No idea without a log. A description when it happened (faction start, round 1754, battle etc) helps as well.
Dear Gigantus,
The mod isn't starting. I have reinstalled M2TW from steam and then launched the Renaissance.exe following the path to the M2TW folder within steam. When I launch (there is a "R" shortcut on my desktop).
Is there anything I did wrong, or I should check?
Thank you in advance,
FFJean
Next time that it crashes I will report it here.
Hi, mac user here, I have questiosn for mac installation, Iconvert the intaller with a program called wine and it works, but then the installer asks me to give dirctions to the medieval 2 main directory, I have no idea were it is and the "browse local files" thing is not helping, thanks beforehand
To be honest I have no clue either where M2TW is installed on a Mac. As it is a Steam installation you should find it through Steam's game library: right click M2TW, choose 'properties' and then click the 'local files' tab, that will give you an option to 'browse local files'.
More Mac related stuff can be found here.
Thx for the quick response, Ill check put the subforum you linked, I hate steam directories on mac xd
Pd: Im a big fan of all of your mods, keep it up!
After a couple of dozens of turns the mod ctds on me. Any ideas why that would be and how I can fix it?
15:40:01.636 [game.script.trigger] [trace] Trigger <loyalty_check6> fired
15:40:01.636 [game.script.trigger] [trace] Trigger <astrologer_vnv_trigger> fired
15:40:01.636 [game.script.anc] [trace] Ancillary <astrologer> not added - chance 5, random 13
15:40:01.636 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
15:40:01.636 [game.script.trigger] [trace] Trigger <sitting_around_academic_free_settlement> fired
15:40:01.636 [game.script.trigger] [trace] Trigger <selfperpetuating26> fired
15:40:01.657 [bink] [debug] [data/fmv/faction/minor_win.bik]Pause on
15:40:01.658 [bink] [debug] [data/fmv/faction/minor_win.bik]Pause on
15:40:02.570 [system.rpt] [error] Uh oh. This isn't good. No idea why, but exiting now. Sorry pal.
I couldn't put all of it in here I put in the short version. Any ideas why the mod would crash? Maybe u have had this problem before.
I also play this mode. Unfortunately, when I got to 1637, it came to CTD when it was Timurids. Do you have any idea why this happens?
Mate, you're a bloody legend! I adore your work, both in modding and helping other modders. Just thought I'd say that since this is my favourite mod I thought I could never play. Thanks!
Hello and good night,
Sorry for my bad english.
How can I install this Renaissance Mod in a Linux Ubuntu Mate 19.10 with Steam?
Thank you!
There are some guidelines here if I am not mistaken.
Heya Gigantus, thanks for all your work
Unfortunately I get a CTD on start up, the splash appears and then it returns me to desktop.
https://www.mediafire.com/file/null/system.log.txt/file
Hope this helps!
Last edited by Librarian; April 22, 2020 at 04:31 PM.
Oops, here's the fixed link to the log. http://www.mediafire.com/file/fuiexkusxw25d84/system.log%25285%2529.txt/file
I don't believe I had any problem in the install, I did pause the installation or cancel it (I cant remember which) in order to make a backup of something, then I restarted it/started it again. But it didn't return an error in install.
Last edited by Librarian; April 24, 2020 at 04:08 AM.
I am getting this error before the crash:
But I am not sure if that is a fatal error, I'll have to check myself.Code:22:19:51.331 [system.io] [info] open: found data/export_descr_guilds.txt (from: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War) 22:19:51.347 [script.err] [error] Script Error in data/export_descr_guilds.txt, at line 87, column 14 Invalid building name <guild_hanseatic_guild>
Edit: that's the export_descr_guilds file from the teutonic campaign. How did you get that file? Because there is no such file in the installer. The first line should have read this:
Any chance you have unpacked files in the default directory, that's the only reason why the game would read from there instead from the packs.Code:16:42:49.460 [system.io] [info] open: found data/export_descr_guilds.txt (from: packs/data_0.pack)
The installer told me to point it to the Med 2 tw directory, so I did so, but my files are in /mods
Oh sorry I misread... I'm not sure.
Last edited by Librarian; April 27, 2020 at 08:46 AM.
While it's done automatically I have left a message that in case of getting #MyProduct (a faulty registry entry of M2TW is the reason) in the path you have to point to the main directory to allow the installer to create the correct folder structure. The mod will be in it's own directory in the mods sub directory.