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Thread: LITHUANIA

  1. #81
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: LITHUANIA

    I've included it some time ago into the script, but here one can see that it does work:

  2. #82
    kostic's Avatar Domesticus
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    Default Re: LITHUANIA

    Nice ! You played until the 183rd round, but why can't we see the date at the bottom left ?

  3. #83
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: LITHUANIA

    This the @Arthalion save. He's used his own built and there're problems with graphics - the year has disappeared, inter alia.

  4. #84
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: LITHUANIA

    I don't remember if I've asked it before - but the list of the female names for Lithuania looks fishy to me. These are not all Medieval Lithuanian names...

    women
    Aldona
    Agafia
    Aigusta
    Aleksandra
    Anastasia
    Anna
    Birut
    Daine
    Dainius
    Egle
    Elena
    Fedora
    Helge
    Indre
    Irtys
    Jadvyga
    Jiera
    Kestas
    Laima
    Lillemar
    Ludmila
    Martha
    Milda
    Milius
    Morta
    Ona
    Rasa
    Ruta
    Sofija
    Tove
    Vasilisa
    Velta

  5. #85
    Foederatus
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    Default Re: UNITS ROSTERS discussion

    Haven't checked on this mod for a while. are there any plans for Lithuania? they are the only pagan European faction, which makes them unique, but no mod ever give their units much attention, which is a shame.

  6. #86
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: UNITS ROSTERS discussion

    Quote Originally Posted by cecxla View Post
    Haven't checked on this mod for a while. are there any plans for Lithuania? they are the only pagan European faction, which makes them unique, but no mod ever give their units much attention, which is a shame.
    Yes and no.
    I find Lithuania to have gobbled up a lot of modding resources.
    It has 3 distinct shirnes, with number of buildings equal to the major religions - that are shared by number of factions each.
    The roster is full of unique units - while the Latin/Muslim/Rus factions share their units, Lithuania has own (even though there're some cases when a Lithuanian unit was made Poland's factional unit being very unhistorical - witness Lithuanian Archers). I actually find the roster too diverse and indeed un-historical (Perun followers (already renamed iirc) or cavalry). If anything, they should be cut down or made AoR. Already some units were made AoR (Lithuanian Skirmishers called now Morass Scouts, or Lithuanian Archers called now Forest Archers).
    However, in scripting Lithuania got proper coding, perhaps because it is among factions I know the best. In particular,
    Code:
        ;====================================================================================================== LITHUANIA: Riga 4, Goroden 20    ; Riga is to give some money and recruitment, Goroden is to ensure this front is going (it's often taken earlier) and make Lithuania a serious challenge to Poland.
    
    
        monitor_event FactionTurnStart FactionType lithuania
            and I_TurnNumber > 2
    
    
            log --- Script start : lithuania siege Riga
            if not I_IsFactionAIControlled lithuania
                log ------ terminate monitor (player control the faction)
                terminate_monitor
            end_if
    
    
            if I_TurnNumber = 3
    
    
                if not I_SettlementOwner Riga = slave
                    log ------ terminate monitor (settlement is controlled by another faction)
                    terminate_monitor
                end_if
    
    
                if I_SettlementUnderSiege Riga
                    log ------ terminate monitor (settlement is already under siege)
                    terminate_monitor
                end_if
    
    
                log ------ spawn army
                spawn_army
                    faction lithuania
                    character    Margiris of_Hrodna, named character, age 30, x 250, y 254, family
                    traits LoyaltyStarter 3 , ContentGeneral 2 , MilitaryInclination 1 , Military_Edu 2 , GoodCommander 2 , ReligionStarter 1 , BiologicalSon 1 , Handsome 6 , Intelligent 6
                        unit    Lith Bodyguard            exp 1 armour 1 weapon_lvl 0
                        unit    Ducal Cavalry            exp 0 armour 0 weapon_lvl 0
                        unit    Ducal Spearmen            exp 0 armour 0 weapon_lvl 0
                        unit    Baltic Spearmen            exp 7 armour 0 weapon_lvl 0
                        unit    Baltic Spearmen            exp 0 armour 0 weapon_lvl 0
                        unit    Lithuanian Axemen        exp 7 armour 0 weapon_lvl 0
                        unit    Lithuanian Axemen        exp 0 armour 0 weapon_lvl 0
                        unit    Chude Militia            exp 0 armour 0 weapon_lvl 0
                        unit    Lithuanian Skirmishers    exp 0 armour 0 weapon_lvl 0
                        unit    Lithuanian Archers        exp 7 armour 0 weapon_lvl 0
                        unit    Lithuanian Archers        exp 0 armour 0 weapon_lvl 0
                end
                log ------ siege settlement
                siege_settlement Margiris of_Hrodna, Riga, maintain
            end_if
    
    
            if I_TurnNumber = 4
                log --- Script Early sieges --- attack Riga
                console_command auto_win attacker
                siege_settlement Margiris of_Hrodna, Riga, attack
                log ------ terminate monitor
                terminate_monitor
            end_if
            log ------ Script end
        end_monitor
    
    
        monitor_event FactionTurnStart FactionType lithuania
            and I_TurnNumber > 18
    
    
            log --- Script start : lithuania siege Goroden
            if not I_IsFactionAIControlled lithuania
                log ------ terminate monitor (player control the faction)
                terminate_monitor
            end_if
    
    
            if I_TurnNumber = 19
                
                if not I_SettlementOwner Goroden = slave
                    log ------ terminate monitor (settlement is controlled by another faction)
                    terminate_monitor
                end_if
    
    
                if I_SettlementUnderSiege Goroden
                    log ------ terminate monitor (settlement is already under siege)
                    terminate_monitor
                end_if
    
