetails/?id=186961076

    Speaking of the launcher, unless I have DEI parts 1,2 and 3 at the top, the game won't start. Not sure if the other submods are working. I switched to the launcher release candidate, but still the same issue.

  4. #4

    Default Re: Is something wrong with the Four Turns Per Year Build and Research Times submod?

    Thats not a DeI submod, thats a mod for vanilla.

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  5. #5

    Default Re: Is something wrong with the Four Turns Per Year Build and Research Times submod?

    Quote Originally Posted by Dresden View Post
    Thats not a DeI submod, thats a mod for vanilla.


    I subscribed for this submod listed under Dresden instead of Dresden34...

    A few days ago, I manually added the cultural tension pack. Any compatibility issues with the following:

    All diplomatic options submod - I recall Massalia losing the ability to confederate. https://steamcommunity.com/sharedfil.../?id=350391545
    Softcore submod
    Gladiator recruitment
    AI food fix: no more starving AI https://steamcommunity.com/sharedfil.../?id=195043194
    Season effects for main campaign https://steamcommunity.com/sharedfil.../?id=205975174
    Last edited by Condottiero Magno; August 14, 2019 at 06:41 PM.

  6. #6

    Default Re: Is something wrong with the Four Turns Per Year Build and Research Times submod?

    You dont need season effects or AI Food fix, those are both in DeI.

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  7. #7

    Default Re: Is something wrong with the Four Turns Per Year Build and Research Times submod?

    Quote Originally Posted by Dresden View Post
    You dont need season effects or AI Food fix, those are both in DeI.
    Thanks and didn't know that those two are already in DeI. Build times and cost are working normally now and it appears the confederation option is available again for Massalia.

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