Page 5 of 5 FirstFirst 12345
Results 81 to 83 of 83

Thread: What more would you want to add to EBII?

  1. #81
    Lusitanio's Avatar Content Staff
    Join Date
    Jan 2018
    Location
    Portugal
    Posts
    845

    Default Re: What more would you want to add to EBII?

    Quote Originally Posted by Roma_Victrix View Post
    Yeah, but they don't work correctly. As displayed in the game, the character's gens is replaced entirely with a new cognomen right after the nomen.

    That's now how it worked.

    For instance, it was "Publius Cornelius Scipio Africanus", not "Publius Africanus". That's stupid, and yet that's what EBII does.
    Currently, Cornelius Scipio, Valervs Messala and all the other Roman names are given by an epithet. This is the best way to do it because otherwise the game would just give different names to the FMs and it would be a mess.

    Now, since it is an epithet, then when those FMs receive a new epithet, like the Africanus, it gets replaced, that is why you get Publius Africanus instead of the full name. There is of course a way to solve it but it means a tremendous amount of work for little gain. The way would be to replace the triggers conditions that give the epithet, basically create a clone trait, trigger and description for each and everyone of those trait names.

    Here is an example that I just did, if you put these code lines in the right files and delete the lines in your file of the trigger for the RomanConquerorCarthage, your FMs named Publis Cornelius Scipio will now become Publius Cornelius Scipio Africanus instead of Publius Africanus, and you must also generate a new string file for the export_vnvs file

    Spoiler Alert, click show to read: 
    Code:
    ;------------------------------------------
    ;Trait: RomanConquerorACarthage
    ; o RomanConquerorCarthage (5)
    ; o RomanVanquisherCarthage  (20)
    
    
    Trait RomanConquerorACarthage
        Characters family
        ExcludeCultures cul_5, cul_1, cul_4, cul_3, cul_7, cul_6
    
    
        Level Roman_VanquisherA_Carthage
            Description Roman_Vanquisher_Carthage_desc
            EffectsDescription Roman_Vanquisher_Carthage_effects_desc
            GainMessage Roman_Vanquisher_Carthage_gain_desc
            Threshold  5
    
    
            Effect Chivalry  1
    
    
        Level Roman_ConquerorA_Carthage
            Description Roman_Conqueror_Carthage_desc
            EffectsDescription Roman_Conqueror_Carthage_effects_desc
            GainMessage Roman_Conqueror_Carthage_gain_desc
            Epithet Roman_Conqueror_Carthage_epithet_desc
            Threshold  20
    
    
            Effect Chivalry  1
            Effect Piety  1
            Effect Subterfuge  7	;;; high unused irrelevant attribute to make the epithet appear
    
    
    ;------------------------------------------
    ---------------
    
    
    {Roman_ConquerorA_Carthage}	Conqueror of Carthago
    
    
    {Roman_ConquerorA_Carthage_desc}
    This man has broken the backs of the Carthaginians, and deserves the acclamation of the Senate in a Triumphus!
    
    
    
    
    {Roman_ConquerorA_Carthage_effects_desc}
    \nHe must be named 'Imperator' by his men, and be awarded the Triumphus by the Senate, before returning to Roma to claim his reward.
    
    
    {Roman_ConquerorA_Carthage_epithet_desc}	Cornelivs Scipio Africanvs
    
    
    {Roman_ConquerorA_Carthage_gain_desc}
    This man has broken the backs of the Carthaginians, and deserves the acclamation of the Senate in a Triumphus!
    
    
    ---------------
    
    
    ;------------------------------------------
    ;Section: Triumph over Carthage
    ;------------------------------------------
    ;------------------------------------------
    Trigger RomanConquerorACarthage_Enslave_01
      WhenToTest SackSettlement
    
    
      Condition TargetFactionType f_carthage
            and FactionType f_rome
    	and Trait CornelivsScipio > 0
    
    
      Affects RomanConquerorACarthage  2  Chance  100
    
    
    ;------------------------------------------
    Trigger RomanAGeneralConqueredAdrumeto
      WhenToTest GeneralCaptureSettlement
    
    
      Condition SettlementName sett_171
            and FactionType f_rome
    	and Trait CornelivsScipio > 0
    
    
      Affects RomanConquerorACarthage  2  Chance  100
    
    
    ;------------------------------------------
    Trigger RomanAGeneralConqueredAlalia
      WhenToTest GeneralCaptureSettlement
    
    
      Condition SettlementName sett_048
            and FactionType f_rome
    	and Trait CornelivsScipio > 0
    
    
      Affects RomanConquerorACarthage  1  Chance  100
    
    
    ;------------------------------------------
    Trigger RomanAGeneralConqueredBocchoris
      WhenToTest GeneralCaptureSettlement
    
    
      Condition SettlementName sett_050
            and FactionType f_rome
    	and Trait CornelivsScipio > 0
    
