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Thread: Kingdom of the Scots 0.2 - Steam compatible

  1. #1
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Kingdom of the Scots 0.2 - Steam compatible

    IntroductionHaving noted that the mod was not Steam compatible I decided to port the mod to Steam and also try to address issues that were raised in the Q&A threads. While at it I also set it up for use by the Mac version of the game and made it Geomod compatible.

    Please note that this is based on the original mod (0.1) by The Border Reiver. As such the original permission for the mod applies.





    InstallationThis is one of my 'click through' installations.
    • As long as your registry is fine the installer will find the correct installation path. If not, simply follow the instruction displayed in the installer.
    • At the end of the installation a file verification will take place, allow it to finish, check for error messages, close it and finalise your installation.
    • Steam users: no need to do anything - simply start the mod with it's desktop shortcut

    Edit History28 July 2019
    - Steam compatible, no further action is required
    - Geomod tool compatible
    - all files are small caps to support Mac installation
    - assorted graphic elements added to distinguish from earlier versions
    - fixes and adjustments:
    - moved KotS campaign to main folder
    - corrected menu layout
    - provided missing character names
    - corrected format issues in script
    - created dummy FactionRegent trait
    - provided complete set of sound txt files
    - generated new set of sound files
    - provided missing unit sprite files
    - provided missing unit attachment references
    - corrected unit mesh file references
    - provided faction maps
    - disabled vanilla custom battles
    - provided missing historic event text
    - provided missing trading icons
    - removed surplus files (enums, lookups, model files, old campaign)
    - resolved invalid EDU model references
    - resolved silver surfers
    - provided unit name entries
    - provided missing units for custom battles
    - removed redundant units from EDU
    - provided faction battle symbols
    - provided automated installer
    Mod OverviewFor an in depth run down of all the mod's features please see here.

    Download here
    Last edited by Gigantus; July 27, 2019 at 11:13 PM.



  2. #2
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Kingdom of the Scots - Steam compatible

    Reserved



  3. #3

    Default Re: Kingdom of the Scots 0.2 - Steam compatible

    Bravo buddy, thanks a lot.

  4. #4

    Default Re: Kingdom of the Scots 0.2 - Steam compatible

    Working perfectly. Hopefully this will reignite interest in this mod

  5. #5
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: Kingdom of the Scots 0.2 - Steam compatible

    another mod i´ve totally missed all the years...
    Spoiler Alert, click show to read: 
    Quote Originally Posted by k/t View Post
    "But I don't know how to mod!!!!"
    Learn. I didn't know how to do anything when I got this game, and now I know how to do quite a bit. Volunteer. Struggle. Figure it out.
    There are lots of cool mods that never see the light of day because people don't realize that mods need workers, not watchers, or realize it but continue to watch anyway.

    The Great Conflicts
    872-1071
    public alpha 15.01.2020
    The Great Preview 01.12.2019 + Special 06.12.2019

  6. #6

    Default Re: Kingdom of the Scots 0.2 - Steam compatible

    Mod works well... Gameplay is well... Question though... do we get more units after the plague in 1350s?

  7. #7
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Kingdom of the Scots 0.2 - Steam compatible

    Quote Originally Posted by _Tartaros_ View Post
    another mod i´ve totally missed all the years...

    Click here, there might be more you missed.



  8. #8
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: Kingdom of the Scots 0.2 - Steam compatible

    damn
    Spoiler Alert, click show to read: 
    Quote Originally Posted by k/t View Post
    "But I don't know how to mod!!!!"
    Learn. I didn't know how to do anything when I got this game, and now I know how to do quite a bit. Volunteer. Struggle. Figure it out.
    There are lots of cool mods that never see the light of day because people don't realize that mods need workers, not watchers, or realize it but continue to watch anyway.

    The Great Conflicts
    872-1071
    public alpha 15.01.2020
    The Great Preview 01.12.2019 + Special 06.12.2019

  9. #9
    leo45's Avatar Laetus
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    Default Re: Kingdom of the Scots 0.2 - Steam compatible

    It's nice to see activity in older mods, thanks for updating it.
    Are the removed files just vainilla/kingdoms leftovers or unimplemented features? If the second I suggest to make a separate download for them in case someone wants to add them to the mod; also if that was the case I would suggest to put the other removed files of the other mods you have already done.
    Cheers.

  10. #10
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Kingdom of the Scots 0.2 - Steam compatible

    The removed files were surplus to requirement - not required, of no use. The obvious enum and lookup files not used by M2TW are totally useless, the removed model files had no entry in the modeldb file and as such could have use for other modders but seeing that you are unlikely to get permission from the author it's pointless.
    If it is for private use then I would suggest to download the old version and do a file compare of the unit_models and unit_sprites folders to see which files were removed. I haven't kept a detailed list of removed files which means that's exactly what I would have to do (but won't).



  11. #11
    Clint Eastwood's Avatar Civis
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    Default Re: Kingdom of the Scots 0.2 - Steam compatible

    I mentioned this in another thread, but I'll put it in this main one too. I'm still having crash problems, at least when playing as England, starting around turn 14-15. The game'll crash during the AI factions' turns, then I'll reload, and it might work, only to crash on the next turn, or the turn after. The Welsh Saethwyr look like rebel longbowmen and rout as soon as battle starts, and I've also noticed what I'm assuming to be a bug in which I receive the message that the Clan MacLeod leader has died every turn. It'll go the first few turns just fine, then I get the message the first time, and it repeats every turn after. I've installed it to the main directory for my M2TW, and am using the main launcher to start it up.

