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Thread: New DLC - 8 Princes

  1. #1
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    Default New DLC - 8 Princes

    We got info about new chapter pack DLC for 3K, release date is August 8th.

    https://store.steampowered.com/app/1...Eight_Princes/
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    About This Content

    Total War: THREE KINGDOMS – Eight Princes Chapter Pack



    • New campaign set 100 years after the Three Kingdoms period began
    • Eight new playable princes with substantially different playstyles…
    • Supported by unique buildings, assignments and court options
    • New elite units: pummel your foe with mighty cataphracts!
    • Shape your faction development with four new alignments: Wealth, Spirit, Might, and Mind
    • Key public order and faction-rank changes to reflect this unique conflict


    The year is 291 CE, and a generation has passed since the tumultuous events of the Three Kingdoms period began. Despite the tripartite division of power which brought the conflict to a stalemate, and the brief unification of the kingdoms under the Jin dynasty, civil war is no more than a heartbeat away.

    For the Jin is a dynasty divided. Its many ruling princes are hungry for greater power, each with ambitions – and methods – of their own. Eight stand above all others… will they rally to their emperor and empress? Or carve a legacy for themselves that will echo through the ages?

    The Eight Princes Chapter Pack is set 100 years after the events of Total War: THREE KINGDOMS, and features a new cast of playable factions led by the foremost princes of the Jin Dynasty. These Eight Princes offer feature substantially different campaign mechanics, focussing their playstyles in fascinating and unique ways

    Playable princes


    Each of the eight playable princes adhere to the five core character classes of the base game, and have their own sets of campaign mechanics which strongly focus their gameplay style.


    Sima Yong: the shrewd defender

    Class: Vanguard
    Playstyle focus: defence and infrastructure

    Unique units:

    • Xianbei Horse Archers (harassers, high rate of fire and mobility)
    • Xianbei Riders (shock cav, excellent charge bonuses)


    Sima Yong has a particular focus on defence and infrastructure. All garrisoned armies increase reserves and faction support, and help to decrease construction costs in his settlements. His unique Military Security building chain improves noble support, income from all sources, boosts prestige and provides additional garrisons. His unique Military Supervision assignment further boosts income from all sources, but at the cost of noble support.

    Known for his talent at identifying capable people, Sima Yong has an increased chance for Man Of The Hour events triggering after battles.


    Sima Jiong: the imperious regent

    Class: Commander
    Playstyle focus: centralised government

    Unique units:

    • Qi Guardsmen (polearm infantry, good vs cav, excellent armour)
    • Qi Crossbowmen (armoured crossbowmen, excellent vs armoured units)


    Sima Jiong’s unique resource is Control, which increases noble support and decreases corruption. Control is generated by the faction leader, and through military successes, but is lost through military losses and the assignment of ministers at court. To combat the latter and increase control, Sima Jiong has a unique court action enabling him to cast out powerful characters from ministerial positions.

    Sima Jiong’s unique administration building chain generates further control while reducing corruption, and his commanderies have access to a unique Micromanage Commandery assignment, boosting income from all sources and reducing corruption, at the cost of some control.


    Sima Yue: the imperial overseer

    Class: Sentinel
    Playstyle focus: politics and internal government

    Unique units:

    • Xu Raiders (assault, shock infantry, good charge)
    • Warriors of Xu (Frontline axe infantry, high health, good missile defence)


    Sima Yue’s unique resource, Influence, decreases construction costs and time and increases his faction’s research rate. It is generated through special assignments in his commanderies, and lost through military defeats. It also decays naturally over time.

    His unique Labour economic building chain boosts population growth and reduces construction costs. His court also features two unique ministerial positions: the military emissary which reduces recruitment costs and enables the Military Interference assignment, and the Provincial Advisor, which reduces corruption and enables the Provincial Inspection assignment.


    Sima Ai: the principled administrator

    Class: Champion
    Playstyle focus: internal development

    Unique units:

    • Infantry of Jing (polearm infantry, anti-cav, good morale and armour)
    • Archers of Jing (excellent ranged damage, high ammunition)


    Sima Ai’s unique resource is Reformation, which improves trade influence and research speed, while reducing corruption. Reformation is generated by settlement development, as Sima Ai’s unique Reformed Infrastructure trait means that buildings in commandery capitals influence the increase – and decrease – of Reformation.

    To further enhance Reformation, Sima Ai’s faction also has access to two unique commandery assignments. Restructure Administration boosts Reformation gain and any Reformation gains from commandery buildings, while Regulate Markets decreases Reformation, but enhances income from commerce, silk and spices.


