RMEditor v0.9.5a ALPHA DEV Version
NEWEST VERSION: Download Newest alpha DEV Version here
Version with FBX->RMV2 conversion (for Rome2/Attilla/Thrones, WH/WH2, 3K, Troy):
https://github.com/mr-phazer/RME_Rel...age_B309_2.rar
Older version:
https://github.com/mr-phazer/RME_Rel...08-unstable.7z
Real Time PBR Rendering from the new version:
Original Size (4K): https://i.imgur.com/INsra37.png
Custom Animation Demo Mod Made by Marthenil using this tool
https://www.youtube.com/watch?v=lATE6jd2wR4
Marthenil made this demo mod (and his WH2 Rifle Reload Mod) using RMEditor's FBX Animation -> TW ANIM function,
He exported a skeleton + model with the tool, added / edited animation with AutoDesk Motion Builder / 3ds Max, and used the tool to convert the animation back into Total War ANIM format, put the .anim file into a mod .pack, and did some very creative table editing.
Major UPDATE: PBR Rendering
I have updated the rendering code, so it uses Physically Based Rendering (PBR), it is a very realistic lighting model, and is what the newer Total War games use. It also works for older TW games back to Rome2.
Major UPDATE: .VariantMeshDefinition file viewing (editing on its way too)
There is no VariantEditor for WH/WH2, so I have started making one, here there previewing part is shown, it loads everything from a virtual file system (model, textures, references to VMD, wsmodels, xml.materials, etc)
The Complete, Finished Animation Player, works for Rome->Troy: Here it is playing a WH2 animation "Cold One 02" "Walking" and rendering each frame to look the most like the actual game.
(DISCLAIMER: Neither renderer or animation player contains/uses anyCAcode, it is written from scratch in C++ and HLSL using Direct3d 11.0)
Built-in Animation Player:
Hi, This is video is a demo of the new animation player, useful for many things, and could in time become a VMD editor.
Hi, Importation of custom animation for TW is now posisible/much easier, via a new .fbx to .anim converter in RMEditor, FBX->ANIM:
Best video, Attila Variant Editor
Demo video, the "skipping back" is explained in the youtube text, it is NOT a bug or error
The next version of RMEditor will have "partial" bone table export
meaning it exports a bone table that might work without editing,
But it probably needs a bit of manual editing.
If it is a feature people want I can make it more precise/finished.
Here is an example of an (experimental) bone table made from "humanoid01" from WH2 (the was not space to display all bones, but they are there):
(Cropped screenshot)
2 new rendering videos
These two videos demos the new PBR rendering for WH2, the reason so much is put into rendering is that the same code will be used in unit editor.
Shiny WH2 Steel Armor (rotating)
https://www.youtube.com/watch?v=Iagp_MhRbck
Full WH2 Captain Body
https://www.youtube.com/watch?v=DKb2ejxMkhQ
New Video
Here is a demo of the new Warhammer II Direct3d 11 shader (The program's renderbox, not 3ds),
it will be included in the next update.
It is an almost complete rewrite of the pixel shading code for WH2 models. (Models+textures: Total War: Warhammer II). Notice the moving light source. This can now be done with the mouse.
https://youtu.be/IEwR0uQZqN
If you have questions, want to test .ANIM files, make a demo, contact me at #phazer-tools on CnC on Discord:
https://discord.gg/s6NTHQ8
You can download the tool here (Windows 8.1->Windows 10): (instructions on download page)
https://www.twcenter.net/forums/down...o=file&id=4500
And here for Windows 7: (instructions on download page)
https://www.twcenter.net/forums/down...o=file&id=4501
Any questions, comments, requests, suggestions, write to me on Discord: Discord: phazer#5430
New Version Coming soon, these are the features I will try and get finished, but not all will make it this time
- Loading of models directly from the games' data files OR from mods, with an interface similar to the animation finder
- Exporting of .OBJ static models, can be opened in all 3d programs.
- Animation in small windows (wire frames) in the animation finder, so you can see what you are exporting.
- Updated rendering for WH/WH2
- Editing of mask and alpha values for each group. and improved text editing.
- Animation in the main "render box" (one will be able to export animation to the render box from the animation finder)
- Updated user interface.
- ALSO Anything that users would like to have (write to my in Discord: phazer#5430)
Screenshots from the new WH2 renderer. RMEeditor "render box", unreleased version:
RMeditor "Render Box", unreleased version
Original size: https://i.imgur.com/aQPaFby.jpg(Textures and Models are from Total War: Warhammer 2)
Original size https://i.imgur.com/rV6DPj6.jpg (Textures and Models are from Total War: Warhammer 2)
RMeditor "Render Box", unreleased version
Original Size: https://i.imgur.com/7Wi8f5f.jpg [ (Textures and Models are from Total War: Warhammer 2)
New video (Rendered with 3ds Max from extracted WH2 model+animation data):
https://www.youtube.com/watch?v=uzrq2dP6lfk
A few days ago, I decoded the ANIM version 7 storage format, which is used in WH2.
Soon I will release the tool, RMeditor as it now should support all TW games from Rome2 and forward. Both with auto search and model+animation extraction.
phazer
This link bellow is to the old version. Do you want the new beta 0.5.1a? It is only 60% finished, but it can extract animation from Rome2, Attila, and Thrones, and static model from all games from Rome2 onward. And animation support for the other games will come soon. If you want the new version, write me PM and I will sent it to you.
Download here:
>>>> https://www.twcenter.net/forums/down...o=file&id=4466 <<<<
(This tool has 3K -> .DAE support)
This the first preview of my new tool RigidModel Editor, it can change info and textures/folders in .rigid_model_v2 files, it can export them to Collada (.DAE format) for editing in 3d studio/maya/blender and so on. It can also export "Three Kingdoms" .rigid_model_v2 to .DAE (no other tools can do that at the moments). There is right now no support for bones and animations, but I am working hard to include that soon. In the next release I hope.
It can render the model you have loaded, either as phong shaded grayscale, or with full textures, lighting and normal mapping, IF you place all the relevant textures in the same folder as the .rigid_model_v2 file you want to render. You can then change the textures and immediately see the result.
Three Kingdoms models are for now gray-scale Phong shaded as Three Kingdoms uses a completely different shader compared to all other Total War games, but the finished version will have full rendering for Three Kingdoms models.
I know the program looks a bit/very rough right now, ignore that
Also it is possible, that that there are bugs in it, as it IS a beta.
I would like to hear feedback, if the program crashes, if you find error / bugs, if you like/don't like the program.
This is how it looks (with the rendering window open)
The program is now becoming 2 programs, the converter and then a unit/variant editor
This animated skeleton will be the basis of the unit editor. You dress up the skeleton with skin, armor,
weapons and so on, and then you can play animations with your unit.
https://www.youtube.com/watch?v=tKhKJS5Lidk