Quote Originally Posted by Roma_Victrix View Post
Yeah, but they don't work correctly. As displayed in the game, the character's gens is replaced entirely with a new cognomen right after the nomen.

That's now how it worked.

For instance, it was "Publius Cornelius Scipio Africanus", not "Publius Africanus". That's stupid, and yet that's what EBII does.
Currently, Cornelius Scipio, Valervs Messala and all the other Roman names are given by an epithet. This is the best way to do it because otherwise the game would just give different names to the FMs and it would be a mess.

Now, since it is an epithet, then when those FMs receive a new epithet, like the Africanus, it gets replaced, that is why you get Publius Africanus instead of the full name. There is of course a way to solve it but it means a tremendous amount of work for little gain. The way would be to replace the triggers conditions that give the epithet, basically create a clone trait, trigger and description for each and everyone of those trait names.

Here is an example that I just did, if you put these code lines in the right files and delete the lines in your file of the trigger for the RomanConquerorCarthage, your FMs named Publis Cornelius Scipio will now become Publius Cornelius Scipio Africanus instead of Publius Africanus, and you must also generate a new string file for the export_vnvs file

Spoiler Alert, click show to read: 
Code:
;------------------------------------------
;Trait: RomanConquerorACarthage
; o RomanConquerorCarthage (5)
; o RomanVanquisherCarthage  (20)


Trait RomanConquerorACarthage
    Characters family
    ExcludeCultures cul_5, cul_1, cul_4, cul_3, cul_7, cul_6


    Level Roman_VanquisherA_Carthage
        Description Roman_Vanquisher_Carthage_desc
        EffectsDescription Roman_Vanquisher_Carthage_effects_desc
        GainMessage Roman_Vanquisher_Carthage_gain_desc
        Threshold  5


        Effect Chivalry  1


    Level Roman_ConquerorA_Carthage
        Description Roman_Conqueror_Carthage_desc
        EffectsDescription Roman_Conqueror_Carthage_effects_desc
        GainMessage Roman_Conqueror_Carthage_gain_desc
        Epithet Roman_Conqueror_Carthage_epithet_desc
        Threshold  20


        Effect Chivalry  1
        Effect Piety  1
        Effect Subterfuge  7	;;; high unused irrelevant attribute to make the epithet appear


;------------------------------------------
¬---------------


{Roman_ConquerorA_Carthage}	Conqueror of Carthago


{Roman_ConquerorA_Carthage_desc}
This man has broken the backs of the Carthaginians, and deserves the acclamation of the Senate in a Triumphus!




{Roman_ConquerorA_Carthage_effects_desc}
\nHe must be named 'Imperator' by his men, and be awarded the Triumphus by the Senate, before returning to Roma to claim his reward.


{Roman_ConquerorA_Carthage_epithet_desc}	Cornelivs Scipio Africanvs


{Roman_ConquerorA_Carthage_gain_desc}
This man has broken the backs of the Carthaginians, and deserves the acclamation of the Senate in a Triumphus!


¬---------------


;------------------------------------------
;Section: Triumph over Carthage
;------------------------------------------
;------------------------------------------
Trigger RomanConquerorACarthage_Enslave_01
  WhenToTest SackSettlement


  Condition TargetFactionType f_carthage
        and FactionType f_rome
	and Trait CornelivsScipio > 0


  Affects RomanConquerorACarthage  2  Chance  100


;------------------------------------------
Trigger RomanAGeneralConqueredAdrumeto
  WhenToTest GeneralCaptureSettlement


  Condition SettlementName sett_171
        and FactionType f_rome
	and Trait CornelivsScipio > 0


  Affects RomanConquerorACarthage  2  Chance  100


;------------------------------------------
Trigger RomanAGeneralConqueredAlalia
  WhenToTest GeneralCaptureSettlement


  Condition SettlementName sett_048
        and FactionType f_rome
	and Trait CornelivsScipio > 0


  Affects RomanConquerorACarthage  1  Chance  100


;------------------------------------------
Trigger RomanAGeneralConqueredBocchoris
  WhenToTest GeneralCaptureSettlement


  Condition SettlementName sett_050
        and FactionType f_rome
	and Trait CornelivsScipio > 0


