The American Revolution Mod
Diagnostics and Modding Guide
Open Data Folder - For allowing quick and easy access for adding mods, troubleshooting, etc.
Check for Updates – This will open your web browser and take you to the TAR Moddb.com webpage.
Enable Diagnostics - A safety feature so to speak, to prevent accidental resets. Clicking it will enable Reset, Edit and Delete options listed below.
Edit T.A.R. User Script File - This option is for ADVANCED USERS ONLY!This option will open the user.empire_script.txt file in Notepad and allow the user to manually edit the script to add mods, troubleshoot, etc.
Reset T.A.R. User Script File - For the TAR to work properly, the TAR must use special custom user.empire_script.txt files included with the mod. For various reasons and/or errors, these files may get corrupted, deleted, mangled or whatever and may need to be RESET for the TAR to work properly. Selecting this option will delete all current TAR user script files and replace them with backups.
Edit Pref Script File - This option is for ADVANCED USERS ONLY! This option will open the preferences.empire_script.txt file in Notepad and allow the user to manually edit game setting.
Delete Pref Script File - Selecting this option will DELETE the preferences.empire_script.txt. Then start the game again and it will generate a new file. Note: at this point, all ETW game setting (display, audio, etc.) will be reset to default.
Editing Saved Game – This requires a special tool T.A.R. includes, Esf Editor version 1.4.5. This is most stable version to use for Empire Total War at the time of this writing. It is what the TAR Dev Team used to edit TAR campaigns. To open a save game, in ESF Editor, click File > Open Savegame. This Should open the Empire game saves folder. Now select the saved game you wish to edit.
How to change Army/Fleets Sizes:
Open a saved game in the ESF Editor and using the file tree on the left, navigate to:
CAMPAIGN_SAVE_GAME\CAMPAIGN_ENV\CAMPAIGN_MODEL
Edit the last 2 Fields:
How to edit Faction Money:
Open a saved game or startpos file in the ESF Editor and using the file tree on the left, navigate to:
CAMPAIGN_SAVE_GAME\CAMPAIGN_ENV\CAMPAIGN_MODEL\WORLD\FACTION_ARRAY\United_States | FACTION_ARRAY\**select a faction** | FACTION\FACTION_ECONOMICS
It’s the first field:
How to change Turns per Year:
Open a saved game or startpos file in the ESF Editor and using the file tree on the left, navigate to:
CAMPAIGN_ENV/CAMPAIGN_MODEL/ CAMPAIGN_CALENDAR
And the first line is the Turns per Year:
First off, it must be noted that the TAR Launcher will remove any non-TAR branded pack files in the ETW data folder. So you will need to change the name of the pack file to TAR_*whatever you want*.pack
This will allow it to activate & deactivate with the rest to the TAR pack files.
Now if your mod is in the movie format, that’s all you really must do.
But if your mod is in the “mod” format then you will need to add a line to the TAR User Script. To do that, open the TAR Launcher and go to Advanced Option > Diagnostics & Modding.
Click the Enable Advanced Tools Button and then click Edit User Script button.
This will open the TAR User Script in notepad.
Add a line to the script for your mod.
Example:
mod TAR_*whatever you want*.pack;
Usually adding it to the end for the list is enough unless you are specifically trying to override something in TAR then you may need to move the added line further up the list.
*** Be Careful! ***
A mod that conflicts with TAR may cause the game to crash!
After making your changes, be sure to click File > Save.
And that’s it! Hopefully all will work well!
Start T.A.R. as you normally would.
We hope you enjoy The American Revolution Mod and happy gaming!