My conclusion came from the last two lines in the error log, it may however not involve a player. In that case it could have to do with triggers (check for the highlighted phrase to see) with a high likelihood of the 'BecomesFactionLeader' crash. What do you mean ? I completely removed all the traits linked with BecomesFactionLeader. Can it be linked to this ? Is it complusory to have traits/triggers with BecomesFactionLeader ? The crash occures on strat map, IA turn (not always the same faction).
Code:
14:19:35.542 [game.script.trigger] [trace] Trigger <0072_T_Undeclared_Attack> fired
14:19:35.542 [data.transgression] [info] Applied transgression TC_UNDECLARED_ATTACK from transgressor faction 1A597C80 against faction 1A59886A
As to the graphic error file:
1) - This entry related to descr_sm_factions can be ignored, the loading symbols are never used (RTW left over) but you might want to change it to a valid symbol anyhow: "(Entry Faction normans) Reference "loading_screen/symbols/symbol128_normans.tga" does not exist." my mod mate says it is not a crasher.
2) - Do run gracul's checker and generate a new modeldb file - that will take care of the surplus trailing spaces and this error: "Header says there are 794 entries, while there are actually 811". Afaik that means that model entries after #794 will not be read and could thus be a crash reason. He's working on that file these days, so he'll have a look at it.
3) - And here might be another crash reason (unless that model isn't used): I don't think we use these models. He'll check for it too.
Code:
17409: (Entry venetian_heavy_infantry) Reference "unit_models/_units/ln_3qplate_halfplate/venetian_heavy_infantry_lod0.mesh" does not exist.
17410: (Entry venetian_heavy_infantry) Reference "unit_models/_units/ln_3qplate_halfplate/venetian_heavy_infantry_lod1.mesh" does not exist.
17411: (Entry venetian_heavy_infantry) Reference "unit_models/_units/ln_3qplate_halfplate/venetian_heavy_infantry_lod2.mesh" does not exist.
17430: (Entry venetian_heavy_infantry_ug1) Reference "unit_models/_units/ln_brigandine_heavy/venetian_heavy_infantry_ug1_lod0.mesh" does not exist.
17431: (Entry venetian_heavy_infantry_ug1) Reference "unit_models/_units/ln_brigandine_heavy/venetian_heavy_infantry_ug1_lod1.mesh" does not exist.
17432: (Entry venetian_heavy_infantry_ug1) Reference "unit_models/_units/ln_brigandine_heavy/venetian_heavy_infantry_ug1_lod2.mesh" does not exist.
17433: (Entry venetian_heavy_infantry_ug1) Reference "unit_models/_units/ln_brigandine_heavy/venetian_heavy_infantry_ug1_lod3.mesh" does not exist.
4) - You have a long list of silver surfers (you can ignore the ship related ones), make a copy of that section, non ship stuff starts at line 3372, for later reference and fixing. Well I've had many tests with Silver Surfers and it never was a problem ...
5) - 'File is not referenced' means you can safely remove those files from your mod - in some mods I recently ported that amounted sometimes to 150MB or more. What are these files you are talking about ?