The tool has a built-in renderer for Atilla custom/vanilla models that can draw your models as if it was IN the game, thus you can see the texture changes you make at once.
( am sorry for posting this in all TW games mods/tool sub thread, but there is no "for all TW games" thread.)
This a preview of my new tool RigidModel Editor, it can change textures in .rigid_model_v2 files, it can export them to Collada (.DAE format) for editing in 3d studio/maya/blender and so on. It can export Three Kingdoms .rigid_model_v2 also to .DAE (no other tools can do that as of yet). There is right now no support for bones and animations, but I am working hard to include that soon.
It can render the model you have loaded, either as phong shaded grayscale, or with full textures, lighting and normal mapping, if you place all the relevant textures in the same folder as the .rigid_model_v2 file you want to render.
Three Kingdoms model are for now shaded in gray-scale Phong, as Three Kingdoms uses a completely different shader compared to all other Total War games, but the finished version will have full rendering for Three Kingdoms models.
I know the program looks a bit rough right now, ignore that
I would like to hear feedback, if the program crashes, if you find error / bugs, if you like/don't like the program.
This is how it looks (with the rendering window open)