Nice! Thx for having done it
It would be better if you open a bnw thread into submod section though.
Your post will get buried sooner or later...
Spoiler Alert, click show to read:
Found a some material for Egyptian marines in the Achaemenid army.
Last edited by Dresden; November 12, 2019 at 03:16 PM.
Are there any simple troubleshooting steps I can take to try to fix the Co-Op version? It seems to be working just fine for my cousin, who can host the game and select factions normally, and he has the same mod loadout I do (Alexander, DEI, Realism, a couple of graphics mod), but on my own game, it simply does not register that I have the co-op submod and only starts as the base Imperator Augustus campaign when I try to host a co-op (and subsequently can't join his game)? If you need more information, let me know and I will provide it
Another version, this one is for head to head play and has Persia playable: http://www.mediafire.com/file/kvzwdm...rsus.pack/file
- Persia playable.
- Persian satrapies can now rebel from the start of the game.
- Removed various bonuses for Persia.
This is a test version for those who want to try it out. We will be making more updates for the main submod and its versions in the future with some exciting new features and roster updates.
Yes, we both use the old version of the launcher. I downloaded the co-op version from the first post and had him do the same. At first we both had both campaigns enabled, then we both turned off the single player campaign and he was able to host a multiplayer campaign of Alexander, but with the multiplayer campaign enabled I only ever got the base IA campaign. Who knows, maybe we'll be able to play the new Persia-enabled version!
Update: the new Versus version with playable Persia does the same thing as the co-op on my end. Whenever I try to host an Imperator Augustus campaign, the base Imperator Augustus menu/factions come up and my game does not seem to register the mod, even though it shows up in the mod manager and is enabled. The base Alexander campaign seems to work normally, but neither multiplayer one is detected for me. Has anyone else had this issue?
Its possible you are having an issue detecting non steam mods? I am not sure. I will probably upload these to Steam today
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Updated Versus version:
- Removed intro/chapter missions for Persia for now since they were using wrong ones
- Fixed missing faction description at selection screen
Other Mod Versions now on Steam -
Divide et Impera: Alexander Co-operative Version
Divide et Impera: Alexander Versus Persia Version
on further testing, that's exactly the problem! My enable out of date box got unchecked somehow, I feel silly. I'll be trying it out soon!
Also a question, are there any plans to bring the multiplayer factions to the single player version/make a full multiplayer version with all four playable factions? Thanks again for all the work!
Last edited by IngloriousJosh; November 14, 2019 at 01:04 PM.
The single player version has a lot of scripting and restrictions in order to make it a certain type of experience. Many of these have to be changed or removed for multiplayer or for different factions to be playable.
Hi Dresden
Only 1 questions have to put the game in patch 17 to be able to play with the persians?
Thank you
Ok thank you dresden so I downloaded the game part 3 plus the Persian part is it does not work?
I have to run the launcher with the Persian part first is the other 3 then?
DeI packs are above any other mod/submod you may want to have
you may also have to revert to the old manager
Go to Rome 2 on STEAM/Right click/Properties/Betas/Select the beta you would like to use/launcher_release_canditate.
Thank you jake it works great.
I think you must have seen this source before https://www.scribd.com/doc/120374231...lications-1992
But anyway, I think the Atropatkan rooster lacks direly the cavalry power that Persians used to have during Alexander's time. I think especially interesting could be the armored/ "advanced" bactrian and massagetae cavalry units and a lot of lighter cavalry units. I don't however how the lasso wielding Sagartians could be implemented
Hi. For some reason, the mod is not showing up when I launch the game. It's just the regular DeI screen and I can't find the Alexander's campaign anywhere. The files are supposed to go in the data folder, right?