    
      Affects RomanConquerorACarthage  1  Chance  100
    
    
    ;------------------------------------------
    Trigger RomanAGeneralConqueredGader
      WhenToTest GeneralCaptureSettlement
    
    
      Condition SettlementName sett_012
            and FactionType f_rome
    	and Trait CornelivsScipio > 0
    
    
      Affects RomanConquerorACarthage  1  Chance  100
    
    
    ;------------------------------------------
    Trigger RomanAGeneralConqueredIppone
      WhenToTest GeneralCaptureSettlement
    
    
      Condition SettlementName sett_166
            and FactionType f_rome
    	and Trait CornelivsScipio > 0
    
    
      Affects RomanConquerorACarthage  2  Chance  100
    
    
    ;------------------------------------------
    Trigger RomanAGeneralConqueredKarali
      WhenToTest GeneralCaptureSettlement
    
    
      Condition SettlementName sett_049
            and FactionType f_rome
    	and Trait CornelivsScipio > 0
    
    
      Affects RomanConquerorACarthage  2  Chance  100
    
    
    
    
    ;------------------------------------------
    Trigger RomanAGeneralConqueredKart_Hadast
      WhenToTest GeneralCaptureSettlement
    
    
      Condition SettlementName sett_170
            and FactionType f_rome
    	and Trait CornelivsScipio > 0
    
    
      Affects RomanConquerorACarthage  5  Chance  100
    
    
    ;------------------------------------------
    Trigger RomanAGeneralConqueredAtiqa
      WhenToTest GeneralCaptureSettlement
    
    
      Condition SettlementName sett_169
            and FactionType f_rome
    	and Trait CornelivsScipio > 0
    
    
      Affects RomanConquerorACarthage  3  Chance  100
    
    
    ;------------------------------------------
    Trigger RomanAGeneralConqueredLepki
      WhenToTest GeneralCaptureSettlement
    
    
      Condition SettlementName sett_173
            and FactionType f_rome
    	and Trait CornelivsScipio > 0
    
    
      Affects RomanConquerorACarthage  1  Chance  100
    
    
    ;------------------------------------------
    Trigger RomanAGeneralConqueredLilibeo
      WhenToTest GeneralCaptureSettlement
    
    
      Condition SettlementName sett_045
            and FactionType f_rome
    	and Trait CornelivsScipio > 0
    
    
      Affects RomanConquerorACarthage  2  Chance  100
    
    
    ;------------------------------------------
    Trigger RomanAGeneralConqueredMastia
      WhenToTest GeneralCaptureSettlement
    
    
      Condition SettlementName sett_013
            and FactionType f_rome
    	and Trait CornelivsScipio > 0
    
    
      Affects RomanConquerorACarthage  1  Chance  100
    
    
    ;------------------------------------------
    Trigger Roman_ConquerorA_Carthage_battle_01
      WhenToTest PostBattle
    
    
      Condition IsGeneral
            and WonBattle
            and FactionType f_rome
            and GeneralFoughtFaction f_carthage
            and PercentageEnemyKilled > 20
    	and Trait CornelivsScipio > 0
    
    
      Affects RomanConquerorACarthage  1  Chance  100
    
    
    ;------------------------------------------
    Trigger Roman_ConquerorA_Carthage_large_battle_attack
      WhenToTest PostBattle
    
    
      Condition IsGeneral
            and WonBattle
            and FactionType f_rome
            and GeneralFoughtFaction f_carthage
            and Trait EnemyCampCaptured > 0
    	and Trait CornelivsScipio > 0
    
    
      Affects RomanConquerorACarthage  2  Chance  100
    
    
    ;------------------------------------------
    Trigger Roman_ConquerorA_Carthage_large_battle_defence
      WhenToTest PostBattle
    
    
      Condition IsGeneral
            and WonBattle
            and FactionType f_rome
            and GeneralFoughtFaction f_carthage
            and Trait DefCampCaptured > 0 
            and Trait CornelivsScipio > 0
    
    
      Affects RomanConquerorACarthage  2  Chance  100
    
    
    ;------------------------------------------
    
    
    ;Without the trait 
    
    
    ;------------------------------------------
    ;Section: Triumph over Carthage
    ;------------------------------------------
    ;------------------------------------------
    Trigger RomanConquerorCarthage_Enslave_01
      WhenToTest SackSettlement
    
    
      Condition TargetFactionType f_carthage
            and FactionType f_rome
    	and not Trait CornelivsScipio > 0
    
    
      Affects RomanConquerorCarthage  2  Chance  100
    
    
    ;------------------------------------------
    Trigger RomanGeneralConqueredAdrumeto
      WhenToTest GeneralCaptureSettlement
    
    
      Condition SettlementName sett_171
            and FactionType f_rome
    	and not Trait CornelivsScipio > 0
    
    
      Affects RomanConquerorCarthage  2  Chance  100
    
    
    ;------------------------------------------
    Trigger RomanGeneralConqueredAlalia
      WhenToTest GeneralCaptureSettlement
    
