CAMPAIGN UNIQUE PERSONALITY PROJECT
THIS IS A BETA 0.14 BUILD FORMALLY ALPHA 1.4 DEVELOPED PREVIOUSLY.
THIS VERSION IS WHAT i HAVE BEEN WORKING WITH THE PAST FEW MONTHS.
THIS VERSION ALSO HAVE MY EXPERIMENTAL BATTLE MECHANICS.
THIS IS ONLY FOR ANCIEN REGIME 2.2.1B
Concept: The vanilla game allows very little flexibility or diversity of action. This project goal is to alter the behavior or personality of the AI to more accurately represent their behavior in this time period. The goal is also to allow the AI to better interact with the player in a more realistic manner. Keep on mind, the diplomacy is still going to be an issue. That is an unavoidable consequence of the basic coding of the game that cannot be altered without creating more odd behavior. CUPP also addresses the Ottoman Lag and the lesser known Russian lag. (at least in the alpha).
DOWNLOAD
INSTALLATION
1. Backup the startpos file.
2. Download file using link above.
3. Copy and paste the pack file in the IS folder (Directory:C:\Program Files (x86)\Steam\steamapps\common\Empire Total War\data\IS)
4. Copy and and paste the startpos file in the "Imperial Splendour" folder in the campaign folder. When ask to override, click "yes." (Directory: C:\Program Files (x86)\Steam\steamapps\common\Empire Total War\data\campaigns\imperial_splendour)
5. Changer the empire_user_script file in the IS Folder.
mod "IS_campaignBeta14.pack";mod "IS_Early_Prussia.pack";
mod "IS_DFM.pack";
mod "Imperial Splendour 2_2 DB.pack";
mod "Imperial Splendour 2_2 Media.pack";
mod "IS_Horses.pack";
mod "IS_sounds_musics.pack";
mod "IS_Artillery.pack";
mod "IS_britain.pack";
mod "IS_Flags.pack";
mod "IS_france.pack";
mod "IS_BSM_Full.pack";
mod "IS_mod_no_forts.pack";
The one red may be something else. Just make sure the "IS_campaignBeta14.pack" is added. 6. Launch game using the IS launcher.
If for some reason you place all of the files directly into the "Data" folder, then the pack file needs to be placed there. You will also have to change the user script.
Please provide FEEDBACK in this thread.
A FEW QUICK NOTES
Remember the battle mechanic is in development. You are welcome to offer feedback. I know of a couple of issues.
details on how the personalities will be set up will be forthcoming. This is just a taste.