Originally Posted by
DC0
Not convinced. Having your assault armies slowed down by presence of siege units is not worth several kills they might get while shooting into the flank of enemies on the walls.
Normally I use somewhat cheese tactic what taking walled cities. First army just stands there and harasses defenders with archers and slingers. While keeping attention of defending units.
Reinforcing army actually climbs onto walls and does all the capturing work.
This tactic used to be real cheese. Because AI would just sit where it got initially spawned. But with new AI these guys started to really move around the city. Actually defending it. So when I see that defenders started to vacate the walls, my first army also climbs the wall to hit defenders in the back.
And I find javelineers much, much more useful, compared to siege units. They can move around the battlefield fast. I normally move them around to hit enemy elite units in the back. No more javelins? No problem, they run down fleeing enemy. Because javelineers move fast. Same goes for all ranged units. Just move them around the enemy and hit them in flank and back. Cost effective.