Divide and Conquer 3.0- Dwarven Rings Choice Submod
"In some parts wicked dwarves had even made alliances with [goblins and orcs]" (The Hobbit, Over Hill and Under Hill)
The Dwarven Rings Choice Submod is a submod for Divide and Conquer 3.0 that provides an Ered Luin player with the option of turning against their dwarven kin, and siding with Mordor to regain the three remaining dwarven rings. Along the way, a small narrative will unfold chronicling the tales of Grindfarn and the Dourhand clan.
Version 2 is now out- adding support for AI Ered Luin, bug fixes and other enhancements.
Features:
- At Turn 37, an Ered Luin player will be faced the option of accepting Mordor's offer of friendship, to regain the dwarven rings or rejecting this offer and reconciling with the Elves of Lindon, and gaining access to Elven knowledge.
- An 'evil' Ered Luin gains the dwarven general Grindfarn, unique dwarven rings of power with fleshed out backstories, the ability to build the War Forge, the Obsidian Guard unit (Recruited from normal barracks after the BE- no AOR restrictions) and the ability to restore the ruined Halls of Belegost (A new building in Thorin's Halls), plus some surprises
- A 'good' Ered Luin can build the Teleri Haven in port provinces, which allows the recruitment of Teleri troops alongside elven ships, but will have to face a rebellion by dwarves who argue that Mordor's friendship should be accepted. They also gain the ability to recruit the Gabilgathol Guard.
- A series of narrative events accompany the above features, chronicling the fate of the impoverished Dourhand clan and their leader Grindfarn, who wish to restore their home in Belegost and your decision will influence whether they accomplish their dream or fade to obscurity
Installation Instructions:
- Download the zip file from the link below, extract it using a program such as 7zip and merge the data folder within with the data folder in your Divide and Conquer mod folder and place the Steam Friendly Cleaner BAT file in the same folder as the bat file used to lauch DAC. Then, run the Steam Friendly Cleaner BAT file before you launch DAC.
Download Link (Version 2!):
https://drive.google.com/file/d/1ap4...ew?usp=sharing
Old Version:
Spoiler Alert, click show to read:
Changelog:
Spoiler Alert, click show to read:
Open Beta Information:
- This submod now supports AI Ered Luin, and AI Ered Luin can turn against you if you play as Bree, the High Elves or the Northern Dunedain
- At this point, the 'Good' path of Ered Luin is more or less finalized. I feel however the 'evil' path lacks in someways compared to the good path, which has a really nice narrative conclusion and the Teleri Haven, and so I am very open to ideas on how this path could be improved. Some ideas could include:
- The Great War Foundry (The 2nd Tier of the War Foundry) could gain a unique ability depending on which faction capital you build it in
- Restoring Belegost could supply a new armour level that upgrades your more elite troops to have the same armour as the Obsidain Guard
- Give the Obsidian Guard the relentless trait, when the next version releases if animations allow us to do so
- Allow 'evil' Ered Luin to build the troll cage and recruit trolls normally
- Changing name of Obsidian Guard to Nauglamir Guard for the enhanced flavour?
- Some more wild ideas, that are 100% beyond my skill level could be:
- Belegost as a new region, beginning ruined, with only Evil Ered Luin being able to rebuild it like Fornost. Rebuilding it and the Halls could perhaps unlock a new unit if space was freed up. One idea of the new unit could be- Guardians of Nimphelos (Heavy pike unit with blue plate armour in style of Bronze Guard, holds a pike and large tower shield and the shield is embedded with a white sphere in the middle of the shield in homage to the pearl of Nimphelos which was a treasure of Belegost)?
- I would also like to know how 'evil' do people want 'evil' Ered Luin to be. Using the Dungeons and Dragons morality system as an easy metaphor, at the moment 'evil' Ered Luin is closer to chaotic neutral rather than evil. Do you like the current sympathetic 'evil' Ered Luin or do you want them to be more evil?
- In this Open Beta I am also looking for feedback on the balance of the script. Are the new buildings too powerful? Not powerful enough? Are they too expensive? Not expensive enough? How is the balance of the rebellion a Good Ered Luin faces? Is it too powerful, too weak? Do you think more stackks should spawn? Ideally, it should make a Good Ered Luin player seriously consider abandoning their homeland, bundling their troops onto ships and fleeing elsewhere to somewhere not as dangerous, and reclaiming their homeland later on in the game. If you did try and flee on ships, did you have enough time to build them? Or do you think some should spawn for you? If you find anything you think is a bug, please report it, and if you have a suggestion on how to fix it, please provide it.
- Known Bugs:
- Ered Luin cave trolls are silver surfers
Thank you in advance for your feedback and testing. I appreciate it a lot.