    
      Condition SettlementName sett_048
            and FactionType f_rome
    	and not Trait CornelivsScipio > 0
    
    
      Affects RomanConquerorCarthage  1  Chance  100
    
    
    ;------------------------------------------
    Trigger RomanGeneralConqueredBocchoris
      WhenToTest GeneralCaptureSettlement
    
    
      Condition SettlementName sett_050
            and FactionType f_rome
    	and not Trait CornelivsScipio > 0
    
    
      Affects RomanConquerorCarthage  1  Chance  100
    
    
    ;------------------------------------------
    Trigger RomanGeneralConqueredGader
      WhenToTest GeneralCaptureSettlement
    
    
      Condition SettlementName sett_012
            and FactionType f_rome
    	and not Trait CornelivsScipio > 0
    
    
      Affects RomanConquerorCarthage  1  Chance  100
    
    
    ;------------------------------------------
    Trigger RomanGeneralConqueredIppone
      WhenToTest GeneralCaptureSettlement
    
    
      Condition SettlementName sett_166
            and FactionType f_rome
    	and not Trait CornelivsScipio > 0
    
    
      Affects RomanConquerorCarthage  2  Chance  100
    
    
    ;------------------------------------------
    Trigger RomanGeneralConqueredKarali
      WhenToTest GeneralCaptureSettlement
    
    
      Condition SettlementName sett_049
            and FactionType f_rome
    	and not Trait CornelivsScipio > 0
    
    
      Affects RomanConquerorCarthage  2  Chance  100
    
    
    
    
    ;------------------------------------------
    Trigger RomanGeneralConqueredKart_Hadast
      WhenToTest GeneralCaptureSettlement
    
    
      Condition SettlementName sett_170
            and FactionType f_rome
    	and not Trait CornelivsScipio > 0
    
    
      Affects RomanConquerorCarthage  5  Chance  100
    
    
    ;------------------------------------------
    Trigger RomanGeneralConqueredAtiqa
      WhenToTest GeneralCaptureSettlement
    
    
      Condition SettlementName sett_169
            and FactionType f_rome
    	and not Trait CornelivsScipio > 0
    
    
      Affects RomanConquerorCarthage  3  Chance  100
    
    
    ;------------------------------------------
    Trigger RomanGeneralConqueredLepki
      WhenToTest GeneralCaptureSettlement
    
    
      Condition SettlementName sett_173
            and FactionType f_rome
    	and not Trait CornelivsScipio > 0
    
    
      Affects RomanConquerorCarthage  1  Chance  100
    
    
    ;------------------------------------------
    Trigger RomanGeneralConqueredLilibeo
      WhenToTest GeneralCaptureSettlement
    
    
      Condition SettlementName sett_045
            and FactionType f_rome
    	and not Trait CornelivsScipio > 0
    
    
      Affects RomanConquerorCarthage  2  Chance  100
    
    
    ;------------------------------------------
    Trigger RomanGeneralConqueredMastia
      WhenToTest GeneralCaptureSettlement
    
    
      Condition SettlementName sett_013
            and FactionType f_rome
    	and not Trait CornelivsScipio > 0
    
    
      Affects RomanConquerorCarthage  1  Chance  100
    
    
    ;------------------------------------------
    Trigger Roman_Conqueror_Carthage_battle_01
      WhenToTest PostBattle
    
    
      Condition IsGeneral
            and WonBattle
            and FactionType f_rome
            and GeneralFoughtFaction f_carthage
            and PercentageEnemyKilled > 20
    	and not Trait CornelivsScipio > 0
    
    
      Affects RomanConquerorCarthage  1  Chance  100
    
    
    ;------------------------------------------
    Trigger Roman_Conqueror_Carthage_large_battle_attack
      WhenToTest PostBattle
    
    
      Condition IsGeneral
            and WonBattle
            and FactionType f_rome
            and GeneralFoughtFaction f_carthage
            and Trait EnemyCampCaptured > 0
    	and not Trait CornelivsScipio > 0
    
    
      Affects RomanConquerorCarthage  2  Chance  100
    
    
    ;------------------------------------------
    Trigger Roman_Conqueror_Carthage_large_battle_defence
      WhenToTest PostBattle
    
    
      Condition IsGeneral
            and WonBattle
            and FactionType f_rome
            and GeneralFoughtFaction f_carthage
            and Trait DefCampCaptured > 0
    	and not Trait CornelivsScipio > 0
    
    
      Affects RomanConquerorCarthage  2  Chance  100
    
    
    ;------------------------------------------

  2. #82

    Default Re: What more would you want to add to EBII?

    I think faction leader/heir traits should be removed for republican factions. They only make senses for monarchies.

  3. #83

    Default Re: What more would you want to add to EBII?

    I would love to see the implementation of the AI group control for player use in battles, specifically designed for grouping skirmishers, both foot and mounted, and letting them do their thing under AI supervision


    these units currently require far too much micromanagement, especially in big battles

Page 5 of 5 FirstFirst 12345

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •