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Thread: The Great War VI - The Ottoman Empire

  1. #1
    B-DizL's Avatar TGW Lead Modeller
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    Default The Great War VI - The Ottoman Empire


    New Unit Cards





    New Info Cards
















    The Ottoman Home Region

    We have fixed all the issues with the Ottoman faction on the campaign map. Their buildings have been changed to the middle eastern type and their ship model has been changed to the dreadnought like every other faction. Their starting buildings have been adjusted too so now they start with a college, a stable and a small town which can be upgraded to a factory, supply depot or large town. We have also added new historical generals.






    Here is a little bonus preview section.




    Gas Gas Gas!

    We have fixed the poison gas units to be more accurate and to make the gas itself linger a bit longer.






    Flame On!

    We have fixed the flamethrower fuel tank and re-added it to the game.








    For more info visit our ModDB Page

    https://www.moddb.com/mods/the-great...ottoman-empire
    Last edited by B-DizL; July 07, 2019 at 05:19 PM.

  2. #2

    Default Re: The Great War VI - The Ottoman Empire

    Thank you.. Great mod...

  3. #3

    Default Re: The Great War VI - The Ottoman Empire

    How far to release all this updates ?? Its look great canny wait for it.

  4. #4

    Default Re: The Great War VI - The Ottoman Empire

    Looking really good, great work guys

  5. #5

    Default Re: The Great War VI - The Ottoman Empire

    *job

  6. #6

    Default Re: The Great War VI - The Ottoman Empire

    Great! But no fes wearing unit? No Kurdish irregulars?



  7. #7

    Default Re: The Great War VI - The Ottoman Empire

    Quote Originally Posted by Leon Katakalon View Post
    Great! But no fes wearing unit? No Kurdish irregulars?
    Kurdish irregulars fall within Irregular Cavalry, which are at the bottom right in the unit roster shown in the first post.

    The Ottoman army stopped wearing the fez in combat after the introduction of khaki uniforms in 1909. The only depiction of Ottoman army wearing them after that date are of off-duty soldiers, or from a soft khaki version worn in the Balkan wars before Kabalaks were available. In the mod only the later is available, and only for garrison units and a few others. Otherwise all units wear either the kabalak, the woolen kalpak, a keffiyeh, or (for assault units) a steel helmet.
    Last edited by don_Durandal; July 17, 2019 at 03:06 AM.
    a poor model can be saved by a great texture, but a bad texture will ruin even the most detailed model. - James O'Donnell, Forgotten Hope mod artist

  8. #8

    Default Re: The Great War VI - The Ottoman Empire

    Great! All the factions will have such retouching? Serbia, Romania, Greece. There will be Bulgaria in custom battles at least?



  9. #9
    B-DizL's Avatar TGW Lead Modeller
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    Default Re: The Great War VI - The Ottoman Empire

    There are Bulgarian units in the Ottoman factions unit roster but we havent shown them yet. I believe Serbia and Belgium will get an overhaul but factions like Romania and Greece will have generic units with faction specific colors.

  10. #10

    Default Re: The Great War VI - The Ottoman Empire

    Just a small correction: Serbia and Romania already have new custom uniforms implemented in the mod.
    Belgium is indeed in the pipeline.
    Last edited by don_Durandal; July 18, 2019 at 01:28 AM.
    a poor model can be saved by a great texture, but a bad texture will ruin even the most detailed model. - James O'Donnell, Forgotten Hope mod artist

  11. #11
    Nizam's Avatar Ordinarius
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    Default Re: The Great War VI - The Ottoman Empire

    Vaooov good job guys. I will try.

    Ottoman Total Overhaul received the 2nd favorite Overhaul/Compilation Mod - 2016 award!
    by_TotalWarTurkiye

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