    
                log ------ spawn army
                spawn_army
                    faction lithuania
                    character    Treniota of_Kreva, named character, age 28, x 249, y 228, family
                    traits LoyaltyStarter 3 , ContentGeneral 2 , MilitaryInclination 1 , Military_Edu 2 , GoodCommander 3 , ReligionStarter 1 , BiologicalSon 1 , Handsome 5 , Intelligent 7
                        unit    Lith Bodyguard            exp 1 armour 1 weapon_lvl 0
                        unit    Ducal Cavalry            exp 0 armour 0 weapon_lvl 0
                        unit    Ducal Spearmen            exp 0 armour 0 weapon_lvl 0
                        unit    Baltic Spearmen            exp 7 armour 0 weapon_lvl 0
                        unit    Baltic Spearmen            exp 0 armour 0 weapon_lvl 0
                        unit    Lithuanian Axemen        exp 7 armour 0 weapon_lvl 0
                        unit    Lithuanian Axemen        exp 0 armour 0 weapon_lvl 0
                        unit    Chude Militia            exp 0 armour 0 weapon_lvl 0
                        unit    Lithuanian Skirmishers    exp 0 armour 0 weapon_lvl 0
                        unit    Lithuanian Archers        exp 7 armour 0 weapon_lvl 0
                        unit    Lithuanian Archers        exp 0 armour 0 weapon_lvl 0
                end
                log ------ siege settlement
                siege_settlement Treniota of_Kreva, Goroden, maintain
            end_if
    
    
            if I_TurnNumber = 20
                log ------ attack settlement
                console_command auto_win attacker
                siege_settlement Treniota of_Kreva, Goroden, attack
                log ------ terminate monitor
                terminate_monitor
            end_if
            log ------ Script start
        end_monitor
    for each settlement:
    Code:
        ;==================================================================================================
        ;------------------------------------------------------------------------------  RIGA After Capture
    
    
        declare_counter current_name_Riga                        ; 0 - Riga
        set_counter current_name_Riga 0
        set_event_counter Riga_turns_in_our_realm 550    
            
        monitor_event GeneralCaptureSettlement SettlementName Riga
    
    
            wait 1
            log --- Riga AFTER CAPTURE NAME CHANGE --------------------------------------------
            
            log --- Riga AFTER CAPTURE ARMY SPAWN -------------------------------------------
            
            if I_NumberOfSettlements lithuania > 0                    ; faction exists
            and I_EventCounter faction_size_small == 0                ; the conqueror is not a small faction
            and RandomPercent < 66                                    ; some randomness is always good
            and I_EventCounter DifficultyLevel > 2                    ; only for H/VH difficulties 
            and I_EventCounter Riga_turns_in_our_realm > 47            ; to avoid situation of spawning many armies in a loop situation (conquer-retake-conquer...)
            and I_EventCounter faction_turn_lithuania == 0            ; core Lithuania region        
            
                if I_EventCounter is_the_player == 1
                    historic_event SETTLEMENT_CAPTURE_REBELLION
                end_if
    
    
                if I_EventCounter pl_ec_id == 23
                    historic_event SETTLEMENT_CAPTURE_REBELLION_OUR_PEOPLE
                end_if
                
                spawn_army
                    faction lithuania
                        character random_name, named character, age 25, x 241, y 257
                        traits CounterOfBattles 3, NaturalMilitarySkill 3 , GoodCommander 3 , StrategyDread 1 , Bloodthirsty 2 , Brave 4 , Xenophobia 3
                        unit    Lith Bodyguard            exp 1 armour 1 weapon_lvl 0
                        unit    Ducal Cavalry            exp 0 armour 0 weapon_lvl 0
                        unit    Ducal Spearmen            exp 0 armour 0 weapon_lvl 0
                        unit    Baltic Spearmen            exp 7 armour 0 weapon_lvl 0
                        unit    Baltic Spearmen            exp 0 armour 0 weapon_lvl 0
                        unit    Lithuanian Axemen        exp 7 armour 0 weapon_lvl 0
                        unit    Lithuanian Axemen        exp 0 armour 0 weapon_lvl 0
                        unit    Chude Militia            exp 0 armour 0 weapon_lvl 0
                        unit    Lithuanian Skirmishers    exp 0 armour 0 weapon_lvl 0
                        unit    Lithuanian Archers        exp 7 armour 0 weapon_lvl 0
                        unit    Lithuanian Archers        exp 0 armour 0 weapon_lvl 0                
                end
                
            end_if
    
    
    
    
            log --- Riga AFTER CAPTURE INITIAL INTEGRATION, BUILDINGS DAMAGED & OTHER COUNTERS ---------
    
    
            set_event_counter Riga_turns_in_our_realm 0                    ; core Balticum, so in the Settlement Situation script there's 500 pts for Lithuania
    
    
            if I_EventCounter faction_turn_lithuania > 0    
                set_event_counter Riga_turns_in_our_realm 20
            end_if
            
            if I_EventCounter is_the_player == 1    
                inc_counter number_settlements_conquered_by_player 1
            end_if
    
    
    
    
            log --- Riga AFTER CAPTURE IMPACT ON PLAYER AGGRESSIVITY REPUTATION ------------------------
            
            if I_EventCounter is_the_player == 1                                ; only player
            and I_EventCounter DifficultyLevel == 4                            ; VH difficulty    
            and I_EventCounter faction_turn_lithuania == 0                    ; expansion in Baltics is legitimate for Lithuania 
    
    
                if I_EventCounter FL_is_crowned_ruler == 1                    ; crowned FL
    
    
                    inc_event_counter player_aggressivity 3                    ; +3
                    
                    if I_EventCounter FL_diplomatic_skills_counter < 3        ; +3  Crowned FL Refined diplomatic skills
                        inc_event_counter player_aggressivity 3                ; cumulative!
                        
                        if I_EventCounter FL_diplomatic_skills_counter < 2    ; +3  Crowned FL Mediocre diplomatic skills
                            inc_event_counter player_aggressivity 3            ; cumulative!
    
    
                        end_if
                    end_if
                end_if
    
    
                if I_EventCounter FL_is_crowned_ruler < 1                    ; UN-crowned
    
    
                    inc_event_counter player_aggressivity 6                    ; +6
                    
                    if I_EventCounter FL_diplomatic_skills_counter < 3        ; +6  UNcrowned FL Refined diplomatic skills
                        inc_event_counter player_aggressivity 6                ; cumulative!
                        
                        if I_EventCounter FL_diplomatic_skills_counter < 2    ; +6  UNcrowned FL Mediocre diplomatic skills
                            inc_event_counter player_aggressivity 6            ; cumulative!
    
