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Thread: Clouds across Europe 2.0 - Kingdoms and Steam compatible

  1. #41
    Vortigern's Avatar Foederatus
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    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Your installer is given a false positive on PUP by Avast. Any idea why would that happen?

  2. #42
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Some AVs consider the BAT file of the mod a malicious file - probably because it 'triggers' the game's executable together with a syntax. I can assure you it's not malicious.










  3. #43
    Vortigern's Avatar Foederatus
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    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Alrightie then. Trying it out.

  4. #44

    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Playing as lithuania I'm getting the stables building chain in cities. Not sure if intended or not.

  5. #45
    Leonardo's Avatar Reborn Old Timer
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    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Quote Originally Posted by Vortigern View Post
    Your installer is given a false positive on PUP by Avast.
    I once used Avast, but after some questionable updates I stop using Avast.

    Now, I use Panda Dome and so far I am satisfied with it.
    Under patronage of General Brewster of the Imperial House of Hader.





    How to make Morrowind less buggy for new players - Of course every player may find it useful.

  6. #46
    Ulidian's Avatar Foederatus
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    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Really nice job on this, Gigantus, and I thank you
    About those submods mentioned 'Order of the Dragon' etc, those can't work with this mod? Order of the Dragon sounds great, to anyone who has read up on Wallachian history a bit

  7. #47
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Sub mods should still work with this version, but I can't give a guarantee. Best to make a copy of the mods\clouds directory before applying any sub mods.










  8. #48

    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    I have made a new radar map for cae
    I have expanded the stock me2 to fit.
    If there is someone interested
    I can upload a pic + files

    https://ibb.co/88ZcNbS
    Last edited by bacchusxxx75; April 28, 2020 at 02:57 AM.
    Gazda Bane

  9. #49

    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Hi.
    1:How do I create a 'Hot Seat' bat for CAU?
    2:Where can I find 'formatted_battle_models' for CAU 2.0?

  10. #50
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Clouds across Europe is set up for hotseat play via 'multiplayer' options. As to the intricacies of setting up a hotseat game, ask the guys here.
    There is a formatted modelDB file in the data\unit_models folder.










  11. #51

    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Hi Gigantus!

    I decided to try CAE in Geomod and expand the map with a possible addition of few regions. Whatever I do, even if its just resizing the map, without adding any resource, character or region, the game crashes after selecting the playable faction. I only get the "Sorry Pal" error and back to windows.
    Could you help me with the errors?
    Thank you!
    Attached Thumbnails Attached Thumbnails WhatsApp Image 2022-02-25 at 19.59.01.jpeg  

  12. #52
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Generating the new map.rwm file didn't work, which means you made an error somewhere when expanding the map. I have described the procedure in my manual step by step so I would suggest to re-install CaE to restore the edited files and then try again - this time keep a back up of the 'world' directory for easy recovery.

    The file verification compares existing files with the values of the original files - hence all the 'warnings', those are the files the tool edits.
    Last edited by Gigantus; February 25, 2022 at 09:31 PM. Reason: added link










  13. #53

    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    trust me! I had that problem too! I try not to make the same mistake over and over again.

  14. #54
    crazyroman's Avatar Artifex
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    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Hey, i don't like necroing threads, but i like this mod and i thought that it had a version of Blood, Broads and Bastards mini-mod in it, but now i don't really see it in the files of the mod, although in the previous version of the mod it said that, it featured this mini-mod. If someone can give me information about what happened, i would really appreciate it. Thank you.

  15. #55
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    It wasn't included in the version I had for my repack but you can easily add it yourself from the the mini mod, afaik it's one independent sub directory (the blood) plus a minor modification of the EDCT (and EDA?) plus their supporting data\text files.
    Last edited by Gigantus; November 21, 2022 at 08:27 PM.










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