Yeah, but they don't work correctly. As displayed in the game, the character's gens is replaced entirely with a new cognomen right after the nomen.
That's now how it worked.
For instance, it was "Publius Cornelius Scipio Africanus", not "Publius Africanus". That's stupid, and yet that's what EBII does.
Currently, Cornelius Scipio, Valervs Messala and all the other Roman names are given by an epithet. This is the best way to do it because otherwise the game would just give different names to the FMs and it would be a mess.
Now, since it is an epithet, then when those FMs receive a new epithet, like the Africanus, it gets replaced, that is why you get Publius Africanus instead of the full name. There is of course a way to solve it but it means a tremendous amount of work for little gain. The way would be to replace the triggers conditions that give the epithet, basically create a clone trait, trigger and description for each and everyone of those trait names.
Here is an example that I just did, if you put these code lines in the right files and delete the lines in your file of the trigger for the RomanConquerorCarthage, your FMs named Publis Cornelius Scipio will now become Publius Cornelius Scipio Africanus instead of Publius Africanus, and you must also generate a new string file for the export_vnvs file
Spoiler Alert, click show to read:
Code:
;------------------------------------------
;Trait: RomanConquerorACarthage
; o RomanConquerorCarthage (5)
; o RomanVanquisherCarthage (20)
Trait RomanConquerorACarthage
Characters family
ExcludeCultures cul_5, cul_1, cul_4, cul_3, cul_7, cul_6
Level Roman_VanquisherA_Carthage
Description Roman_Vanquisher_Carthage_desc
EffectsDescription Roman_Vanquisher_Carthage_effects_desc
GainMessage Roman_Vanquisher_Carthage_gain_desc
Threshold 5
Effect Chivalry 1
Level Roman_ConquerorA_Carthage
Description Roman_Conqueror_Carthage_desc
EffectsDescription Roman_Conqueror_Carthage_effects_desc
GainMessage Roman_Conqueror_Carthage_gain_desc
Epithet Roman_Conqueror_Carthage_epithet_desc
Threshold 20
Effect Chivalry 1
Effect Piety 1
Effect Subterfuge 7 ;;; high unused irrelevant attribute to make the epithet appear
;------------------------------------------
¬---------------
{Roman_ConquerorA_Carthage} Conqueror of Carthago
{Roman_ConquerorA_Carthage_desc}
This man has broken the backs of the Carthaginians, and deserves the acclamation of the Senate in a Triumphus!
{Roman_ConquerorA_Carthage_effects_desc}
\nHe must be named 'Imperator' by his men, and be awarded the Triumphus by the Senate, before returning to Roma to claim his reward.
{Roman_ConquerorA_Carthage_epithet_desc} Cornelivs Scipio Africanvs
{Roman_ConquerorA_Carthage_gain_desc}
This man has broken the backs of the Carthaginians, and deserves the acclamation of the Senate in a Triumphus!