    
                        end_if
                    end_if
                end_if
                
                if I_EventCounter player_aggressivity > 24                    ; 25+, then player is warmonger: very high turmoil, fast deterioration of diplo standing
                and I_EventCounter player_aggressivity_feedback < 3            ; fires only on a change from a lower level
                    historic_event PLAYER_AGGRESSIVITY_WARMONGER            ; info for the player
                    set_event_counter player_aggressivity_feedback 3        ; it will go down in another script
                    log ------ player warmonger info
                end_if
    
    
                if I_EventCounter player_aggressivity > 12                    ;  13-24, then player is aggressive: high turmoil, deterioration of diplo standing
                and I_EventCounter player_aggressivity < 25
                and I_EventCounter player_aggressivity_feedback < 2            ; fires only on a change from a lower level
                    historic_event PLAYER_AGGRESSIVITY_AGGRESSIVE
                    set_event_counter player_aggressivity_feedback 2
                    log ------ player aggressive info
                end_if
    
    
            end_if
            
        end_monitor
    Code:
        ;============================================================================================================    ;------------------------------------------------------------------------------  Riga Settlement Situation
    
    
        monitor_event SettlementTurnStart SettlementName Riga
        
            set_counter Riga_turmoil_points 0
    
    
            log --- (.A.)   Riga Turmoil Points (for the Player) ------------------------------------------------
            
            if I_EventCounter is_the_player == 1
            and I_EventCounter Riga_turns_in_our_realm > 4 
            
                if I_EventCounter FL_policy_protector < 1                    ; base unrest value - if no FL policy protector
                and I_EventCounter DifficultyLevel > 2                        ; Hard or Very Hard difficulty
                and I_EventCounter faction_size_small == 0                    ; 
                    inc_counter Riga_turmoil_points 2                        ; 2 for factions 4-9 settlements
                    if I_EventCounter faction_size_medium < 1                ; 
                        inc_counter Riga_turmoil_points 2                    ; 4 for factions 10-19 settlements
                        if I_EventCounter faction_size_large < 1            ;
                            inc_counter Riga_turmoil_points 2                ; 6 for factions 20+ settlements
                        end_if
                    end_if
                end_if
                
                if I_EventCounter FL_is_crowned_ruler < 1                            ; FL is UNcrowned - it will be true for the most of the factions for a long time
                    inc_counter Riga_turmoil_points 4                                ; 4 for a home province
                    if I_EventCounter Riga_turns_in_our_realm < 390
                        inc_counter Riga_turmoil_points 1
                        if I_EventCounter Riga_turns_in_our_realm < 290                ; many provinces have initial 200, so they will have +2
                            inc_counter Riga_turmoil_points 1
                            if I_EventCounter Riga_turns_in_our_realm < 190
                                inc_counter Riga_turmoil_points 1
                                if I_EventCounter Riga_turns_in_our_realm < 90
                                    inc_counter Riga_turmoil_points 1
                                    if I_EventCounter Riga_turns_in_our_realm < 30
                                        inc_counter Riga_turmoil_points 1            ; +5 for a new conquered province
                                    end_if
                                end_if
                            end_if
                        end_if
                    end_if                
                end_if
    
    
                if I_EventCounter Riga_turns_in_our_realm < 480                                 ; province not yet integrated into our realm: 0-9
                    inc_counter Riga_turmoil_points 1
                    if I_EventCounter Riga_turns_in_our_realm < 320
                        inc_counter Riga_turmoil_points 1
                        if I_EventCounter Riga_turns_in_our_realm < 160
                            inc_counter Riga_turmoil_points 1
                            if I_EventCounter Riga_turns_in_our_realm < 90
                                inc_counter Riga_turmoil_points 1
                                if I_EventCounter Riga_turns_in_our_realm < 50
                                    inc_counter Riga_turmoil_points 1
                                    if I_EventCounter Riga_turns_in_our_realm < 25
                                        inc_counter Riga_turmoil_points 1
                                        if I_EventCounter Riga_turns_in_our_realm < 16
                                            inc_counter Riga_turmoil_points 1
                                            if I_EventCounter Riga_turns_in_our_realm < 12
                                                inc_counter Riga_turmoil_points 1
                                                if I_EventCounter Riga_turns_in_our_realm < 8    ; right after capture: 9
                                                    inc_counter Riga_turmoil_points 1
                                                end_if
                                            end_if
                                        end_if
                                    end_if
                                end_if
                            end_if
                        end_if
                    end_if
                end_if        
                    
                if I_EventCounter FL_policy_greedy_ruler > 0                ; people hate greedy FL
                and I_EventCounter DifficultyLevel == 4                        ; Very Hard difficulty
                and I_EventCounter faction_size_small == 0                    ; doesn't matter for small factions - everybody knows him
                    inc_counter Riga_turmoil_points 3                        ; 3+3
                    if I_EventCounter Riga_turns_in_our_realm < 300
                        inc_counter Riga_turmoil_points 1
                        if I_EventCounter Riga_turns_in_our_realm < 200
                            inc_counter Riga_turmoil_points 1
                            if I_EventCounter Riga_turns_in_our_realm < 100
                                inc_counter Riga_turmoil_points 1
                            end_if
                        end_if
                    end_if
                end_if
    
    
                if I_EventCounter FL_weak_on_the_throne > 0                    ; weak FL (low authority or weak usurper)
                and I_EventCounter faction_size_small == 0                    ; doesn't matter for small factions
                    inc_counter Riga_turmoil_points 5                        ; 5+5
                    if I_EventCounter Riga_turns_in_our_realm < 440
                        inc_counter Riga_turmoil_points 1
                        if I_EventCounter Riga_turns_in_our_realm < 340
                            inc_counter Riga_turmoil_points 1
                            if I_EventCounter Riga_turns_in_our_realm < 240
                                inc_counter Riga_turmoil_points 1
                                if I_EventCounter Riga_turns_in_our_realm < 140
                                    inc_counter Riga_turmoil_points 1
                                    if I_EventCounter Riga_turns_in_our_realm < 40
                                        inc_counter Riga_turmoil_points 1
                                    end_if
                                end_if
                            end_if
                        end_if
                    end_if                
                end_if
        
