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Thread: Proposal for seiges

  1. #1

    Default Proposal for seiges

    can anyone make a mod that would stop all buildings from being destroyed on first turn of siege? or at least granaries which destroys the reserves on first siege making building those buildings useless.

  2. #2

    Default Re: Proposal for seiges

    Second this. Attacked should have trebuchets for this to happen

  3. #3

    Default Re: Proposal for seiges

    I'm actually trying to figure that out, I think I have it, however it will not show up as an effect under building effects, so I'll have to see once people actually siege one of my cities with a grain storage.

    My idea being lvl 1-2 both sapping and battering rams are allowed lvl 3-4 only sapping is allowed and lvl 5 granary would ensure no siege equipment barring trebuchets can be used, thus leading to longer sieges or having trebs.

    p.s. regarding the buildings being destroyed too fast, I believe the variables for those are in the campaign variables table.
    Last edited by ABullishBear; October 05, 2019 at 11:00 AM.

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