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Thread: Add'l Faction Campaigns (Sub-mod)

  1. #21

    Default Re: Add'l Faction Campaigns (Sub-mod)

    Quote Originally Posted by FoggyFogFiggy View Post
    It would help if you could post your log.
    Usually the crashes have to do with officer rewards, so I really don't need the log. I'll just have to be more careful of testing in future.

    AztecHan;

    Unfortunately, such crashes tend to be permanent for that game. I'll look at it and get it fixed, but it likely will require a new game restart.

    If you have a save before defeating Wan, you could probably make peace with them and just ignore the rest of the campaign and that way avoid the crash.

    EDIT: The error is that I forgot to update Han in the descr_names.txt. It had none of the new officers I gave Han in there. I fixed it and updated the file. That play through might be okay, though I'm not sure. I'll test all the new Han officers later and update the file with a second emergency patch.
    Last edited by theharkonnen; July 08, 2019 at 08:42 AM.

  2. #22

    Default Re: Add'l Faction Campaigns (Sub-mod)

    Sub-mod updated to 1.2.

    I thoroughly checked Han, Jingnan, and Hanzhong campaigns. All are now fully working to end.

    I will be reviewing the older campaigns to ensure integrity.

  3. #23

    Default Re: Add'l Faction Campaigns (Sub-mod)

    So will you eventually make campaign for all factions? This makes the best medieval 2 mod even better. XiLiang reward generals for defeating Gansu dont have traits.

  4. #24

    Default Re: Add'l Faction Campaigns (Sub-mod)

    I'm probably going to stop after I do the three Wu factions. This will bring the total campaigns available to 17!

    Though I was planning to stop after doing Yuan Shu but then decided Han and some of the others were interesting enough to add factions to.

    This is why I gave Gongsun Zan all of Liaodong officers and Xiliang all of Gansu's officers. I don't plan on doing those two. Nanyang and Henan aren't very interesting and the foreign tribes are all too restrictive (Though I did give their officers as rewards).

    I may do Jiaozhou, Liang, and one more just to bring the total to 20. It might be Liaodong. However, I'll probably take a small break after fixing all the bugs in the old campaigns and reexamining the officer rewards for those. I do want to add a couple of sub-mod specific officers for Zhang Yan but I'm waiting until the release of the main mod 4.0 to do so.

    I found out I had traits listed twice for the Gansu officer rewards and that's why it failed (again). This is one reason I am going to go over the old ones in detail.
    Last edited by theharkonnen; July 10, 2019 at 09:09 AM.

  5. #25

    Default Re: Add'l Faction Campaigns (Sub-mod)

    After reviewing everything, I have found that Lu Bu (Yanzhou) and Liu Zhang (Ba-Shu) required no changes. They are safe to play as right now.

    I had to make some changes to Xiliang, Youzhou, Jingzhou so far.

  6. #26
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Add'l Faction Campaigns (Sub-mod)

    Great work! Keep it up, happy to see continued interest in improving the mod.

    Suggestion: the size of the upload is fairly small, why don't you upload it here at TWC? Then all you have to do is update it there in the download page whenever a new version is out, the link in this thread stays the same. Plus the download will be safe.
    Last edited by Gigantus; July 10, 2019 at 09:04 PM.



  7. #27

    Default Re: Add'l Faction Campaigns (Sub-mod)

    Quote Originally Posted by Gigantus View Post
    Great work! Keep it up, happy to see continued interest in improving the mod.

    Suggestion: the size of the upload is fairly small, why don't you upload it here at TWC? Then all you have to do is update it there in the download page whenever a new version is out, the link in this thread stays the same. Plus the download will be safe.
    Thanks! I figure for such a great mod, this sub-mod was a must!

    Thanks for the advice! I'll upload the next updates here.

    Mediafire has a 15 day limit to non-registered members anyway.
    Last edited by theharkonnen; July 11, 2019 at 08:58 AM.

  8. #28

    Default Re: Add'l Faction Campaigns (Sub-mod)

    I've uploaded version 1.3 here at TWC, as per Gigantus' suggestion.

    All known game crashing bugs have been ironed out and campaigns should run much smoother now.

    Also added campaigns to Liang and Yue.

    Please see the first post in this thread for download.
    Last edited by theharkonnen; July 12, 2019 at 11:20 AM.

  9. #29
    Seether's Avatar RoTK Workhorse
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    Default Re: Add'l Faction Campaigns (Sub-mod)

    Very nice job!
    Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
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  10. #30

    Default Re: Add'l Faction Campaigns (Sub-mod)

    Nice work my dude. A fun addition to an already amazing mod.

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