                if I_EventCounter FL_player_is_new_this_turn > 0            ; (one-off) shock for the kingdom: FL died
                and I_EventCounter faction_size_small == 0                    ; doesn't matter for small factions    
                    inc_counter Riga_turmoil_points 10                        ; 10+10
                    reveal_tile 250, 255
                    add_events
                        event    fire                                        ; a visual
                        date    0
                        position    250, 255                                ; (coordinates easily obtained in descr_strat)
                    end_add_events
                    console_command add_population Riga -200                 ; some fleeing the capital after change on the throne            
                    if I_EventCounter Riga_turns_in_our_realm < 450
                        inc_counter Riga_turmoil_points 2
                        if I_EventCounter Riga_turns_in_our_realm < 350
                            inc_counter Riga_turmoil_points 2
                            if I_EventCounter Riga_turns_in_our_realm < 250
                                inc_counter Riga_turmoil_points 2
                                if I_EventCounter Riga_turns_in_our_realm < 150
                                    inc_counter Riga_turmoil_points 2
                                    if I_EventCounter Riga_turns_in_our_realm < 50
                                        inc_counter Riga_turmoil_points 2
                                    end_if
                                end_if
                            end_if
                        end_if
                    end_if                
                end_if
    
    
    
    
                if I_EventCounter player_aggressivity > 6                    ; (conquest of 1 settlement adds 3-18 aggressivity pts., usually 12)
                    inc_counter Riga_turmoil_points 4
                    if I_EventCounter player_aggressivity > 12
                        inc_counter Riga_turmoil_points 8
                        if I_EventCounter player_aggressivity > 24
                            inc_counter Riga_turmoil_points 16                ; cumulative, so levels of turmoi points: 4-12-28
                        end_if
                    end_if
                end_if
            
            end_if
    
    
            log --- (.B.)   Riga Turmoil Points (for AI) ---------------------------------------------------
            
            if I_EventCounter is_the_player == 0
    
    
                set_event_counter Riga_is_owned_by_AI 1
                set_event_counter Riga_is_owned_by_player 0
    
    
                if I_EventCounter faction_turn_lithuania == 0
                and I_EventCounter faction_turn_russia == 0
                and I_EventCounter faction_turn_hre < 1
                and I_EventCounter faction_size_small == 0
                   inc_counter Riga_turmoil_points 20
                end_if
    
    
                if I_EventCounter FL_weak_on_the_throne > 0
                   inc_counter Riga_turmoil_points 10
                end_if
    
    
            end_if
            
            log --- (.C.)   Riga Turmoil Points Translated Into Unrest --------------------------------------
            
            if I_CompareCounter Riga_turmoil_points > 5
                add_settlement_turmoil Riga 1
                if I_CompareCounter Riga_turmoil_points > 10
                    add_settlement_turmoil Riga 2
                    if I_CompareCounter Riga_turmoil_points > 15
                        add_settlement_turmoil Riga 3
                        if I_CompareCounter Riga_turmoil_points > 20
                            add_settlement_turmoil Riga 4
                            if I_CompareCounter Riga_turmoil_points > 25
                                add_settlement_turmoil Riga 5
                                if I_CompareCounter Riga_turmoil_points > 30
                                    add_settlement_turmoil Riga 6
                                    if I_CompareCounter Riga_turmoil_points > 35
                                        add_settlement_turmoil Riga 7
                                        if I_CompareCounter Riga_turmoil_points > 40
                                            add_settlement_turmoil Riga 8
                                            if I_CompareCounter Riga_turmoil_points > 45
                                                add_settlement_turmoil Riga 9
                                                if I_CompareCounter Riga_turmoil_points > 50
                                                    add_settlement_turmoil Riga 10
                                                    if I_CompareCounter Riga_turmoil_points > 55
                                                        add_settlement_turmoil Riga 11
                                                        if I_CompareCounter Riga_turmoil_points > 60
                                                            add_settlement_turmoil Riga 12
                                                        end_if
                                                    end_if
                                                end_if
                                            end_if
                                        end_if
                                    end_if
                                end_if
                            end_if
                        end_if
                    end_if
                end_if
            end_if            
    
    
            log --- (.D.)   Riga Integration Impact on Religious Change Speed --------------------------------         
            
                set_owner_founding_conversion_rate Riga 0.005            ; Religious Change Speed: 0.005
                if I_EventCounter Riga_turns_in_our_realm < 500
                and I_EventCounter FL_policy_strictly_religious < 1        ; this policy nullifies the non-integration effect
                    set_owner_founding_conversion_rate Riga 0.004            ; Religious Change Speed: 0.004
                    if I_EventCounter Riga_turns_in_our_realm < 400
                        set_owner_founding_conversion_rate Riga 0.003            ; Religious Change Speed: 0.003
                        if I_EventCounter Riga_turns_in_our_realm < 300
                            set_owner_founding_conversion_rate Riga 0.002            ; Religious Change Speed: 0.002
                            if I_EventCounter Riga_turns_in_our_realm < 200
                                set_owner_founding_conversion_rate Riga 0.001            ; Religious Change Speed: 0.001
                            end_if
                        end_if
                    end_if
                end_if
    
    
                    
            log --- (.E.)   Riga Integration Process ------------------------------------------------------
            
            if    I_EventCounter Riga_turns_in_our_realm < 560
    
    
                if I_EventCounter FL_weak_on_the_throne == 0                ; natural integration process but not with a Usurper (thus not during a civil war either)
                    inc_event_counter Riga_turns_in_our_realm 1
                end_if
    
    
                if I_EventCounter FL_is_crowned_ruler == 1                ; if the owner's faction FL has the crown
                    inc_event_counter Riga_turns_in_our_realm 1            ; integration is faster
                end_if
    
    
                if I_EventCounter FL_policy_thinks_of_his_people == 1    ; if FL pursues a conducive policy
                    inc_event_counter Riga_turns_in_our_realm 1            ; integration is faster
                end_if
    
    
                if I_EventCounter faction_turn_poland > 0                ; this faction 
                and I_EventCounter poland7_golden_age_player > 0        ; has special circumstances 
                and I_EventCounter FL_weak_on_the_throne == 0            ;             
                    inc_event_counter Riga_turns_in_our_realm 1        ; that allow faster integration
                end_if
    
    
                if I_EventCounter faction_turn_lithuania > 0                ; this province is a core province of this faction
                and I_EventCounter FL_weak_on_the_throne == 0
                and I_EventCounter Riga_turns_in_our_realm < 500
                    set_event_counter Riga_turns_in_our_realm 500        ; no integration is needed
                end_if
                
