Results 1 to 16 of 16

Thread: Working economic script from me

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Danya82's Avatar Tiro
    Join Date
    Oct 2010
    Location
    Saint-Petersburg, Russia
    Posts
    227

    Default Working economic script from me

    There is an economic script for one faction. Using GrnEyedDevl's script replicator, you just change 'variable' for faction from your faction list and all. For slaves disband not needed, here 3 units types of disband, which you can change independently in EDU.

    Code:
    monitor_event PreFactionTurnStart FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and Treasury < 1500
    and FactionIncome < 0
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and Treasury < 2500
    and FactionIncome < -500
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and Treasury < 4000
    and FactionIncome < -1000
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and Treasury < 6000
    and FactionIncome < -1750
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and Treasury < 9000
    and FactionIncome < -2750
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and Treasury < 13500
    and FactionIncome < -4000
    freeze_recruit_pool all true
    end_monitor
    
    
    declare_counter treasury
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and Treasury < 1500
    set_counter treasury 1
    end_monitor
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and Treasury < 2500
    set_counter treasury 2
    end_monitor
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and Treasury < 4000
    set_counter treasury 3
    end_monitor
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and Treasury < 6000
    set_counter treasury 4
    end_monitor
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and Treasury < 9000
    set_counter treasury 5
    end_monitor
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and Treasury < 13500
    set_counter treasury 6
    end_monitor
    
    
    monitor_event AddedToTrainingQueue FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and I_CompareCounter treasury = 1
    and FactionIncome < 0
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event AddedToTrainingQueue FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and I_CompareCounter treasury = 2
    and FactionIncome < -500
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event AddedToTrainingQueue FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and I_CompareCounter treasury = 3
    and FactionIncome < -1000
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event AddedToTrainingQueue FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and I_CompareCounter treasury = 4
    and FactionIncome < -1750
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event AddedToTrainingQueue FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and I_CompareCounter treasury = 5
    and FactionIncome < -2750
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event AddedToTrainingQueue FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and I_CompareCounter treasury = 6
    and FactionIncome < -4000
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event CharacterTurnEnd I_IsFactionAIControlled
    and AgentType = admiral
    and RemainingMPPercentage = 100
    set_event_counter destroyinactive 1
    end_monitor
    
    
    monitor_event FactionTurnEnd FactionType variable
    and I_IsFactionAIControlled
    and Treasury < 0
    and I_CompareCounter month == 1
    destroy_units disband_3
    end_monitor
    
    
    monitor_event FactionTurnEnd FactionType variable
    and I_IsFactionAIControlled
    and Treasury < 0
    and I_CompareCounter month == 2
    destroy_units disband_4
    end_monitor
    
    
    monitor_event FactionTurnEnd FactionType variable
    and I_IsFactionAIControlled
    and Treasury < 0
    and I_CompareCounter month == 3
    destroy_units disband_5
    end_monitor
    monitor_event PreFactionTurnStart FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and Treasury < 1500
    and FactionIncome < 0
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and Treasury < 2500
    and FactionIncome < -500
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and Treasury < 4000
    and FactionIncome < -1000
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and Treasury < 6000
    and FactionIncome < -1750
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and Treasury < 9000
    and FactionIncome < -2750
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and Treasury < 13500
    and FactionIncome < -4000
    freeze_recruit_pool all true
    end_monitor
    
    
    declare_counter treasury
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and Treasury < 1500
    set_counter treasury 1
    end_monitor
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and Treasury < 2500
    set_counter treasury 2
    end_monitor
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and Treasury < 4000
    set_counter treasury 3
    end_monitor
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and Treasury < 6000
    set_counter treasury 4
    end_monitor
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and Treasury < 9000
    set_counter treasury 5
    end_monitor
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and Treasury < 13500
    set_counter treasury 6
    end_monitor
    
