Hey there,
I am working on some better skill trees for all characters,
There are 5 types per generic,
and then all the legendary uniques.
The idea is that the two middle paths will be the colors closest to that char types WuXing color,
and the top is the farther away, and the bottom bonus row is the direct counter, meaning you have the least
amount of access to that type.
Then the idea is also that each color will be more strictly tied into certain types of bonuses,
These are the basic concepts:
Cunning: When admin roles / assignments
Authority: when commanding
Resolve: dueling skills/ defensive troop bonus
Expertise: AP/atk speed troop skills, construction things
Instinct: Battle skills, Movement bonuses, melee damage
I am changing this because I want a better way to customize my character, lets say I really want a governor, I want to aim down that path,
not get all these random battle skills along the way,
Also if i want to make a badass dueler, i shud be able to aim for that.
Also all the paths are the same and boring despite there being 5 diff classes, only difference is where they start in the tree...
so Im also reworking the pathing in the tree to be different and make each character feel alot more unique,
can also play around with different nodes within the 5 classes (later on)
I am also making some new custom nodes and custom skills for battle, to add a 4th one to each class.
Heres some early screenshots:
Manual Download link (8/11/19):
https://mega.nz/#!0GRUka4I!mKVI6iExr-MzDpMdNg0SfgxkOu9mh8e4s5Dt36sKa5U
Manual Download link (2/27/20):
https://mega.nz/#!JCBxVIDA!b2YMPDCyg...Zclp9U3xWrBRDM
Steam workshop:
https://steamcommunity.com/sharedfil...?id=1791575504
Please leave a thumbs up on Steam workshop if u like it-
Thanks,
Havie