                if I_EventCounter faction_turn_hre > 0
                and I_EventCounter Riga_turns_in_our_realm < 500
                    if I_EventCounter HANSEATIC_LEAGUE_EXPANDS > 0            
                    and I_EventCounter Riga_turns_in_our_realm < 200
                        set_event_counter Riga_turns_in_our_realm 200
                    end_if            
                    if I_EventCounter HANSEATIC_CONFEDERATION_OF_COLOGNE > 0            
                        set_event_counter Riga_turns_in_our_realm 500
                    end_if    
                end_if
                
            end_if
    
    
            log --- (.F.)   Riga Infos & Counters for the Player ----------------------------------------
                
            if I_EventCounter is_the_player == 1
    
    
                set_event_counter Riga_is_owned_by_player 1
                set_event_counter Riga_is_owned_by_AI 0
    
    
                set_event_counter FL_player_is_new_this_turn 0
                
                if I_EventCounter Riga_turns_in_our_realm > 5
                and I_EventCounter Riga_turns_in_our_realm < 7
                    historic_event SETTLEMENT_UNREST_NORMAL_RULES_RIGA
                end_if    
                if I_EventCounter Riga_turns_in_our_realm > 197
                and I_EventCounter Riga_turns_in_our_realm < 199
                    historic_event SETTLEMENT_UNREST_INTEGRATED_RIGA
                end_if
                if I_EventCounter Riga_turns_in_our_realm > 487
                and I_EventCounter Riga_turns_in_our_realm < 489
                    historic_event SETTLEMENT_UNREST_INTEGRATED_RIGA
                end_if
            end_if    
            
        end_monitor
    Lithuanian settlements (and settlements to be conquered by Lithuania) have access to the the regional buildings lines: Hansa Teutonica and Chude (not to mention the Rus-specific Lavra line).

    A unique building for Lithuania is actually in preparation: Vilniaus Pilys. If you, @cecxla, would be interested to help, I need descriptions for the levels of this building:

    Vilnius Hill
    Lizdeika Pilis (Lizdeika's Tower)
    Gedimino Pilis (Gediminas Tower)
    Vilniaus Pilis (Vilnius Castle)

    A check of speling of these names against Lithuanian names used in Middle Ages would also be welcome.
    Last edited by Jurand of Cracow; April 13, 2022 at 04:11 AM.

  7. #87
    Foederatus
    Join Date
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    31

    Default Re: UNITS ROSTERS discussion

    I mainly meant unit models, all the mods seem to be using the same old models designed by someone, which look weird, as if they were wearing planks of wood and the late plate units look too fat, bit out of place compared to some newer models. don't think fewer units would be a problem at all, especially if it's made more historical. but I'm glad they are getting attention in other ways.

    "A unique building for Lithuania is actually in preparation: Vilniaus Pilys. If you, @cecxla, would be interested to help, I need descriptions for the levels of this building:"
    I would help, but I'm afraid I don't know much about it, I'm not Lithuanian if that's what you thought and since you seem to be Polish you would, I assume, know much more about Lithuania than me.

  8. #88
    Khevsur's Avatar Senator
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    Default Re: UNITS ROSTERS discussion

    cecxla

    გამარჯობა ცეცხლა

    If you can and have knowledge about Lithuania you can help the moderators. They are ordinary people and do not know everything.
    Open topic about Lithuania Show us Lithuanian armaments with their sources. As I researched the Georgian medieval army and armaments and showed them.

  9. #89
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: LITHUANIA

    As already announced, in the next version of the SSHIP, there'll be a unique building for the Lithuanians :

    Spoiler Alert, click show to read: 
    (mind that the benefits in the pic below do not match what will be in the patch)

    It will make the settlement a hub for the recruitment of the Lithuanian units (while recruitment elsewhere has been toned down a bit):
    Spoiler Alert, click show to read: 
    Code:
    ;==============================================================================================================================  Kernave;---- Kernave - Vilnius Castle ---------------------------------------------------------------------------------------------
    ;==============================================================================================================================
    ; this building is copied from Narikala, thus similar to the Rock of Edinburg (but differs in parts of the code)
    ; the recruitment is just copied from Landowners2, no increase yet
    ; lvl2 (tower) is in game at the beginning.
    
    
    ;@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    building wonder_kernave_vilnius
    {
      levels wonder_kernave_vilnius1_hill wonder_kernave_vilnius2_lizdeika wonder_kernave_vilnius3_tower wonder_kernave_vilnius4_castle
      {
        wonder_kernave_vilnius1_hill requires factions { northern_european, eastern_european, southern_european, greek, middle_eastern, } and hidden_resource lithuania and hidden_resource capital or event_counter dummy 1
        {
          capability
          {
    
    
            trade_base_income_bonus bonus 1 requires factions { all, } and not event_counter FL_policy_merchant_skills 1
            trade_base_income_bonus bonus 2 requires factions { all, } and event_counter FL_policy_merchant_skills 1
    
    
    ; own recruitment: makes up for castle barracks
    
    
            recruit_pool    "Ducal Axe"                    1   0.07    2  0  requires factions { lithuania, } and not event_counter LITHUANIA3_MINDAUGAS 1
            recruit_pool    "Lithuanian Noble Sons"        1   0.07    2  0  requires factions { lithuania, } and event_counter LITHUANIA3_MINDAUGAS 1    and not event_counter FULL_PLATE_ARMOR 1
            recruit_pool    "L Regular Infantry"        1    0.07    2  0  requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1
    
    
    ; own recruitment: makes up for stables
    
    
            recruit_pool    "L Cavalry Militia"            1    0.07    2  0  requires factions { lithuania, } and not event_counter LITHUANIA3_MINDAUGAS 1
            recruit_pool    "Noble Sons Cavalry"        1    0.07    2  0  requires factions { lithuania, } and event_counter LITHUANIA3_MINDAUGAS 1 and not event_counter LITHUANIA5_LITHUANIAN_EMPIRE 1
            recruit_pool    "L Regular Cavalry"            1    0.07    2  0  requires factions { lithuania, } and event_counter LITHUANIA5_LITHUANIAN_EMPIRE 1
            
