So after playing 1.6 in a while I started disliking the script that doesn't let me recruit in provinces that belong to another Empire faction.
My problem is that the AI is your standard Medieval II AI and always loses those provinces or just loses when besieging said province time after time which puts a lot of unnecessary burden on my adjacent provinces.
I was playing an Averland campaign and conquered a bunch of regions such as Wolfsbach (beastmen temple north of averland). The beastmen kept attacking from there so I had no other choice but to conquer it.
This province as well others are practically useless to me since I can't recruit and the AI just doesn't make good use of them.
Another example is Empire factions cant defend their provinces that well and having the money along with the option to recruit units would be put to much better use for all the scripted chaos invasions that would come rather than a spearmen swordsmen handgunners stack the AI usually builds.
I quit about 80 turns in having conquered a lot of stuff.
So to the point, what features from the script do I have to remove in order to not have this problem. I did a bit of editing but in the end it wasn't successful
Spoiler Alert, click show to read:
Thanks in advance