https://www.totalwar.com/blog/total-...te-1-1-0-beta/
TOTAL WAR: THREE KINGDOMS – UPDATE 1.1.0 BETA
TOTAL WAR: THREE KINGDOMS
Ella McConnell
June 13 2019
This is the first major update for Total War: THREE KINGDOMS, and includes a host of tweaks, improvements, and fixes to many areas of the game, both technical and gameplay related. We are continuing to work on key game improvements, such as the campaign map stutter issue, for future updates.
LANGUAGES
English
Simplified Chinese
Traditional Chinese
Korean
Russian
Spanish
Czech
Portuguese
Polish
Turkish
French
German
Italian
HOW TO GET THE UPDATE
This update is offered as an opt-in beta as we continue to work on further fixes and improvements, and includes the previous beta update changes (which can viewed here). To get the update, please follow these instructions:
Right-click on Total War: THREE KINGDOMS in your Steam library
Click Properties and click the Betas tab
In the drop-down menu, select the Update_beta option
Close the window and your build will automatically update
HIGHLIGHTS
This update addresses a number of areas, many of which have been reported by players. Some major areas of focus include:
Stability (reduced crashes)
Many battle AI fixes and behavioural improvements
Further tweaks to vassalisation rules in order to reduce Yuan Shao’s vassal dominance
Improved tutorialisation
Improved UI with key tooltips added (e.g. Food breakdown) and better UI scaling
Babies are now more likely to be born from marriages
UI scaling for ultrawide monitors now works correctly
PATCH NOTES
ACHIEVEMENTS
Faction death no longer reports a campaign victory achievement
Execute Captives achievement now triggers correctly
An Ambush That’s Sure achievement now triggers correctly and will not be awarded if the battle is delegated
The Party of Five achievement is now correctly awarded when a character switches faction to join yours
If You Can’t Die, Surrender achievement now triggers correctly
The One Arrow, Two Hawks achievement can now be gained in MP campaign
ANIMATION
Units should not now play their combat idle animation before withdrawing their weapon
Strategists now draw their swords at the appropriate time
BALANCE
Hidden Axes ammo reduced from 10 to 5
Hitpoints increased by 20% for the following units:
Archery Masters
Onyx Dragons
Thunders of Jian’an
Defenders of Earth
Yi Marksmen
Hitpoints increased by 10% for the following ranged units:
Heavy crossbowmen
Heavy repeating crossbowmen
Fury of Beihai
Mercenary archers
Yi archers
Men of the forest
Watchmen of the peace
Changed mass of medium infantry from 100 to 110
Cavalry in general, including characters, deal less collision damage
Sentinels with certain relationships could achieve over 100% Melee Evasion. Relationship effects have been re-balanced to avoid this
Zhang Fei and Zhang Yang’s armour no longer grants fatigue immunity to their entire retinues, only themselves
Improved He Yi and Huang Shao’s background trait effects to be more in line with their specialities and gameplay focuses
Siege vehicles now correctly suffer AP damage
BATTLE
Units in Turtle formation now drag out correctly
Defending units now have Fire at Will enabled by default
Trebuchets now correctly damage rams
Trebuchets cannot now be damaged by standard arrows
Elemental Vigor ability now correctly times out and resets while the general is in combat
BATTLE AI
AI-controlled characters should no longer go idle in front of arrow towers
In settlement battles, the defending AI will now target vulnerable missile units over the player’s generals
AI armies awaiting reinforcements should now no longer stand idle under ranged fire
AI reinforcements in resource battles should now engage the player’s army more effectively
Attacking AI armies in siege without battering rams will now more readily commit to scaling the walls as well as exploiting breaches
Extreme unit-size AI units now act more decisively when assaulting walls
AI armies defending small settlements should no longer sit idle in the settlement while the player is outside, forcing a draw
Ranged generals should now use their bows correctly and not hold up their battle group
AI Trebuchets will now use flaming shot against infantry
Improved AI trebuchet firing behaviour
Archers on walls react more decisively to threats and are less likely to break position, particularly at the battle outset
Improved AI performance and pathfinding on the Nanhai Rice Paddy map
AI cavalry should now act more decisively and are less likely to break off while charging
AI units are now less likely to deploy on top of one another
AI Cavalry are now less likely to charge spearmen
Independent AI unit groups will now act more decisively and exploit settlement entry points when under threat from enemy defences
AI armies now better coordinates with reinforcements in their choice of settlement entry points
Improved coordination between multiple units in the same AI unit group
AI decision-making improved over whether to assault gates by hand
BATTLE ART
Reduced instances of camera clipping with barricades and deep water
Season flags now work correctly in farms
Various map scenery improvements
Fixed an issue where some dropped unit banners were not animating
Fog reduction in Red Cliffs historical battle intro
BATTLE UI
When a battle is paused in cinematic mode, the pause icon no longer displays (makes for much better for screenshots!)