    ; adds to city barracks
    
    
            recruit_pool    "Baltic Spearmen"            0   0.05    0  0  requires factions { lithuania, } and not event_counter HALF_PLATE_ARMOR 1
            recruit_pool    "Late Lithuanian Spearman"    0    0.05    0  0  requires factions { lithuania, } and event_counter HALF_PLATE_ARMOR 1
            recruit_pool    "Halberd Militia"            0    0.05    0  0  requires factions { lithuania, } and event_counter MATCHLOCK 1
            
            recruit_pool    "Lithuanian Axemen"            0   0.05    0  0  requires factions { lithuania, } and not event_counter MATCHLOCK 1
            recruit_pool    "Lithuanian Arquebusiers"    0   0.05    0  0  requires factions { lithuania, } and event_counter MATCHLOCK 1
        
    ; adds to Landowners building
    
    
            recruit_pool    "Ducal Cavalry"                0    0.05    0  0  requires factions { lithuania, } and not event_counter LITHUANIA3_MINDAUGAS 1
            recruit_pool    "Noble Cavalry"                0    0.05    0  0  requires factions { lithuania, } and event_counter LITHUANIA3_MINDAUGAS 1
    
    
            recruit_pool    "Ducal Spearmen"            0    0.05    0  0  requires factions { lithuania, } and not event_counter LITHUANIA3_MINDAUGAS 1
            recruit_pool    "Lithuanian Noble Infantry"    0    0.05    0  0  requires factions { lithuania, } and event_counter LITHUANIA3_MINDAUGAS 1
    
    
    ;---------------------------------------------------------------------------------------------------------------------------------
    ; UPKEEP/INCOME 0
          }
          material wooden
          construction  1
          cost  1
          settlement_min village
          upgrades
          {
          wonder_kernave_vilnius2_lizdeika
          }
        }
        wonder_kernave_vilnius2_lizdeika requires factions { northern_european, eastern_european, southern_european, greek, middle_eastern, } and hidden_resource lithuania and hidden_resource capital or event_counter dummy 1
        {
          capability
          {
            law_bonus bonus 1 requires factions { all, } and not event_counter FL_is_crowned_ruler 1
            law_bonus bonus 2 requires factions { all, } and event_counter FL_is_crowned_ruler 1
            
            population_growth_bonus bonus 1 requires factions { all, } and not event_counter FL_is_crowned_ruler 1
            population_growth_bonus bonus 2 requires factions { all, } and event_counter FL_is_crowned_ruler 1
            
            trade_base_income_bonus bonus 1 requires factions { all, } and not event_counter FL_policy_merchant_skills 1
            trade_base_income_bonus bonus 2 requires factions { all, } and event_counter FL_policy_merchant_skills 1
    
    
            agent diplomat 0
            agent_limit diplomat 1
    
    
            agent merchant 0
            agent_limit merchant 1
            
    ; own recruitment: makes up for castle barracks
    
    
            recruit_pool    "Ducal Axe"                    1   0.10    2  0  requires factions { lithuania, } and not event_counter LITHUANIA3_MINDAUGAS 1
            recruit_pool    "Lithuanian Noble Sons"        1   0.10    2  0  requires factions { lithuania, } and event_counter LITHUANIA3_MINDAUGAS 1    and not event_counter FULL_PLATE_ARMOR 1
            recruit_pool    "L Regular Infantry"        1    0.10    2  0  requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1
    
    
    ; own recruitment: makes up for stables
    
    
            recruit_pool    "L Cavalry Militia"            1    0.10    2  0  requires factions { lithuania, } and not event_counter LITHUANIA3_MINDAUGAS 1
            recruit_pool    "Noble Sons Cavalry"        1    0.10    2  0  requires factions { lithuania, } and event_counter LITHUANIA3_MINDAUGAS 1 and not event_counter LITHUANIA5_LITHUANIAN_EMPIRE 1
            recruit_pool    "L Regular Cavalry"            1    0.10    2  0  requires factions { lithuania, } and event_counter LITHUANIA5_LITHUANIAN_EMPIRE 1
            
            
    ; adds to city barracks
    
    
            recruit_pool    "Baltic Spearmen"            0   0.07    0  0  requires factions { lithuania, } and not event_counter HALF_PLATE_ARMOR 1
            recruit_pool    "Late Lithuanian Spearman"    0    0.07    0  0  requires factions { lithuania, } and event_counter HALF_PLATE_ARMOR 1
            recruit_pool    "Halberd Militia"            0    0.07    0  0  requires factions { lithuania, } and event_counter MATCHLOCK 1
            
            recruit_pool    "Lithuanian Axemen"            0   0.07    0  0  requires factions { lithuania, } and not event_counter MATCHLOCK 1
            recruit_pool    "Lithuanian Arquebusiers"    0   0.07    0  0  requires factions { lithuania, } and event_counter MATCHLOCK 1
        
    ; adds to Landowners building
    
    
            recruit_pool    "Ducal Cavalry"                0    0.07    0  0  requires factions { lithuania, } and not event_counter LITHUANIA3_MINDAUGAS 1
            recruit_pool    "Noble Cavalry"                0    0.07    0  0  requires factions { lithuania, } and event_counter LITHUANIA3_MINDAUGAS 1
    
    
            recruit_pool    "Ducal Spearmen"            0    0.07    0  0  requires factions { lithuania, } and not event_counter LITHUANIA3_MINDAUGAS 1
            recruit_pool    "Lithuanian Noble Infantry"    0    0.07    0  0  requires factions { lithuania, } and event_counter LITHUANIA3_MINDAUGAS 1
            
