Originally Posted by
Daruwind
I think I can understand the feeling. After 20 years and experience with every TW up to 3K, I can imagine, prepare and anticipate almost any scenario. One game of ToB and I have very good idea how will play against next Normans/Vikings Invasion. I can prepare for it. One game og Shogun 2 and I can easily prepare in next campaign and "game" the game itself. Same with Chaos invasion in WH or Vortex race. Same with ordinary turns. While I still enjoy usual campaign turn management, fighting battles actually is often disturbing. There is simply rarely occasion or need for my personal intervention. I often roleplay my campaigns...to get achievements or to fullfill of bonus missions before hitting chapter (R2/Attila/Whs) and so and so.
I think this is the next biggest problem for TW series. Finally change battles little more. After Wh(s),ToB and now 3K, I very pleased with improvements to the campaign side, faction variations, differencies, characters...But battles, battles are way similar in each title. I would suggest greater role of terrain. I already wrote once my idea about future battles what could there and having multiple sub commanders is actually move into right direction. But the battle still usually is about one massive "blob" of units. I would much more prefer more smaller local skirmishes each one having small influence onto overall battle. Vanguard, rearguard, flanking, scouting, baggage train...different commanders with bonuses for diferent roles. With traits and stats and units....I donīt know. Simply having more interactive battle not only in terms of formations and few abilities but reacting to terrain, weather, enviroment....things like setting forest to fire. Beter hiding vs scouting...Simply having reason to fight manually more battles and ensure that battles are more varied.
Imagine if you start battle with scouting/vanguard units only. With reinforcement coming from a few different points on your side of campaign map. Center, flanks...Simply I want the ability to react to multiple different opportunities on battlefield. Oh..here i can flank, oh here the enviroment is good/bad for me, oh here is the trap, oh now there is barricade..fire...One of most boring factors as of lately is that battles are common (not problem) but I usually have army which is in no decent danger for autoresolving (due to stacking correctly things like armors, unit compositions...) and even in case of bigger loses, replenishment is quick to negate that. Iīm not calling for removing auto replenishment, that is not the problem. Problem is the majority of battles have low impact on my strategy and just rarely there is battle I have to manually control.