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Thread: Clouds across Europe 2.0 - Kingdoms and Steam compatible

  1. #1
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Clouds across Europe 2.0 - Kingdoms and Steam compatible


    IntroductionHaving come across this mod several times in the course of Q&A due to it's restriction of being an 'old' mod I decided to port the mod to kingdoms and with it to steam. While at it I also set it up for use by the Mac version of the game as well as for the Geomod tool.

    Please note that this is based on the original mod (1.4) by Zephrelial, files were only edited to ensure compatibility, some were removed as they exist in the original pack or are no longer needed. As such the original permission for the mod applies:

    "This mod is for Personal use only and can not take place in other mods along with its registered sub-mods:
    Shahdom of Khwarezm,The Teutonic Order,Kingdom of Jerusalem,Orthodox Patriarch,Eras and General, Eastern Princess and Order of the Dragon mods."

    InstallationThis is one of my 'click through' installations.

    • As long as your registry is fine the installer will find the correct installation path. If not, simply follow the instruction displayed in the installer.
    • At the end of the installation a file verification will take place, allow it to finish, check for error messages, close it and finalize your installation.
    • Steam users: no need to do anything - simply start the mod with it's desktop shortcut


    Version History2.0 - 20 June 2019
    - ported to Kingdoms
    - Steam compatible, no further action is required
    - ready for use with Geomod tool
    - all files are small caps to support Mac installaiton
    - files were only edited if they were otherwise not compatible
    - assorted graphic elements added to distinguish from earlier versions
    - minor fixes and adjustments:
    removed surplus original files (lookups, enums, complete loading screen folder etc)
    provided missing settlement symbol for Abbasids
    formatted modelDb and EDU
    fixed various 'silversurfers'
    resolved duplicate triggers in EDA and EDCT
    fixed missing descriptions for units and traits
    replaced misaligned radar maps and water surface file
    provided editable XML file for UI (SD file related)
    provided map for battle editor

    Download here
    Last edited by Gigantus; June 19, 2019 at 11:58 PM. Reason: added download link



  2. #2
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Reserved for updates etc



  3. #3
    Virian's Avatar Libertus
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    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Thank you, I absolutely love it.The feeling I get as Wallachia destroying the Hungarians is truly unique. It's almost compatible with that of Lithuania kicking Christian ass all day and night.

  4. #4
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Glad you are enjoying it, do let me know if you come across anything that may need correcting.



  5. #5
    Virian's Avatar Libertus
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    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    The only annoying things so far are:
    -the occasional CTD,
    -the lack of byzantine flamethrowers(albeit I can understand that)
    -and the fact that the Khwaresmians and the Mongols are very passive.

    I mean they start in the same part of the world at the same size and are surrounded by rebel settlements but as Wallachia is practically destroyed Hungary , Poland and gave the HRE a bloody nose on H/H before they conquered their 3'rd settlement. With Lithuania something similar happened. Are they only active when a player is near them or once a certain date had passed? I mean the game starts in 1080 by 1206 however both factions only had 2 settlements each, Scotland too now that I think about it only had 1 settlement when I checked.

  6. #6
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    The original game has no wars from the beginning, that may explain 'reluctant' expansion, the standing between those two factions is however extreme negative.
    Random crashes do happen with mods, if they cannot be solved by loading the latest save then it's time to investigate them deeper.
    The 'flame throwers' are a Kingdoms feature if I am not mistaken, hence why they are not in the game.



  7. #7
    Virian's Avatar Libertus
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    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    The problem is that I've seen other nations expand and starting wars is not something the AI is shy about from what I've seen. Those 3 factions however simply don't seem to want to expand in the beginning or are unable to.

    Yeah, a shame about the flamethrowers, some factions Naffatun and/or guns and the byzantines get the short stick

  8. #8
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Scotland is pretty much boxed in, the mongols may benefit from an increase in the king's purse. Not sure what the Kwarezm issue might be.



  9. #9
    Virian's Avatar Libertus
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    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Hmm perhaps giving both Khwarezm and Scotland another settlement and moving the Khwarezm south a bit might help?

  10. #10
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Feel free to experiment. Let us know the result. Familiarizing yourself with the Geomod tool (manual here) should make your life easier, don't forget to move the faction's garrisons as well.
    Last edited by Gigantus; June 23, 2019 at 08:02 AM.



  11. #11
    Virian's Avatar Libertus
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    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    When I'll have the time to mod I'll try but it might take 2 weeks before I even have the time to give it a shot. Never modded something in my life

  12. #12

    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    So if I wanted to add more settlements in the vanilla game what should I do?

  13. #13
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Make your self aware of what is involved. There are some mapping tutorials in my collection that also cover the basics of the text entries. Start with this one.


    Quote Originally Posted by Virian View Post
    When I'll have the time to mod I'll try but it might take 2 weeks before I even have the time to give it a shot. Never modded something in my life
    Modding should be at your convenience and be fun. I started out all those years ago without a clue and the desire to place a watch tower on the Balearic Islands in RTW.
    Last edited by Gigantus; June 25, 2019 at 11:33 PM.



  14. #14
    Morrowgan's Avatar Ordinarius
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    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Woah Gigantus, just resurrecting a mod like that +rep
    Member of the Beyond Skyrim Project

  15. #15

    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    I wish Caliphate of Abbasid had more units and same with the other newer factions.

  16. #16

    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Well looking good but it gave me a CTD a weird I must say (First time) to the nations select screen and stuff so I don't know if I will manage to play it at the end. I have Steam version of the MTW2 - Definitive Edition but I know my luck with the MTW2 mods never working or working good and mods with ETW. I will verify integrity of game files i hope that will help me but again I know my luck with mods...!

  17. #17
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    It has been an issue with M2TW for as long as I can think back that if you click on several factions in a row on the selection screen (or go back and forth from there) that the game will crash without error message There is a dedicated tutorial on how to fix that. The only other time it may crash at the selection screen would be if the winning conditions are invalid - I'll cross check on that.

    Edit: I crashed a total of three times when selecting the factions one after the other. But then I went always back 5 factions from the one where it crashed to rule out it was a win condition issue.
    It ultimately boils down to how many map_[faction name].tga files are in the data\world\maps\campaign\imperial_campaign folder. You can quickly test that by renaming one to map_fe (the placeholder file) and removing the rest. You will not be able to cause a crash by clicking on the faction buttons in the selection screen.
    That's basically what the tutorial does, it moves the files into a different folder via menu.lnt editing. Other mod's (my RotK included) have used a different approach: using only a large map_fe file but moving the buttons onto the map. See spoiler

    Spoiler Alert, click show to read: 

    If you are having stability issues during game play then set the game's executable to 'admin' and the compatibility to 'win7'. See here how to do it.
    Last edited by Gigantus; June 29, 2019 at 12:00 AM.



  18. #18

    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Will u have any new updates for this mod or not? Just curious!?

  19. #19
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    I have no plans on updates as such, I will however attend to any issues arising from the present installation.



  20. #20

    Default Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Do you know anything about the Grand Faction mod by chance?

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