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Thread: RigidModel Editor v0.2.1.BETA - Release

  1. #1
    Civis
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    Default RigidModel Editor v0.2.1.BETA - Release

    RigidModel Editor v0.2.1.BETA


    >>> [ Download RigidModel Editor v0.2.1.BETA ] <<<


    The tool can render vanilla and custom WH/WH2 models, so you can see the result of texture changes immediately.


    ( am sorry for posting this in all TW games mods/tool sub thread, but there is no "for all TW games" thread.)
    This a preview of my new tool RigidModel Editor, it can change textures in .rigid_model_v2 files, it can export them to Collada (.DAE format) for editing in 3d studio/maya/blender and so on. It can export Three Kingdoms .rigid_model_v2 also to .DAE (no other tools can do that as of yet). There is right now no support for bones and animations, but I am working hard to include that soon.

    It can render the model you have loaded, either as phong shaded grayscale, or with full textures, lighting and normal mapping, if you place all the relevant textures in the same folder as the .rigid_model_v2 file you want to render.

    Three Kingdoms model are for now shaded in gray-scale Phong, as Three Kingdoms uses a completely different shader compared to all other Total War games, but the finished version will have full rendering for Three Kingdoms models.

    I know the program looks a bit rough right now, ignore that

    I would like to hear feedback, if the program crashes, if you find error / bugs, if you like/don't like the program.
    This is how it looks (with the rendering window open)



    Last edited by phazer; July 17, 2019 at 02:55 AM.

  2. #2

    Default Re: RigidModel Editor v0.2.1.BETA - Release

    Sorry.
    Last edited by Deerslayer; July 21, 2019 at 08:29 AM.

  3. #3
    Civis
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    Default Re: RigidModel Editor v0.2.1.BETA - Release

    Sorry for what?
    Last edited by phazer; July 21, 2019 at 08:58 AM.

  4. #4

    Default Re: RigidModel Editor v0.2.1.BETA - Release

    Quote Originally Posted by phazer View Post
    Sorry for what?
    For two identical messages. My previous message needs to be deleted.


    Phazer, why did an error occur in my 3ds Max opening file "emp_artillery_crew_legs_01.DAE"?
    emp_artillery_crew.7z

  5. #5
    Civis
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    Default Re: RigidModel Editor v0.2.1.BETA - Release

    Hello, I am sorry that there is a bug (it IS a BETA afterall) where the UVs are flipped, it has been fixed, and if you really need it, I can send you a developer version where the UV problem is fixed, but all the other features in that version, such as skeletons, animations, auto extraction of needed files, and auto find of compatible animations, they will not work yet. The exporting of static models WILL though, with the correct UVs.
    Sorry about this, The UVs were optimized for the LOCAL rendering in the program.
    That is why there are BETAs, I guess

    The actual release version with the new features will come soon, although the features will come in steps, first skeletons, and then animations (Maybe the two together), and later the other stuff.

    EDIT: this has nothing do with the 3K Assembly Kit import problem, and I am not in any way affiliated with CA, so I can't help with that, sorry
    Last edited by phazer; August 15, 2019 at 11:47 AM.

  6. #6
    Civis
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    Default Re: RigidModel Editor v0.2.1.BETA - Release

    Phazer, why did an error occur in my 3ds Max opening file "emp_artillery_crew_legs_01.DAE"?
    emp_artillery_crew.7z
    It may be one of those obscure formats, that are not supported, but I can check and, as I just wrote, the program is a BETA, and has not been tested that much, which is why I uploaded a BETA in the first place
    if you say it cannot handle this file I certainly look into why and make it work, it is VERY helpful to be told what the program does wrongly, because only then can I fix potential issues and/or bugs, so thank you a lot for this

    I could use many more errors, in fact, if anyone would report them

    Also anyone who would like to do SMALL icons (not the main Application Icon) for the program would be very welcome, and of course get a credit, but as it is a free and also will be an open source program, there is no immediate monetary reward

    Phazer.
    Last edited by phazer; August 15, 2019 at 10:38 AM.

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