    ;---------------------------------------------------------------------------------------------------------------------------------
    ; UPKEEP/INCOME        
            income_bonus bonus -50
          }
          material wooden
          construction  3
          cost  3000
          settlement_min large_town
          upgrades
          {
          wonder_kernave_vilnius3_tower
          }
        }
        wonder_kernave_vilnius3_tower requires factions { northern_european, eastern_european, southern_european, greek, middle_eastern, } and hidden_resource lithuania and hidden_resource capital and event_counter OSTSIEDLUNG 1 or event_counter dummy 1
        {
          capability
          {
            law_bonus bonus 2 requires factions { all, } and not event_counter FL_is_crowned_ruler 1
            law_bonus bonus 3 requires factions { all, } and event_counter FL_is_crowned_ruler 1
            
            population_growth_bonus bonus 2 requires factions { all, } and not event_counter FL_is_crowned_ruler 1
            population_growth_bonus bonus 3 requires factions { all, } and event_counter FL_is_crowned_ruler 1
            
            trade_base_income_bonus bonus 2 requires factions { all, } and not event_counter FL_policy_merchant_skills 1
            trade_base_income_bonus bonus 3 requires factions { all, } and event_counter FL_policy_merchant_skills 1
    
    
            agent diplomat 0
            agent_limit diplomat 1
    
    
            agent merchant 0
            agent_limit merchant 1
    
    
    ; own recruitment: makes up for castle barracks
    
    
            recruit_pool    "Ducal Axe"                    1   0.13    2  0  requires factions { lithuania, } and not event_counter LITHUANIA3_MINDAUGAS 1
            recruit_pool    "Lithuanian Noble Sons"        1   0.13    2  0  requires factions { lithuania, } and event_counter LITHUANIA3_MINDAUGAS 1    and not event_counter FULL_PLATE_ARMOR 1
            recruit_pool    "L Regular Infantry"        1    0.13    2  0  requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1
    
    
    ; own recruitment: makes up for stables
    
    
            recruit_pool    "L Cavalry Militia"            1    0.13    2  0  requires factions { lithuania, } and not event_counter LITHUANIA3_MINDAUGAS 1
            recruit_pool    "Noble Sons Cavalry"        1    0.13    2  0  requires factions { lithuania, } and event_counter LITHUANIA3_MINDAUGAS 1 and not event_counter LITHUANIA5_LITHUANIAN_EMPIRE 1
            recruit_pool    "L Regular Cavalry"            1    0.13    2  0  requires factions { lithuania, } and event_counter LITHUANIA5_LITHUANIAN_EMPIRE 1
            
    ; add to city barracks
    
    
            recruit_pool    "Baltic Spearmen"            0   0.09    0  0  requires factions { lithuania, } and not event_counter HALF_PLATE_ARMOR 1
            recruit_pool    "Late Lithuanian Spearman"    0    0.09    0  0  requires factions { lithuania, } and event_counter HALF_PLATE_ARMOR 1
            recruit_pool    "Halberd Militia"            0    0.09    0  0  requires factions { lithuania, } and event_counter MATCHLOCK 1
            
            recruit_pool    "Lithuanian Axemen"            0   0.09    0  0  requires factions { lithuania, } and not event_counter MATCHLOCK 1
            recruit_pool    "Lithuanian Arquebusiers"    0   0.09    0  0  requires factions { lithuania, } and event_counter MATCHLOCK 1
        
    ; adds to Landowners building
    
    
            recruit_pool    "Ducal Cavalry"                0    0.09    0  0  requires factions { lithuania, } and not event_counter LITHUANIA3_MINDAUGAS 1
            recruit_pool    "Noble Cavalry"                0    0.09    0  0  requires factions { lithuania, } and event_counter LITHUANIA3_MINDAUGAS 1
    
    
            recruit_pool    "Ducal Spearmen"            0    0.09    0  0  requires factions { lithuania, } and not event_counter LITHUANIA3_MINDAUGAS 1
            recruit_pool    "Lithuanian Noble Infantry"    0    0.09    0  0  requires factions { lithuania, } and event_counter LITHUANIA3_MINDAUGAS 1
            
    ;---------------------------------------------------------------------------------------------------------------------------------
    ; UPKEEP/INCOME        
            income_bonus bonus -100
          }
          material stone
          construction  6
          cost  6000
          settlement_min city
          upgrades
          {
            wonder_kernave_vilnius4_castle      
          }
        }
        wonder_kernave_vilnius4_castle requires factions { northern_european, eastern_european, southern_european, greek, middle_eastern, } and hidden_resource lithuania and hidden_resource capital and event_counter new_era_begins 1 or event_counter dummy 1
        {
          capability
          {
            law_bonus bonus 4 requires factions { all, } and not event_counter FL_is_crowned_ruler 1
            law_bonus bonus 5 requires factions { all, } and event_counter FL_is_crowned_ruler 1
            
            population_growth_bonus bonus 4 requires factions { all, } and not event_counter FL_is_crowned_ruler 1
            population_growth_bonus bonus 5 requires factions { all, } and event_counter FL_is_crowned_ruler 1
            
            trade_base_income_bonus bonus 4 requires factions { all, } and not event_counter FL_policy_merchant_skills 1
            trade_base_income_bonus bonus 5 requires factions { all, } and event_counter FL_policy_merchant_skills 1
            
            agent diplomat 0
            agent_limit diplomat 1
    
    
            agent merchant 0
            agent_limit merchant 1
    
    
    ; own recruitment: makes up for castle barracks
    
    
            recruit_pool    "Ducal Axe"                    1   0.17    2  0  requires factions { lithuania, } and not event_counter LITHUANIA3_MINDAUGAS 1
            recruit_pool    "Lithuanian Noble Sons"        1   0.17    2  0  requires factions { lithuania, } and event_counter LITHUANIA3_MINDAUGAS 1    and not event_counter FULL_PLATE_ARMOR 1
            recruit_pool    "L Regular Infantry"        1    0.17    2  0  requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1
    
    
    ; own recruitment: makes up for stables
    
    
            recruit_pool    "L Cavalry Militia"            1    0.17    2  0  requires factions { lithuania, } and not event_counter LITHUANIA3_MINDAUGAS 1
            recruit_pool    "Noble Sons Cavalry"        1    0.17    2  0  requires factions { lithuania, } and event_counter LITHUANIA3_MINDAUGAS 1 and not event_counter LITHUANIA5_LITHUANIAN_EMPIRE 1
            recruit_pool    "L Regular Cavalry"            1    0.17    2  0  requires factions { lithuania, } and event_counter LITHUANIA5_LITHUANIAN_EMPIRE 1
            