¬---------------
;------------------------------------------
;Section: Triumph over Carthage
;------------------------------------------
;------------------------------------------
Trigger RomanConquerorACarthage_Enslave_01
WhenToTest SackSettlement
Condition TargetFactionType f_carthage
and FactionType f_rome
and Trait CornelivsScipio > 0
Affects RomanConquerorACarthage 2 Chance 100
;------------------------------------------
Trigger RomanAGeneralConqueredAdrumeto
WhenToTest GeneralCaptureSettlement
Condition SettlementName sett_171
and FactionType f_rome
and Trait CornelivsScipio > 0
Affects RomanConquerorACarthage 2 Chance 100
;------------------------------------------
Trigger RomanAGeneralConqueredAlalia
WhenToTest GeneralCaptureSettlement
Condition SettlementName sett_048
and FactionType f_rome
and Trait CornelivsScipio > 0
Affects RomanConquerorACarthage 1 Chance 100
;------------------------------------------
Trigger RomanAGeneralConqueredBocchoris
WhenToTest GeneralCaptureSettlement
Condition SettlementName sett_050
and FactionType f_rome
and Trait CornelivsScipio > 0
Affects RomanConquerorACarthage 1 Chance 100
;------------------------------------------
Trigger RomanAGeneralConqueredGader
WhenToTest GeneralCaptureSettlement
Condition SettlementName sett_012
and FactionType f_rome
and Trait CornelivsScipio > 0
Affects RomanConquerorACarthage 1 Chance 100
;------------------------------------------
Trigger RomanAGeneralConqueredIppone
WhenToTest GeneralCaptureSettlement
Condition SettlementName sett_166
and FactionType f_rome
and Trait CornelivsScipio > 0
Affects RomanConquerorACarthage 2 Chance 100
;------------------------------------------
Trigger RomanAGeneralConqueredKarali
WhenToTest GeneralCaptureSettlement
Condition SettlementName sett_049
and FactionType f_rome
and Trait CornelivsScipio > 0
Affects RomanConquerorACarthage 2 Chance 100
;------------------------------------------
Trigger RomanAGeneralConqueredKart_Hadast
WhenToTest GeneralCaptureSettlement
Condition SettlementName sett_170
and FactionType f_rome
and Trait CornelivsScipio > 0
Affects RomanConquerorACarthage 5 Chance 100
;------------------------------------------
Trigger RomanAGeneralConqueredAtiqa
WhenToTest GeneralCaptureSettlement
Condition SettlementName sett_169
and FactionType f_rome
and Trait CornelivsScipio > 0
Affects RomanConquerorACarthage 3 Chance 100
;------------------------------------------
Trigger RomanAGeneralConqueredLepki
WhenToTest GeneralCaptureSettlement
Condition SettlementName sett_173
and FactionType f_rome
and Trait CornelivsScipio > 0
Affects RomanConquerorACarthage 1 Chance 100
;------------------------------------------
Trigger RomanAGeneralConqueredLilibeo
WhenToTest GeneralCaptureSettlement
Condition SettlementName sett_045
and FactionType f_rome
and Trait CornelivsScipio > 0
Affects RomanConquerorACarthage 2 Chance 100
;------------------------------------------
Trigger RomanAGeneralConqueredMastia
WhenToTest GeneralCaptureSettlement
Condition SettlementName sett_013
and FactionType f_rome
and Trait CornelivsScipio > 0
Affects RomanConquerorACarthage 1 Chance 100
;------------------------------------------
Trigger Roman_ConquerorA_Carthage_battle_01
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and FactionType f_rome
and GeneralFoughtFaction f_carthage
and PercentageEnemyKilled > 20
and Trait CornelivsScipio > 0
Affects RomanConquerorACarthage 1 Chance 100
;------------------------------------------
Trigger Roman_ConquerorA_Carthage_large_battle_attack
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and FactionType f_rome
and GeneralFoughtFaction f_carthage
and Trait EnemyCampCaptured > 0
and Trait CornelivsScipio > 0
Affects RomanConquerorACarthage 2 Chance 100
;------------------------------------------
Trigger Roman_ConquerorA_Carthage_large_battle_defence
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and FactionType f_rome
and GeneralFoughtFaction f_carthage
and Trait DefCampCaptured > 0
and Trait CornelivsScipio > 0
Affects RomanConquerorACarthage 2 Chance 100
;------------------------------------------
;Without the trait
