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Thread: Divide et Impera 1.2.5 and Alexander Campaign Released!

  1. #21

    Default Re: Divide et Impera 1.2.5 and Alexander Campaign Released!

    Quote Originally Posted by Maximus030 View Post
    Is this scipios realism compatible?
    It crashes on a new save but works with an existing one. Having no issues so far.

  2. #22

    Default Re: Divide et Impera 1.2.5 and Alexander Campaign Released!

    Awesome work with the new patch! Playing as Alexander at the moment, Thracians are not match for me Do I understand correctly that Alexander is still under work and you are going to expand it further? Could not help for example noticing that Persian roster is basicly Atropatene with new flag (although I know they have a lot of units in common)

  3. #23

    Default Re: Divide et Impera 1.2.5 and Alexander Campaign Released!

    Yes Alexander is a release version but we have plans for the future including updates to Persia's roster. They do have a couple different units but a lot of them are Atropatkan.

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  4. #24

    Default Re: Divide et Impera 1.2.5 and Alexander Campaign Released!

    Thank you, Jake, that was very informative


    I have been playing with it for many months and I don't find that's the case. Over my past 5 campaigns chartago expanded every time and never lost more than 1 of it's initial regions (and usually gained 4+). Only once it got partially conquered by Rome and never lost regions to a minor power.
    I find that submod necessary for replayability, I am sick of fighting Rome every campaign from the middle game on

  5. #25

    Default Re: Divide et Impera 1.2.5 and Alexander Campaign Released!

    I'd like to direct people's attention to this video, in relation to the new very enjoyable playable faction!

    https://www.youtube.com/watch?v=5FpcDpYBFW8

  6. #26

    Default Re: Divide et Impera 1.2.5 and Alexander Campaign Released!

    Wow, this is absolutely fantastic news, thanks guys!

    Just one question, in what particular ways have you changed the hoplites please KAM? Just so i can get a basic idea of how to use them in their new format, cheers!

  7. #27

    Default Re: Divide et Impera 1.2.5 and Alexander Campaign Released!

    Great work as always, Spartans seem more historically accurate, and Pergamon now has some of the sexiest cavalry in the game.

  8. #28

    Default Re: Divide et Impera 1.2.5 and Alexander Campaign Released!

    Daaaaaaaaaaaaaaamn i can't play this yet!!! You released 1.2.5 and Alexander the exact same day as i broke my right arm! Might try and play with just using the mouse holding it in my left hand

    Anyway it looks great, will you be adding a changlog on the "[Official Submod] Scenario Submod Campaign: Alexander" page so we can easily see what fixes and changes has been made? like you have on the "[Download & Installation] Divide et Impera 1.2.5 - Updated August 3" page?

  9. #29
    Nordling's Avatar Semisalis
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    Default Re: Divide et Impera 1.2.5 and Alexander Campaign Released!

    Looking forward to those 1st pop tweaks. Guess Im gonna start a new hellenic campaign and try out the more elie versiona of my stacks! Pergamon looks especially interesting right now

    Great job guys and thanks for the continuous work on the mod!

  10. #30

    Default Re: Divide et Impera 1.2.5 and Alexander Campaign Released!

    Merci pour votre dévouement personnel à ce jeu est vos passions qui nous font aimer Rome 2 depuis des années .
    Merci à toute l'équipe de DEI.
    Thank you for your personal dedication to this game is your passions that have made us love Rome 2 for years. Thank you to the entire DEI team.

  11. #31

    Default Re: Divide et Impera 1.2.5 and Alexander Campaign Released!

    Alexander has been updated with some changes to fix issues like stack/agent spam, wrong stats for Macedonian units, and some diplomacy problems.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  12. #32
    Dago Red's Avatar Primicerius
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    "Great is the guilt of an unnecessary war" ~John Adams
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    Default Re: Divide et Impera 1.2.5 and Alexander Campaign Released!

    Quote Originally Posted by Dresden View Post
    Alexander has been updated with some changes to fix issues like stack/agent spam, wrong stats for Macedonian units, and some diplomacy problems.
    Excellent news, my game was unplayable due to stack spam and I just abandoned it the other day as a result. I didn't want to post about it before really spending some time with the campaign and was going to post tonight. I'm the kind of player who would rather fight 1 decisive battle every 10- 20 turns rather than fight constant spam battles and lose track of the number, but this was beyond a playable point into some hellish impossible territory. It's so nice to know you guys are on top of this stuff and see the same things.


    [For the record, while I was dealing with between 2 and 4 stacks of Thracians at any given time, Egypt landed within the first few turns in the straight near where Corinth would be, south of Larissa. They were defeated, but soon 5 stacks of Lydians (2 full armies, 2 fleets, and a 3rd admiral) were offshore of Athens. They were accompanied by 2 Persian stacks (1 army, 1 fleet), and then another stack of Egyptians came and wiped out Sparta. Epirus fell the following turn. There was no way an invasion of Perisa would be even remotely possible.]

  13. #33
    gary's Avatar Domesticus
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    Default Re: Divide et Impera 1.2.5 and Alexander Campaign Released!

    Just a quick question before I head off to work, has the steam version of this mod been updated? Thanks.
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
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    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  14. #34

    Default Re: Divide et Impera 1.2.5 and Alexander Campaign Released!

    Yes

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