You have got a good number (275) of EDU unit ownership errors (see example) but they are not fatal. Still a good idea to sort them out:
Code:
19:09:17.926 [script.err] [error] Script Error in mods/Broken_Crescent_kingdoms2.4/data/export_descr_buildings.txt, at line 1267, column 105
unit(bado camels) does not match up to the ownership for faction(normans)
19:09:17.926 [script.err] [error] Script Error in mods/Broken_Crescent_kingdoms2.4/data/export_descr_buildings.txt, at line 1268, column 137
unit(bado camels) does not match up to the ownership for faction(normans)
Followed by a bunch (12) of trait trigger issues, again non fatal, see example:
Code:
19:09:31.755 [game.script] [error] Condition parsing error in mods/Broken_Crescent_kingdoms2.4/data/export_descr_character_traits.txt, at line 11972, column 21
attribute type not recognised
There is however no clear indication why the crash back to menu happened other then a full 19 seconds of looping before crashing.
Did you have problems before editing? I am asking because the path to the mod is extremely long (94 characters to root of mod) which is known to create problems:
Code:
D:\Steam stuff goes here\steamapps\common\Medieval II Total War\mods\Broken_Crescent_kingdoms2.4
I would suggest to shorten the mod's folder name to something like B24 and then adjust the BAT\CFG file entries and desktop short accordingly. If possible move the library to a shorter path (or rename if possible) as well. Take care of the errors I mentioned for good housekeeping and then report back if you still have issues.