;------------------------------------------
;Section: Triumph over Carthage
;------------------------------------------
;------------------------------------------
Trigger RomanConquerorCarthage_Enslave_01
WhenToTest SackSettlement
Condition TargetFactionType f_carthage
and FactionType f_rome
and not Trait CornelivsScipio > 0
Affects RomanConquerorCarthage 2 Chance 100
;------------------------------------------
Trigger RomanGeneralConqueredAdrumeto
WhenToTest GeneralCaptureSettlement
Condition SettlementName sett_171
and FactionType f_rome
and not Trait CornelivsScipio > 0
Affects RomanConquerorCarthage 2 Chance 100
;------------------------------------------
Trigger RomanGeneralConqueredAlalia
WhenToTest GeneralCaptureSettlement
Condition SettlementName sett_048
and FactionType f_rome
and not Trait CornelivsScipio > 0
Affects RomanConquerorCarthage 1 Chance 100
;------------------------------------------
Trigger RomanGeneralConqueredBocchoris
WhenToTest GeneralCaptureSettlement
Condition SettlementName sett_050
and FactionType f_rome
and not Trait CornelivsScipio > 0
Affects RomanConquerorCarthage 1 Chance 100
;------------------------------------------
Trigger RomanGeneralConqueredGader
WhenToTest GeneralCaptureSettlement
Condition SettlementName sett_012
and FactionType f_rome
and not Trait CornelivsScipio > 0
Affects RomanConquerorCarthage 1 Chance 100
;------------------------------------------
Trigger RomanGeneralConqueredIppone
WhenToTest GeneralCaptureSettlement
Condition SettlementName sett_166
and FactionType f_rome
and not Trait CornelivsScipio > 0
Affects RomanConquerorCarthage 2 Chance 100
;------------------------------------------
Trigger RomanGeneralConqueredKarali
WhenToTest GeneralCaptureSettlement
Condition SettlementName sett_049
and FactionType f_rome
and not Trait CornelivsScipio > 0
Affects RomanConquerorCarthage 2 Chance 100
;------------------------------------------
Trigger RomanGeneralConqueredKart_Hadast
WhenToTest GeneralCaptureSettlement
Condition SettlementName sett_170
and FactionType f_rome
and not Trait CornelivsScipio > 0
Affects RomanConquerorCarthage 5 Chance 100
;------------------------------------------
Trigger RomanGeneralConqueredAtiqa
WhenToTest GeneralCaptureSettlement
Condition SettlementName sett_169
and FactionType f_rome
and not Trait CornelivsScipio > 0
Affects RomanConquerorCarthage 3 Chance 100
;------------------------------------------
Trigger RomanGeneralConqueredLepki
WhenToTest GeneralCaptureSettlement
Condition SettlementName sett_173
and FactionType f_rome
and not Trait CornelivsScipio > 0
Affects RomanConquerorCarthage 1 Chance 100
;------------------------------------------
Trigger RomanGeneralConqueredLilibeo
WhenToTest GeneralCaptureSettlement
Condition SettlementName sett_045
and FactionType f_rome
and not Trait CornelivsScipio > 0
Affects RomanConquerorCarthage 2 Chance 100
;------------------------------------------
Trigger RomanGeneralConqueredMastia
WhenToTest GeneralCaptureSettlement
Condition SettlementName sett_013
and FactionType f_rome
and not Trait CornelivsScipio > 0
Affects RomanConquerorCarthage 1 Chance 100
;------------------------------------------
Trigger Roman_Conqueror_Carthage_battle_01
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and FactionType f_rome
and GeneralFoughtFaction f_carthage
and PercentageEnemyKilled > 20
and not Trait CornelivsScipio > 0
Affects RomanConquerorCarthage 1 Chance 100
;------------------------------------------
Trigger Roman_Conqueror_Carthage_large_battle_attack
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and FactionType f_rome
and GeneralFoughtFaction f_carthage
and Trait EnemyCampCaptured > 0
and not Trait CornelivsScipio > 0
Affects RomanConquerorCarthage 2 Chance 100
;------------------------------------------
Trigger Roman_Conqueror_Carthage_large_battle_defence
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and FactionType f_rome
and GeneralFoughtFaction f_carthage
and Trait DefCampCaptured > 0
and not Trait CornelivsScipio > 0
Affects RomanConquerorCarthage 2 Chance 100
;------------------------------------------