    ; adds to city barracks
    
    
            recruit_pool    "Baltic Spearmen"            0   0.11    0  0  requires factions { lithuania, } and not event_counter HALF_PLATE_ARMOR 1
            recruit_pool    "Late Lithuanian Spearman"    0    0.11    0  0  requires factions { lithuania, } and event_counter HALF_PLATE_ARMOR 1
            recruit_pool    "Halberd Militia"            0    0.11    0  0  requires factions { lithuania, } and event_counter MATCHLOCK 1
            
            recruit_pool    "Lithuanian Axemen"            0   0.11    0  0  requires factions { lithuania, } and not event_counter MATCHLOCK 1
            recruit_pool    "Lithuanian Arquebusiers"    0   0.11    0  0  requires factions { lithuania, } and event_counter MATCHLOCK 1
        
    ; adds to Landowners building
    
    
            recruit_pool    "Ducal Cavalry"                0    0.11    0  0  requires factions { lithuania, } and not event_counter LITHUANIA3_MINDAUGAS 1
            recruit_pool    "Noble Cavalry"                0    0.11    0  0  requires factions { lithuania, } and event_counter LITHUANIA3_MINDAUGAS 1
    
    
            recruit_pool    "Ducal Spearmen"            0    0.11    0  0  requires factions { lithuania, } and not event_counter LITHUANIA3_MINDAUGAS 1
            recruit_pool    "Lithuanian Noble Infantry"    0    0.11    0  0  requires factions { lithuania, } and event_counter LITHUANIA3_MINDAUGAS 1
            
    ;---------------------------------------------------------------------------------------------------------------------------------
    ; UPKEEP/INCOME        
            income_bonus bonus -400
          }
          material stone
          construction  12
          cost  12000
          settlement_min large_city
          upgrades
          {
          }
        }    
      }
      plugins
      {
      }
    }


    I would like to repeat a request to any Lithuanian player to help us witht he Medieval names:

    Quote Originally Posted by Jurand of Cracow View Post
    I don't remember if I've asked it before - but the list of the female names for Lithuania looks fishy to me. These are not all Medieval Lithuanian names...

    women
    Aldona
    Agafia
    Aigusta
    Aleksandra
    Anastasia
    Anna
    Birut
    Daine
    Dainius
    Egle
    Elena
    Fedora
    Helge
    Indre
    Irtys
    Jadvyga
    Jiera
    Kestas
    Laima
    Lillemar
    Ludmila
    Martha
    Milda
    Milius
    Morta
    Ona
    Rasa
    Ruta
    Sofija
    Tove
    Vasilisa
    Velta
    Last edited by Jurand of Cracow; July 20, 2022 at 12:33 PM.

  10. #90

    Default Re: LITHUANIA

    Names ending with "as" are male names. Names anding with "a" are female names, but not always, just like in slavic languages.

    List of women names in the list, which are not lithuanian in origin and thus, i don't know when they were used. Agafia, Aigusta, but i think you meant Augustė, aleksandra, Anastasia, Anna, Elena, Ludmila, Martha, but lithuanian version would be Marta, i guess, Morta, Sofija, Vasilisa.

    List of men manes in the list. Dainius, Kęstas, Milius.

    List of names i don't underst and or can't find info at all. Irtys, Jiera, Lillemar, Tove.

    List of names i think are wrong for lithuanian women. Fedora, because it seems fairly modern, Anna, because its modern english, but i guess lithuanian version would be simply Ana, and in fact, Ona seems more appropriate, Martha, because its modern english, Morta seemed closer, yet i don't know if it can be used for those times.

    The rest of the names are fine.

  11. #91
    Jurand of Cracow's Avatar History and gameplay!
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    Cracovia
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    Default Re: LITHUANIA

    Quote Originally Posted by riesucius View Post
    Names ending with "as" are male names. Names anding with "a" are female names, but not always, just like in slavic languages.

    List of women names in the list, which are not lithuanian in origin and thus, i don't know when they were used. Agafia, Aigusta, but i think you meant Augustė, aleksandra, Anastasia, Anna, Elena, Ludmila, Martha, but lithuanian version would be Marta, i guess, Morta, Sofija, Vasilisa.

    List of men manes in the list. Dainius, Kęstas, Milius.

    List of names i don't underst and or can't find info at all. Irtys, Jiera, Lillemar, Tove.

    List of names i think are wrong for lithuanian women. Fedora, because it seems fairly modern, Anna, because its modern english, but i guess lithuanian version would be simply Ana, and in fact, Ona seems more appropriate, Martha, because its modern english, Morta seemed closer, yet i don't know if it can be used for those times.

    The rest of the names are fine.
    Thanks a lot @riesucius, that's helpful! I've introduced your proposed changes but part of the non-lithuanian-in-origin names as there're few Lithuanian female names and I'd prefer to have more, even falling into risk of having not used in Lithuanian in the MA.

    Thanks again!

  12. #92
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: LITHUANIA

    I wonder what name for the city of Hrodna (lit. Gardinas) would the Lithuanians use in the Middle Ages?

    I've made a code, but I'm not sure
    log --- Goroden AFTER CAPTURE NAME CHANGE --------------------------------------------

    if I_EventCounter faction_turn_orthodox == 0 ; Rus and neutral: Goroden (recorded 1127)
    and I_EventCounter faction_turn_eastern_european > 0

    change_settlement_name Goroden Goroden


    if I_EventCounter is_the_player == 1
    and I_CompareCounter current_name_Goroden > 0
    historic_event SETTLEMENT_NAME_CHANGE
    end_if


    set_counter current_name_Goroden 0
    end_if


    if I_EventCounter faction_turn_lithuania > 0 ; Lithuania: Hrodna (Lithuanian would use Belarussian version)


    change_settlement_name Goroden GorodenLithuanian


    if I_EventCounter is_the_player == 1
    and I_CompareCounter current_name_Goroden < 1
    historic_event SETTLEMENT_NAME_CHANGE
    end_if


    if I_EventCounter is_the_player == 1
    and I_CompareCounter current_name_Goroden > 1
    historic_event SETTLEMENT_NAME_CHANGE
    end_if


    set_counter current_name_Goroden 1
    end_if


    if I_EventCounter faction_turn_poland > 0 ; Poland: Grodno


    change_settlement_name Goroden GorodenPolish


    if I_EventCounter is_the_player == 1
    and I_CompareCounter current_name_Goroden < 2
    historic_event SETTLEMENT_NAME_CHANGE
    end_if


    set_counter current_name_Goroden 2
    end_if

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