  12. #12
    Clint Eastwood's Avatar Civis
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    Default Re: Kingdom of the Scots 0.2 - Steam compatible

    I have also noticed that Clan Chattan ends up producing doomstacks and storming through Scotland, despite being bankrupt. None of the other clans are able to create armies even comparable to the ones Chattan gets.

  13. #13
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Kingdom of the Scots 0.2 - Steam compatible

    This certainly will be 'logic' script errors - something that's not possible to check unless you play.

    Doom stacks without apparent money is usually caused by a money script that raises debt into a positive balance - the AI will spend it on recruiting, ending up with zero balance and then will be in the red the next turn. Start the cycle all over again.

    The repeating death message is puzzling, it is normally based on the 'new leader' event which obviously only fires if a character becomes the leader. I'll check what might be happening here.

    Edit: see underneath for king event error, it's line 24422.

    > 0 means he is regent
    < 1 means he is king

    Code:
        monitor_event BecomesFactionLeader not FactionIsLocal
            and I_CompareCounter saxons_becomesking < 1
            and FactionType saxons
            set_counter saxons_becomesking 1
        end_monitor
    
        monitor_event CharacterTurnEnd not FactionIsLocal
            and I_CompareCounter saxons_becomesking > 0
            and IsFactionLeader
            and FactionType saxons
            and not Trait FactionRegent > 0
            add_events
                event historic saxons_king_event
                date 0
            end_add_events
            set_counter moors_becomesking 0  ; here is the culprit, should be 'saxons'
        end_monitor
    
        monitor_event CharacterTurnEnd not FactionIsLocal
            and I_CompareCounter saxons_becomesking > 0
            and IsFactionLeader
            and FactionType saxons
            and Trait FactionRegent > 0
            add_events
                event historic saxons_regent_event
                date 0
            end_add_events
            set_counter saxons_becomesking 0
        end_monitor
    Checking the money issue will take a while. could you link me to other issues? I'll have a look then and see what all I can correct.
    PS: script fixes are not save game compatible.
    Last edited by Gigantus; December 08, 2019 at 08:58 PM.



  14. #14
    Clint Eastwood's Avatar Civis
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    Default Re: Kingdom of the Scots 0.2 - Steam compatible

    Quote Originally Posted by Gigantus View Post
    This certainly will be 'logic' script errors - something that's not possible to check unless you play.

    Doom stacks without apparent money is usually caused by a money script that raises debt into a positive balance - the AI will spend it on recruiting, ending up with zero balance and then will be in the red the next turn. Start the cycle all over again.

    The repeating death message is puzzling, it is normally based on the 'new leader' event which obviously only fires if a character becomes the leader. I'll check what might be happening here.

    Edit: see underneath for king event error, it's line 24422.

    > 0 means he is regent
    < 1 means he is king

    Code:
        monitor_event BecomesFactionLeader not FactionIsLocal
            and I_CompareCounter saxons_becomesking < 1
            and FactionType saxons
            set_counter saxons_becomesking 1
        end_monitor
    
        monitor_event CharacterTurnEnd not FactionIsLocal
            and I_CompareCounter saxons_becomesking > 0
            and IsFactionLeader
            and FactionType saxons
            and not Trait FactionRegent > 0
            add_events
                event historic saxons_king_event
                date 0
            end_add_events
            set_counter moors_becomesking 0  ; here is the culprit, should be 'saxons'
        end_monitor
    
        monitor_event CharacterTurnEnd not FactionIsLocal
            and I_CompareCounter saxons_becomesking > 0
            and IsFactionLeader
            and FactionType saxons
            and Trait FactionRegent > 0
            add_events
                event historic saxons_regent_event
                date 0
            end_add_events
            set_counter saxons_becomesking 0
        end_monitor
    Checking the money issue will take a while. could you link me to other issues? I'll have a look then and see what all I can correct.
    PS: script fixes are not save game compatible.
    Could you clarify what you mean by "link" to the other issues? Is there a certain file or files that I need to send you?

  15. #15
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Kingdom of the Scots 0.2 - Steam compatible

    This comment: "I mentioned this in another thread" led me to believe that you mentioned issues somewhere else and that in the concerning thread might be more unattended issues. Hence my request to get linked (to the thread\posts).



  16. #16
    Clint Eastwood's Avatar Civis
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    Default Re: Kingdom of the Scots 0.2 - Steam compatible

    Quote Originally Posted by Gigantus View Post
    This comment: "I mentioned this in another thread" led me to believe that you mentioned issues somewhere else and that in the concerning thread might be more unattended issues. Hence my request to get linked (to the thread\posts).
    Ah, I see. I don't think there was anything in that thread I didn't mention here, but here's the link anyway: https://www.twcenter.net/forums/show...rchers-Problem

  17. #17
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Kingdom of the Scots 0.2 - Steam compatible

    My bad - I should have follow up in there. Did so now - please respond there so as to not clutter this thread too much.



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