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Thread: Rule Brittania 1.7 - Steam compatible

  1. #1
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Rule Brittania 1.7 - Steam compatible

    IntroductionHaving noted that the mod was not Steam compatible I decided to port the mod to Steam and also try to address issues that were raised in the Q&A threads. While at it I also set it up for use by the Mac version of the game.

    Please note that this is based on the original mod (1.7) by AJStoner. As such the original permission for the mod applies.





    InstallationThis is one of my 'click through' installations.
    • As long as your registry is fine the installer will find the correct installation path. If not, simply follow the instruction displayed in the installer.
    • At the end of the installation a file verification will take place, allow it to finish, check for error messages, close it and finalise your installation.
    • Steam users: no need to do anything - simply start the mod with it's desktop shortcut

    Edit History25 July 2019
    - Steam compatible, no further action is required
    - all files are small caps to support Mac installation
    - assorted graphic elements added to distinguish from earlier versions
    - compiled from 1.7 download plus Scotland fix
    - minor fixes and adjustments:
    corrected mismatched historic_event texts (causes crash)
    corrected invalid EDCT references
    moved declaration of counters before first use (script)
    removed invalid script references to buildings
    provided full set of sound text files for proper sound generating
    provided missing 'xyz_name' entries in export_buildings
    provided missing unit sprites
    corrected invalid code in script
    provided missing character name entries
    removed surplus files (lookup, enums, model files)
    provided automated installer
    Mod OverviewFor an in depth run down of all the mod's features please see here.

    Download here
    Last edited by Gigantus; July 25, 2019 at 03:27 AM.




  2. #2
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: Rule Brittania 1.7 - Steam kompatible

    Reserved




  3. #3

    Default Re: Rule Brittania 1.7 - Steam compatible

    Buddy Gigantus oblige dude for this great release.! To be honest I don't know if I will manage or get lucky to play it because for the most part of the mods I get CTD/Error.!!! Someone told me about the 2GB thing that I must make the mods to play with more than 2 GB like 4GB and you know as I told you before I have 16GB DDR4 2600.!!!?? Anyways I google it a lot I spend hours and hours but I did not manage to find a solution and stuff nothing work. Do you have a solution pal something to make the mods and I am kinda sure this mod to work for me.!? Do you know anything and btw Vanilla plays fine only with the mods I have problems.!?? Whatever happens again bravo for your efforts to give life to an awesome game that MTW2 is my all-time best Medieval strategy and thanks for listening to us.!

  4. #4

    Default Re: Rule Brittania 1.7 - Steam kompatible

    Thanks very much Gigantus.

    This mod looks damned terrific. I really want to play as the Baron's Alliance.

    Thanks for porting it.

    -
    G. Ward


  5. #5

    Default Re: Rule Brittania 1.7 - Steam kompatible

    Although I closed the "subtitles", they don't disappear. Help me please.

    http://eksiup.com/p/3t348503k6sw






  6. #6
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: Rule Brittania 1.7 - Steam compatible

    It looks as if another mod has forced the display of names. In that case the use of the short cut to disable it will only last for the current game.

    Proceed as follows:

    1. open the CFG file in the Rule Brittania directory (...\mods\rule_b) with Notepad
    2. in the game [section] add the two lines below, it will disable the display of names and enable the display of settlement names
    3. save and play

    label_characters = 0
    label_settlements = 1




  7. #7

    Default Re: Rule Brittania 1.7 - Steam compatible

    Quote Originally Posted by Gigantus View Post
    It looks as if another mod has forced the display of names. In that case the use of the short cut to disable it will only last for the current game.

    Proceed as follows:

    1. open the CFG file in the Rule Brittania directory (...\mods\rule_b) with Notepad
    2. in the game [section] add the two lines below, it will disable the display of names and enable the display of settlement names
    3. save and play

    label_characters = 0
    label_settlements = 1
    It's done!
    https://eksiup.com/p/qs348885uiqn

    Thanks Gigantus.

  8. #8
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: Rule Brittania 1.7 - Steam compatible





  9. #9

    Default Re: Rule Brittania 1.7 - Steam compatible

    Hi, my question is about AI reinforcements control. When I attend with two armies a battle, I can't command my reinforcement where they're going to go or determining where they are standing. Normally I can do this.

  10. #10
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: Rule Brittania 1.7 - Steam compatible

    You need to select that option on the prebattle screen, it's not activated by default.

    Edit: just checked again - the necessary file entries are present.
    Last edited by Gigantus; April 11, 2020 at 08:41 PM.




  11. #11

    Default Re: Rule Brittania 1.7 - Steam compatible

    Hi Gigantus,
    What I mean not entirely control over the AI reinforcement army, but limited control.
    Normally, I able to determine where the AI r. army would stand, though I give to control to AI in battle. When I click the AI support forces icon at the top right in the beginning the war and select anywhere on the battlefield, then the army goes to the point. But in the game, an "x" symbol appeared.

    https://eksiup.com/p/fj369112idka

    They are "completely" out of my control.


    Last edited by Hammarmest; April 12, 2020 at 12:54 PM.

  12. #12
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: Rule Brittania 1.7 - Steam compatible

    That's curious - do you have any symbols at the upper right on the screen representing your allied army? If not then somehow that feature is disabled although the required files are present.




  13. #13

    Default Re: Rule Brittania 1.7 - Steam compatible

    Sure: https://eksiup.com/p/76369743x249


    Would you try to attend the game with two armies (selecting comp. option for your reinforcement on the prebattle screen) command the reinforcement where they'll to go?

    You'll see your reinforcement completely independent of you.
    Last edited by Hammarmest; April 14, 2020 at 06:09 AM.

  14. #14

    Default Re: Rule Brittania 1.7 - Steam compatible

    By the way, same problem exists in Broken Crescent.

  15. #15
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: Rule Brittania 1.7 - Steam compatible

    I am afraid I have no idea how that happens - but then I usually click on a space in the radar map when I want the army to go somewhere, not directly in the screen. Like: click portrait, click radar map.




  16. #16

    Default Re: Rule Brittania 1.7 - Steam compatible

    Really great work man, can't wait to play it. My only question is, is this compatible with For King or Country? Since I also see you've ported that mod aswell, and I'd love to play them both. There was talk of compatibility with FKoC in that mods dedicated thread, but I couldn't find any mention of it being resolved.

  17. #17
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: Rule Brittania 1.7 - Steam compatible

    Both are mod foldered - meaning they each get installed into a dedicated directory, no interference.




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