  Affects RomanConquerorACarthage  1  Chance  100


;------------------------------------------
Trigger RomanAGeneralConqueredGader
  WhenToTest GeneralCaptureSettlement


  Condition SettlementName sett_012
        and FactionType f_rome
	and Trait CornelivsScipio > 0


  Affects RomanConquerorACarthage  1  Chance  100


;------------------------------------------
Trigger RomanAGeneralConqueredIppone
  WhenToTest GeneralCaptureSettlement


  Condition SettlementName sett_166
        and FactionType f_rome
	and Trait CornelivsScipio > 0


  Affects RomanConquerorACarthage  2  Chance  100


;------------------------------------------
Trigger RomanAGeneralConqueredKarali
  WhenToTest GeneralCaptureSettlement


  Condition SettlementName sett_049
        and FactionType f_rome
	and Trait CornelivsScipio > 0


  Affects RomanConquerorACarthage  2  Chance  100




;------------------------------------------
Trigger RomanAGeneralConqueredKart_Hadast
  WhenToTest GeneralCaptureSettlement


  Condition SettlementName sett_170
        and FactionType f_rome
	and Trait CornelivsScipio > 0


  Affects RomanConquerorACarthage  5  Chance  100


;------------------------------------------
Trigger RomanAGeneralConqueredAtiqa
  WhenToTest GeneralCaptureSettlement


  Condition SettlementName sett_169
        and FactionType f_rome
	and Trait CornelivsScipio > 0


  Affects RomanConquerorACarthage  3  Chance  100


;------------------------------------------
Trigger RomanAGeneralConqueredLepki
  WhenToTest GeneralCaptureSettlement


  Condition SettlementName sett_173
        and FactionType f_rome
	and Trait CornelivsScipio > 0


  Affects RomanConquerorACarthage  1  Chance  100


;------------------------------------------
Trigger RomanAGeneralConqueredLilibeo
  WhenToTest GeneralCaptureSettlement


  Condition SettlementName sett_045
        and FactionType f_rome
	and Trait CornelivsScipio > 0


  Affects RomanConquerorACarthage  2  Chance  100


;------------------------------------------
Trigger RomanAGeneralConqueredMastia
  WhenToTest GeneralCaptureSettlement


  Condition SettlementName sett_013
        and FactionType f_rome
	and Trait CornelivsScipio > 0


  Affects RomanConquerorACarthage  1  Chance  100


;------------------------------------------
Trigger Roman_ConquerorA_Carthage_battle_01
  WhenToTest PostBattle


  Condition IsGeneral
        and WonBattle
        and FactionType f_rome
        and GeneralFoughtFaction f_carthage
        and PercentageEnemyKilled > 20
	and Trait CornelivsScipio > 0


  Affects RomanConquerorACarthage  1  Chance  100


;------------------------------------------
Trigger Roman_ConquerorA_Carthage_large_battle_attack
  WhenToTest PostBattle


  Condition IsGeneral
        and WonBattle
        and FactionType f_rome
        and GeneralFoughtFaction f_carthage
        and Trait EnemyCampCaptured > 0
	and Trait CornelivsScipio > 0


  Affects RomanConquerorACarthage  2  Chance  100


;------------------------------------------
Trigger Roman_ConquerorA_Carthage_large_battle_defence
  WhenToTest PostBattle


  Condition IsGeneral
        and WonBattle
        and FactionType f_rome
        and GeneralFoughtFaction f_carthage
        and Trait DefCampCaptured > 0 
        and Trait CornelivsScipio > 0


  Affects RomanConquerorACarthage  2  Chance  100


;------------------------------------------


;Without the trait 


;------------------------------------------
;Section: Triumph over Carthage
;------------------------------------------
;------------------------------------------
Trigger RomanConquerorCarthage_Enslave_01
  WhenToTest SackSettlement


  Condition TargetFactionType f_carthage
        and FactionType f_rome
	and not Trait CornelivsScipio > 0


  Affects RomanConquerorCarthage  2  Chance  100


;------------------------------------------
Trigger RomanGeneralConqueredAdrumeto
  WhenToTest GeneralCaptureSettlement


  Condition SettlementName sett_171
        and FactionType f_rome
	and not Trait CornelivsScipio > 0