    
    monitor_event AddedToTrainingQueue FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and I_CompareCounter treasury = 1
    and FactionIncome < 0
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event AddedToTrainingQueue FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and I_CompareCounter treasury = 2
    and FactionIncome < -500
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event AddedToTrainingQueue FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and I_CompareCounter treasury = 3
    and FactionIncome < -1000
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event AddedToTrainingQueue FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and I_CompareCounter treasury = 4
    and FactionIncome < -1750
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event AddedToTrainingQueue FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and I_CompareCounter treasury = 5
    and FactionIncome < -2750
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event AddedToTrainingQueue FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and I_CompareCounter treasury = 6
    and FactionIncome < -4000
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event CharacterTurnEnd I_IsFactionAIControlled
    and AgentType = admiral
    and RemainingMPPercentage = 100
    set_event_counter destroyinactive 1
    end_monitor
    
    
    monitor_event FactionTurnEnd FactionType variable
    and I_IsFactionAIControlled
    and Treasury < 0
    and I_CompareCounter month == 1
    destroy_units disband_3
    end_monitor
    
    
    monitor_event FactionTurnEnd FactionType variable
    and I_IsFactionAIControlled
    and Treasury < 0
    and I_CompareCounter month == 2
    destroy_units disband_4
    end_monitor
    
    
    monitor_event FactionTurnEnd FactionType variable
    and I_IsFactionAIControlled
    and Treasury < 0
    and I_CompareCounter month == 3
    destroy_units disband_5
    end_monitor
    monitor_event PreFactionTurnStart FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and Treasury < 1500
    and FactionIncome < 0
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and Treasury < 2500
    and FactionIncome < -500
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and Treasury < 4000
    and FactionIncome < -1000
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and Treasury < 6000
    and FactionIncome < -1750
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and Treasury < 9000
    and FactionIncome < -2750
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and Treasury < 13500
    and FactionIncome < -4000
    freeze_recruit_pool all true
    end_monitor
    
    
    declare_counter treasury
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and Treasury < 1500
    set_counter treasury 1
    end_monitor
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and Treasury < 2500
    set_counter treasury 2
    end_monitor
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and Treasury < 4000
    set_counter treasury 3
    end_monitor
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and Treasury < 6000
    set_counter treasury 4
    end_monitor
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and Treasury < 9000
    set_counter treasury 5
    end_monitor
    
    
    monitor_event PreFactionTurnStart FactionType variable
    and Treasury < 13500
    set_counter treasury 6
    end_monitor
    
    
    monitor_event AddedToTrainingQueue FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and I_CompareCounter treasury = 1
    and FactionIncome < 0
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event AddedToTrainingQueue FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and I_CompareCounter treasury = 2
    and FactionIncome < -500
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event AddedToTrainingQueue FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and I_CompareCounter treasury = 3
    and FactionIncome < -1000
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event AddedToTrainingQueue FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and I_CompareCounter treasury = 4
    and FactionIncome < -1750
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event AddedToTrainingQueue FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and I_CompareCounter treasury = 5
    and FactionIncome < -2750
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event AddedToTrainingQueue FactionType variable
    and I_IsFactionAIControlled 
    and not I_FactionBesieged variable
    and not IsCrusadeTargetFaction
    and not IsJihadTargetFaction
    and I_CompareCounter treasury = 6
    and FactionIncome < -4000
    freeze_recruit_pool all true
    end_monitor
    
    
    monitor_event CharacterTurnEnd I_IsFactionAIControlled
    and AgentType = admiral
    and RemainingMPPercentage = 100
    set_event_counter destroyinactive 1
    end_monitor
    
    
    monitor_event FactionTurnEnd FactionType variable
    and I_IsFactionAIControlled
    and Treasury < 0
    and I_CompareCounter month == 1
    destroy_units disband_3
    end_monitor
    
    
    monitor_event FactionTurnEnd FactionType variable
    and I_IsFactionAIControlled
    and Treasury < 0
    and I_CompareCounter month == 2
    destroy_units disband_4
    end_monitor
    
    
    monitor_event FactionTurnEnd FactionType variable
    and I_IsFactionAIControlled
    and Treasury < 0
    and I_CompareCounter month == 3
    destroy_units disband_5
    end_monitor
    Last edited by z3n; August 08, 2019 at 10:23 PM. Reason: code tags

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •