Is here some garrison script compatible with Titanium?
Is here some garrison script compatible with Titanium?
шцшдд ьфлу ше тщцб иге тщ щту ыуу ерфе рфрф
Can i write Garrison Script in menu of setup file of mod? I get error - wrong GarrissonScript.txt file. May be it's becouse i did'n write all units?
Last edited by Danya82; August 08, 2019 at 05:57 AM.
You need to contact Gigantus for this.
The question is how to modify setup.exe, relatively SS and Titanium especially.
Last edited by Danya82; August 08, 2019 at 04:13 PM.
This did not go amiss and is the reason why Melooo did not implement this option.
Our idea was that an entire class of troops with a specific attribute (eg: "is_peasant") should be introduced in the game, so that the entire class can be disbanded with a script at the end of the turn.
I still have shell shock from my Chivalry 2 Late Period Crusader Campaign.
FREE THE NIPPLE!!!
I was playing as the Crusaders and I gathered my army from Cyprus and decided to strike the Mamluks where they were weakest and instead of fighting the army I expected to get, they got an entire stack of units spawned and I wasn't confident that I would be able to win and I was already in massive debt.
FREE THE NIPPLE!!!
"They make a desert, and call it peace" - Caledonian chieftain Calgacos' personal opinion about Pax Romana