Originally Posted by
Sannitico
Hi, turn 330 is a quite advanced point of your campaign. According to my experience, you should be able in this phase to substain at least three stable and almost full composed elite armies in the most critical points of your kingdom. You should use at this point militias and levies just to patrol settlements. Maybe something gone wrong in the early game. At H/H difficulty you should prepare yourself for mid and late game carefully since the beginning.
In this case, my tips are:
1) plan carefully money use.
For example, some settlements are more lucrative than others. Focus commercial and financial building in this points (generally are cities but even castles can be very lucrative sometimes).
2) plan carefully your expansion, you can't fight back all enemies!
HRE is sourraunded by potential enemies and you should focus your expansion only on one front (west, east, south or north). Choose a front and make sure to keep alliances on the other ones. How? A certain ammount of politic skill can be useful. For example, arranging marriages, granting military access to the most trusted neighbours, convince your allies to attack your enemies paying them well. This last point is very important because relationships with your neighbour will improve and he will engaged with another faction, lowering possibility of betraying.
3) "human supply chain"
What said for 1) is quite true for military buildings too. You should diversify the functions of your settlements, locating some sites. For example, a city or a castle should be focused on recruting infantry, ranged units or mounted ones. Bulding everything everywhere is useless and just drains your money. If you do it in the early game, in mid game you will be able to send against enemies fresh armies constantly, and you will be albe to retrain, merge or replace damaged units quite costantly.
4) agents are usefull
Use your agents. Merchants can bring a lot of moneys and assassins can rid off for you enemy generals, making a lot easier the battles.