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Thread: Garrison script

  1. #1
    Danya82's Avatar Tiro
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    Default Garrison script

    Is here some garrison script compatible with Titanium?

  2. #2
    paleologos's Avatar You need burrito love!!
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    Default Re: Garrison script

    There is a plan to have a garrison script built-in in the next release but I don't know how long that will take.

  3. #3
    Danya82's Avatar Tiro
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    Default Re: Garrison script

    шцшдд ьфлу ше тщцб иге тщ щту ыуу ерфе рфрф

  4. #4
    paleologos's Avatar You need burrito love!!
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    Default Re: Garrison script

    Quote Originally Posted by Danya82 View Post
    шцшдд ьфлу ше тщцб иге тщ щту ыуу ерфе рфрф

    This is an English language site.
    Everyone is required to post in English.
    That includes you as well.

  5. #5
    Danya82's Avatar Tiro
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    Default Re: Garrison script

    Can i write Garrison Script in menu of setup file of mod? I get error - wrong GarrissonScript.txt file. May be it's becouse i did'n write all units?
    Last edited by Danya82; August 08, 2019 at 05:57 AM.

  6. #6
    paleologos's Avatar You need burrito love!!
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    Default Re: Garrison script

    You need to contact Gigantus for this.

  7. #7
    Danya82's Avatar Tiro
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    Default Re: Garrison script

    The question is how to modify setup.exe, relatively SS and Titanium especially.
    Last edited by Danya82; August 08, 2019 at 04:13 PM.

  8. #8

    Default Re: Garrison script

    Quote Originally Posted by paleologos View Post
    There is a plan to have a garrison script built-in in the next release but I don't know how long that will take.
    Please for the love of God, make them optional.

  9. #9

    Default Re: Garrison script

    Quote Originally Posted by The Despondent Mind View Post
    Please for the love of God, make them optional.
    Strong agree, nothing more annoying than scrounging up enough troops and then when you go to attack they gain a bunch of previously missing, usually permanent units.
    FREE THE NIPPLE!!!

  10. #10
    paleologos's Avatar You need burrito love!!
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    Default Re: Garrison script

    Quote Originally Posted by Slaytaninc View Post
    Strong agree, nothing more annoying than scrounging up enough troops and then when you go to attack they gain a bunch of previously missing, usually permanent units.
    This did not go amiss and is the reason why Melooo did not implement this option.

    Our idea was that an entire class of troops with a specific attribute (eg: "is_peasant") should be introduced in the game, so that the entire class can be disbanded with a script at the end of the turn.

  11. #11

    Default Re: Garrison script

    I still have shell shock from my Chivalry 2 Late Period Crusader Campaign.
    FREE THE NIPPLE!!!

  12. #12
    paleologos's Avatar You need burrito love!!
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    Default Re: Garrison script

    Quote Originally Posted by Slaytaninc View Post
    I still have shell shock from my Chivalry 2 Late Period Crusader Campaign.
    I don't understand the relevance.

  13. #13

    Default Re: Garrison script

    Quote Originally Posted by paleologos View Post
    I don't understand the relevance.
    I was playing as the Crusaders and I gathered my army from Cyprus and decided to strike the Mamluks where they were weakest and instead of fighting the army I expected to get, they got an entire stack of units spawned and I wasn't confident that I would be able to win and I was already in massive debt.
    FREE THE NIPPLE!!!

  14. #14
    paleologos's Avatar You need burrito love!!
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    Default Re: Garrison script

    I thought Chivalry 2 was a hack-and-slash game.

  15. #15

    Default Re: Garrison script

    Quote Originally Posted by paleologos View Post
    I thought Chivalry 2 was a hack-and-slash game.
    "Chivalry : Medieval Warfare" is the game you're evocating. But Slaytaninc must be talking about "Chivalry 2 : Sicilian Vespers", a now-quite-old mod for M2TW.
    "They make a desert, and call it peace" - Caledonian chieftain Calgacos' personal opinion about Pax Romana

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