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Thread: A few new barbarian / british ancillaries

  1. #1

    Default A few new barbarian / british ancillaries

    Hello. I've been skulking for a while, sucking up info and finally decided to make an account. This is my first half-serious modding, so take it with a cheese of salt... or pinch or something.


    export_descr_ancillaries.txt
    Spoiler Alert, click show to read: 
    Code:
    ;------------------------------------------
    Ancillary wise_ass
        Image horse_ancillary.tga
        ExcludeCultures carthaginian, eastern, egyptian, greek, roman
        Description wise_ass_desc
        EffectsDescription wise_ass_effects_desc
        Effect Farming  1
        Effect CavalryCommand 1
        Effect GrainTrading 1
    
    ;------------------------------------------
    Ancillary seer1
        Image mad_woman_ancillary.tga
        ExcludedAncillaries seer2
        ExcludeCultures carthaginian, eastern, egyptian, greek, roman
        Description seer1_desc
        EffectsDescription seer1_effects_desc
        Effect Trading  10
        Effect SiegeDefence  1
        Effect LineOfSight  1
    
    ;------------------------------------------
    Ancillary seer2
        Image mystic_ancillary.tga
        ExcludedAncillaries seer1
        ExcludeCultures carthaginian, eastern, egyptian, greek, roman
        Description seer2_desc
        EffectsDescription seer2_effects_desc
        Effect Management  1
        Effect Defence  1
        Effect LineOfSight  1
    
    ;------------------------------------------
    Ancillary shaman1
        Image older_woman_ancillary.tga
        ExcludedAncillaries shaman2
        ExcludeCultures carthaginian, eastern, egyptian, greek, roman
        Description shaman1_desc
        EffectsDescription shaman1_effects_desc
        Effect Health  1
        Effect BattleSurgery  12
    
    ;------------------------------------------
    Ancillary shaman2
        Image older_man_ancillary.tga
        ExcludedAncillaries shaman1
        ExcludeCultures carthaginian, eastern, egyptian, greek, roman
        Description shaman2_desc
        EffectsDescription shaman2_effects_desc
        Effect TroopMorale  1
        Effect BattleSurgery  12
    
    ;------------------------------------------
    Ancillary grail
        Image grail_ancillary.tga
        ExcludeCultures carthaginian, eastern, egyptian, greek, roman
        Description grail_desc
        EffectsDescription grail_effects_desc
        Effect MovementPoints -2
        Effect Mining  15
        Effect Trading  15
        Effect TaxCollection  15
        Effect Health  1
        Effect TrainingAnimalUnits  2
        Effect TrainingUnits  2
        Effect TrainingAgents  2
        Effect Construction  20
    
    ;------------------------------------------
    Trigger trigger_grail
        WhenToTest CharacterTurnEnd
        Condition not EndedInSettlement
              and FactionType britons
              and RemainingMPPercentage >= 15
              and RemainingMPPercentage <= 80
              and IsGeneral
    
        AcquireAncillary grail chance  1
    
    ;------------------------------------------
    Trigger trigger_seer1
        WhenToTest CharacterTurnEnd
        Condition EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists >= temple_of_trade_shrine
              and Trait PublicFaith >= 1
              and IsGeneral
    
        AcquireAncillary seer1 chance  1
        AcquireAncillary seer2 chance  1
    
    ;------------------------------------------
    Trigger trigger_seer2
        WhenToTest CharacterTurnEnd
        Condition EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists >= temple_of_trade_temple
              and Trait PublicFaith >= 1
              and IsGeneral
    
        AcquireAncillary seer1 chance  3
        AcquireAncillary seer2 chance  3
    
    ;------------------------------------------
    Trigger trigger_shaman1
        WhenToTest CharacterTurnEnd
        Condition EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists >= temple_of_healing_temple
              and Trait PublicFaith >= 1
              and IsGeneral
    
        AcquireAncillary shaman1 chance  7
    
    ;------------------------------------------
    Trigger trigger_shaman2
        WhenToTest CharacterTurnEnd
        Condition EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists >= temple_of_battleforge_temple
              and Trait PublicFaith >= 1
              and IsGeneral
    
        AcquireAncillary shaman2 chance  7
    
    ;------------------------------------------
    Trigger trigger_wise_ass
        WhenToTest CharacterTurnEnd
        Condition EndedInSettlement
              and RemainingMPPercentage = 100
          and SettlementBuildingExists >= farms+1
              and FactionType britons
              and IsGeneral
    
        AcquireAncillary wise_ass chance  10



    ++ b/export_descr_ancillary_enums.txt
    Spoiler Alert, click show to read: 
    Code:
    ;wise_ass
    wise_ass_desc
    wise_ass_effects_desc
    shaman1
    shaman1_desc
    shaman1_effects_desc
    shaman2
    shaman2_desc
    shaman2_effects_desc
    seer1
    seer1_desc
    seer1_effects_desc
    seer2
    seer2_desc
    seer2_effects_desc
    grail
    grail_desc
    grail_effects_desc


    text/export_ancillaries.txt
    Spoiler Alert, click show to read: 
    Code:
    ;¬---------------
    
    {wise_ass}    Wise Ass
    
    {wise_ass_desc}
    Better to have around than a dumb ass
    
    {wise_ass_effects_desc}
    Increase farming and grain trading, +1 Command when commanding cavalry
    
    
    ¬---------------
    
    {shaman1}    Shaman
    
    {shaman1_desc}
    Communion with Mother Earth and the spirits keeps the circle unbroken
    
    {shaman1_effects_desc}
    +1 to public health,  Improves the chances of casualties recovering from their wounds
    
    
    ¬---------------
    
    {shaman2}    Shaman
    
    {shaman2_desc}
    Communion with Mother Earth and the spirits keeps the circle unbroken
    
    {shaman2_effects_desc}
    +1 Morale for all troops on the battlefield, Improves the chances of casualties recovering from their wounds
    
    
    ¬---------------
    
    {seer1}    Seer
    
    {seer1_desc}
    The gift of foresight can be a powerful ally
    
    {seer1_effects_desc}
    10% bonus on all trade income, +1 Command when defending walls, +1 to line of sight (increases the range at which enemies are spotted)
    
    
    ¬---------------
    
    {seer2}    Seer
    
    {seer2_desc}
    The gift of foresight can be a powerful ally
    
    {seer2_effects_desc}
    +1 Management, +1 Command when defending, +1 to line of sight (increases the range at which enemies are spotted)
    
    ¬---------------
    
    {grail}    Holy Grail
    
    {grail_desc}
    Of course it's a good idea!
    
    {grail_effects_desc}
    10% reduction to Movement Points, 15% bonus on mining, tax, and trade income, +1 public health, 10% discount on all training costs 20% discount on construction costs


    I can't figure out how to attach the grail image, but oh well.

  2. #2

    Default Re: A few new barbarian / british ancillaries

    Nice work, you should put this in the released mods section and feel free to expand on it!

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