  Affects RomanConquerorCarthage  2  Chance  100


;------------------------------------------
Trigger RomanGeneralConqueredAlalia
  WhenToTest GeneralCaptureSettlement


  Condition SettlementName sett_048
        and FactionType f_rome
	and not Trait CornelivsScipio > 0


  Affects RomanConquerorCarthage  1  Chance  100


;------------------------------------------
Trigger RomanGeneralConqueredBocchoris
  WhenToTest GeneralCaptureSettlement


  Condition SettlementName sett_050
        and FactionType f_rome
	and not Trait CornelivsScipio > 0


  Affects RomanConquerorCarthage  1  Chance  100


;------------------------------------------
Trigger RomanGeneralConqueredGader
  WhenToTest GeneralCaptureSettlement


  Condition SettlementName sett_012
        and FactionType f_rome
	and not Trait CornelivsScipio > 0


  Affects RomanConquerorCarthage  1  Chance  100


;------------------------------------------
Trigger RomanGeneralConqueredIppone
  WhenToTest GeneralCaptureSettlement


  Condition SettlementName sett_166
        and FactionType f_rome
	and not Trait CornelivsScipio > 0


  Affects RomanConquerorCarthage  2  Chance  100


;------------------------------------------
Trigger RomanGeneralConqueredKarali
  WhenToTest GeneralCaptureSettlement


  Condition SettlementName sett_049
        and FactionType f_rome
	and not Trait CornelivsScipio > 0


  Affects RomanConquerorCarthage  2  Chance  100




;------------------------------------------
Trigger RomanGeneralConqueredKart_Hadast
  WhenToTest GeneralCaptureSettlement


  Condition SettlementName sett_170
        and FactionType f_rome
	and not Trait CornelivsScipio > 0


  Affects RomanConquerorCarthage  5  Chance  100


;------------------------------------------
Trigger RomanGeneralConqueredAtiqa
  WhenToTest GeneralCaptureSettlement


  Condition SettlementName sett_169
        and FactionType f_rome
	and not Trait CornelivsScipio > 0


  Affects RomanConquerorCarthage  3  Chance  100


;------------------------------------------
Trigger RomanGeneralConqueredLepki
  WhenToTest GeneralCaptureSettlement


  Condition SettlementName sett_173
        and FactionType f_rome
	and not Trait CornelivsScipio > 0


  Affects RomanConquerorCarthage  1  Chance  100


;------------------------------------------
Trigger RomanGeneralConqueredLilibeo
  WhenToTest GeneralCaptureSettlement


  Condition SettlementName sett_045
        and FactionType f_rome
	and not Trait CornelivsScipio > 0


  Affects RomanConquerorCarthage  2  Chance  100


;------------------------------------------
Trigger RomanGeneralConqueredMastia
  WhenToTest GeneralCaptureSettlement


  Condition SettlementName sett_013
        and FactionType f_rome
	and not Trait CornelivsScipio > 0


  Affects RomanConquerorCarthage  1  Chance  100


;------------------------------------------
Trigger Roman_Conqueror_Carthage_battle_01
  WhenToTest PostBattle


  Condition IsGeneral
        and WonBattle
        and FactionType f_rome
        and GeneralFoughtFaction f_carthage
        and PercentageEnemyKilled > 20
	and not Trait CornelivsScipio > 0


  Affects RomanConquerorCarthage  1  Chance  100


;------------------------------------------
Trigger Roman_Conqueror_Carthage_large_battle_attack
  WhenToTest PostBattle


  Condition IsGeneral
        and WonBattle
        and FactionType f_rome
        and GeneralFoughtFaction f_carthage
        and Trait EnemyCampCaptured > 0
	and not Trait CornelivsScipio > 0


  Affects RomanConquerorCarthage  2  Chance  100


;------------------------------------------
Trigger Roman_Conqueror_Carthage_large_battle_defence
  WhenToTest PostBattle


  Condition IsGeneral
        and WonBattle
        and FactionType f_rome
        and GeneralFoughtFaction f_carthage
        and Trait DefCampCaptured > 0
	and not Trait CornelivsScipio > 0


  Affects RomanConquerorCarthage  2  Chance  100


;------------------------------------------