Hey guys,
Im really excited to bring this mod to you- and so early at that.
The 5 WuXing bonuses seemed so dry and similar to me, it wasnt adding enough diversity to the game.
Plus whenever I was picking administers they almost always had the exact same effects, MAYBE one would a unique effect such as +40% income from commerce silk and spice.. but that was about it.
This mod aims to add more color and flavor to you empire building. Who you appoint to certain positions will now matter more than ever.
Admins:
You might find yourself with an administrator who can really increase income in your region, however he wont be good at defending it, and possibly have public order issues,
on the other hand you could assign an admin who is really good at keeping your reserves full and military supplies up, but the construction costs will go up in this region.
Armies:
I was really disappointing with how mid to late game- supplies just don't seem to matter what so ever. The bonus from the cunning stat, reforms, char traits, people in power etc, would always have the maxed, even in hostile territories. The main inspiration here was to make it so that lower cunning characters will actually worsen your military supplies, and will need to be countered by bringing one with high cunning. This goes for just about everything else as well. If a character is really low in something, you might want to bring another to make up for that. I added 1-2 effects that effect retinues, and whole armies for each type. For example high instinct now gives charge bonus to retinue, but low instinct makes it worse. Likewise, high authority can reduce the upkeep for the whole army! But if you have no generals with decent authority, the upkeep will rise.
Faction leaders, heirs and Prime Ministers:
Alot of effects added here as well, might not want to appoint someone with low resolve because your factions food output will suffer, however appointing someone with high cunning will really max out your income via trade influence and commerce bonuses.
Other minister posts:
Unchanged for now
Screens:
High level examples
Low level examples
New dynamic administer positions examples
Download Link:
https://mega.nz/#!QLZGTCyZ!fIjztdXA0nMjDSN14NEWeCbPi6_pWNr9N3fgbEnttU8
(anyone is welcome to use/edit as long as credit is given if re-released)
recommended other various changes that go well:recommend u use the following mods in conjunction:
Havie Custom Commanding skills:
https://www.twcenter.net/forums/show...2#post15800862
Havie Better Buildings:
https://www.twcenter.net/forums/show...tter-Buildings
Havie Better Assignments:
https://www.twcenter.net/forums/show...er-Assignments
ZhouYu Fix:
https://mega.nz/#!hTZ1WaSJ!ZsQn4d5fW...cMwA28qUxi16LE
MultiFix:
https://mega.nz/#!hKB1AYLD!F_0DHMgtn...yAmLbEQ2rXaF8k
LuBu Fix:
https://mega.nz/#!oDAXmC7K!K_xBxsLUm...F-TRPlMV6Lv6Fw
Force March (cost supplies):
https://mega.nz/#!JbhGAS6T!P_b5WJgJL...YxMIskZZozPAMY
Population minor affect on other incomes:
https://mega.nz/#!QPh3QAIb!hJW3opgf9...8o5F2nmt9T4qUQ