The term Battle Statistics in the unit details panel has been changed to Unit Stats for consistency
In the custom battle lobby, the scroll window now updates to display available units when switching between different generals
CAMPAIGN
The emperor’s seat is now correctly moved when a capital is moved
More animation variants will now trigger for delegated battles
Harmony and Disharmony no longer affect characters who have not yet come of age
AI Factions should now no longer declare emperorship as a result of the player moving their capital
CAMPAIGN BALANCE
Lü Bu is now more expensive
Babies are now more likely to be born from marriages
Dong Zhuo’s Intimidation resource now decays more slowly
Huang Shao and He Yi’s People in Power bonus are now applied correctly
CAMPAIGN EVENTS
When Gong Du annexes Wudu Town settlement in turn 1, the Dong Zhuo abdication event will no longer automatically trigger
Dong Zhuo will no longer declare himself emperor as a result of Liu Bei capturing his first Yellow Turban settlement
Gongsun Zan’s Battling the Qiang Tribes dilemma has now been corrected to Wuhuan Tribes
CAMPAIGN MAP
Clicking the zoom button on a dilemma involving a destroyed character or faction will no longer transition the camera to a blank, off-map area
CAMPAIGN UI
UI scaling for ultrawide monitors now works correctly
Improved map seams along the Yellow River near Luoyang
Commandery food total now has a tooltip detailing breakdown and modifiers
Character satisfaction icons now work correctly
Various typos, border-boundary lines, tooltip display and UI panel issues fixed
The recruitment button now works correctly when all units in an army are at full capacity
Soldier count in replenishing armies now updates correctly
Defeat screen now displays the load game option
Grudges are now displayed on spy candidates
In the records panel, character levels will now display correctly
Short Campaign Victory videos will no longer be played twice in campaign multiplayer when a Shared Mandate deal is in place
COURT
High-ranking court positions for Yellow Turbans factions now correctly display their effect bundle bonuses
Gongsun Zan’s Inspector positions no longer take up Administrator slots
Dead characters are now greyed out in the records panel
DIPLOMACY
AI factions are less inclined to accept vassalage if they’ve recently been liberated by a vassal master
AI factions are less likely to vassalise additional factions if they already have a large number of vassals
Improved display of positive and negative attitude breakdowns
Yuan Shu’s Demand Subservience option now works correctly
Deal evaluation numbers for voters are now displayed when AI factions request to join a coalition
Tooltips no longer obscure the faction list
Factions should no longer request military support against factions you are already at war with
Rejecting a Join War offer no longer puts you into a state of war with the target belligerent
The player can now no longer accept a diplomacy deal offered during the end-turn round and minimise the panel to keep the deal in a suspended state
Ink animations for signing deals now trigger correctly
AI now more reliably issues ultimatums against the player
In an alliance war where your allies have been destroyed, it is now possible to negotiate peace with the enemy alliance
Diplomatic threats now display treachery and attitude-change predictions
A cancel button has been added for quick deal
Removed the phrase “and allies” which sometimes showed erroneously for faction rejections where no allies were involved
Players can no longer extort single payments in small amounts in return for nothing until the target faction’s treasury is empty
When any type of vassalage is proposed, offers and demands of autonomy now work as intended
The cancellation of treaties can now generate new diplomatic consequences or treaties where it is relevant to do so
Food output has been added as a criteria for AI factions when they evaluate a region, removing a food gameplay exploit
Transitioning a coalition to a military alliance shortly after forming the coalition no longer incurs treachery
GRAPHICS
Mid-distance trees now cast shadows correctly
Attrition VFX now correctly adjust to face the camera
Improved edge-blending between terrain and objects
MULTIPLAYER
Spectators can now no longer meddle with duels in MP matches. Hands off!
Improved MP battle lobby filtering
Opposing AI armies and generals now visible to host in MP battles
Element filter added for character classis in custom and MP battles
STABILITY
24 individual crash scenarios have been found and fixed
TUTORIALISATION
Fixed clash between Ma Teng and Gong Du starting positions, tutorials amended accordingly
Loading a previous save now no longer breaks the tutorial