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Thread: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

  1. #481
    crazyroman's Avatar Artifex
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    Default Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Hey guys! I released my big submod for KGCM, you can check it out here https://www.moddb.com/mods/kingdoms-...n-mod-extended ! I want to especially thank Gigantus and Delphor for their big contributions to this awesome mod!

  2. #482

    Default Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Quote Originally Posted by Delphor View Post
    I'm not sure if this is intentional or not, but when I build farms the farm texture does not show up anywhere in the campaign map. I've replicated this using different factions in different territories. Is there any way to return the farm texture to the campaign map when I build farms, like in vanilla?


    Hi Delhor im hoping you could help. around a year and 3 months ago i was playing this mod with the Gigantus and a delphor patch but its not the newest patch thats added to the thread. I dont like the way the cities look and how Jerusalem becomes egypts vassal in the second turn. Is there any way you have a older patch still around with the version i used to play? i love that version. take care.

  3. #483

    Default Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Hello total war fans!

    I think I'm writing this way too late , i installed and have been playing this mod for a long time and its AMAZING!! great work guys but i have one dream come true in my medieval 2 total war world lol, can you please update this mod by having the TIMURIDS faction playable???? that would be fantastic!!

  4. #484

    Default Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Hello,

    Thank you so mutch for the mod!

    A small bug that I found:

    The Carrack sprite is missing (for the teutonic order).

  5. #485

    Default Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    So then, there is no way to bypass the crash after editing files? I've edited this game from top to bottom before, it's never done this. is this based on the launcher? has anyone figured out a fix for this??

  6. #486

    Default Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Hello. Long-time Total War-er, first time poster, first time trying mods. A few days ago I downloaded KGCM 5.0 and installed. When I ran it from instillation, it worked.

    When I returned to try it today, I got the vanilla, base game. When I went to the mod folder and tried to run it, I got the message "CA_Libs": "Medieval II suffered a fatal error and will now exit." I've searched this thread and I do not see this occurring for others with a solution. I uninstalled and reinstalled both the base game and mod to the same point.

    Not sure if this is what Murmandamus is referencing or not... Kind thanks.

  7. #487
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

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    Default Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    CA_Libs usually means the CFG file is messed up. Go into the main directory of the game and move the medieval2.preference.CFG file to the desktop, then try again. A new one with default values should generate, allowing you to access the game, uninstalling does not remove this file afaik as it is not part of the installation - it gets generated after installation.
    Hence even a Steam cache check will not solve this issue.










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