    Sima Ying: the beloved governor

    Class: Strategist
    Playstyle focus: characters

    Unique units:

    • Qiang Hunters (Horse archers, good skirmishers, good melee, fatigue immunity)
    • Qiang Marauders (shock cavalry, flankers, fatigue immunity, poor defence vs missile)
    • Qiang Raiders (melee cavalry, flankers, fatigue immunity, poor defence vs spears)


    Sima Ying’s court differs from all others, as characters who are assigned to any ministerial position grant factionwide effects – a trait normally reserved only for the prime minister, heir and faction leader. Assigning a smart combination of characters to Sima Ying’s court can therefore have a powerful and wide-ranging impact.

    Sima Ying also has access to a stronger variant of the Government Support agricultural building chain, which grants extra bonuses to income from peasantry and food production from farms in the same commandery.


    Sima Lun: the usurper prince

    Class: Commander
    Playstyle focus: espionage and diplomacy

    Unique units:

    • Xiongnu Cavalry: (Shock cav, excellent charge)
    • Xiongnu Cataphracts (assault, excellent charge, excellent armour)


    Sima Lun’s unique faction resource is Subterfuge, and his playstyle is heavily dependent on deception and espionage. Sima Lun has extra spy slot available from the start of the campaign, and generates his unique resource through the actions performed by his spies. Subterfuge can be spent on inciting proxy wars, performing diplomatic deceptions, and increasing the effectiveness of the faction’s undercover network. Subterfuge is also generated Sima Lun’s unique Judiciary administration building chain, which also improves income from family estates.


    Sima Liang: the rightful regent

    Class: Champion
    Playstyle focus: lawful rule

    Unique units:

    • Imperial Guards (frontline infantry, excellent defence)


    Sima Liang’s faction has a unique government type called Domain, which restricts the number of counties which can be governed without incurring penalties. However, his faction also has access to the unique resource of Jurisdiction, which increases his faction’s maximum domain size, and greatly increases income from the faction leader’s estates, replenishment, and the chance to capture characters. The main source for Jurisdiction is factions who submit to his leadership through a unique Cooperation vassalage treaty. Jurisdiction is also generated through Judiciary administration building chain, which also fights corruption.

    Sima Wei: the tempestuous general

    Class: Vanguard
    Playstyle focus: aggressive expansion

    Unique units:

    • Chu Infantry (assault, strong VS infantry)
    • Chu Spearmen (anti-cav, strong VS armoured cav)


    Sima Wei’s unique faction resource is Fury, and is generated through military victories and conquest options. Fury reduces unit upkeep, increases replenishment, and impacts the diplomatic attitudes of other factions towards Sima Wei. Fury decays over time, so maintaining military momentum is the key to success with Sima Wei. But he also has some tempting tools to release his Fury and to show his generous side: he has two unique administration assignments – Reward the Nobility, which boosts support from nobles, and Rally Conscripts, which further enhances replenishment.

    Sima Wei also has a unique court action – Present Gift – which improves the recipient character’s relationship with him.

    Sima Wei’s Conscription military building chain brings higher starting ranks for new recruits, a bonus to seasonal retinue deployment, a boost to replenishment and a reduction in redeployment costs.

    Faction advancement

    A prince’s faction ranks differ from those of the warlords of the Three Kingdoms period, advancing from minor prince to grand prince, then imperial prince.

    You also now have the choice of whether to pursue the emperorship for yourself, or preserve the existing emperor and rule as his regent. Your choice between these two positions is based very closely on the alignments paths you choose to follow throughout the campaign.Alignments


    The alignments system grants new choices in how you shape your faction over time. The four alignments – Wealth, Spirit, Might and Mind – all grant different bonuses, and their adoption is driven by a wealth of bespoke new events and dilemmas. As your association with specific alignments grows, you’ll begin to encounter events and dilemmas themed specifically around those alignments.

    Your alignments also inform the dilemma you’ll face when you capture the emperor. The outcome of this dilemma in turn defines whether you ascend to the highest faction rank of Emperor or Regent.

    Each alignment grants increasing bonuses to aspects of your faction:
    Wealth: Increasing your faction’s alignment with this aspect offers rising bonuses to income, trade and prestige.


    • Spirit: Increasing your faction’s alignment with this aspect grants rising bonuses to your faction’s food production, diplomatic relations, noble support and prestige.
    • Might: Increasing your faction’s alignment with Might brings factionwide bonuses to your armies’ campaign movement range, mustering times, retinue upkeep and prestige.
    • Mind: Increasing your faction’s alignment with the Mind boosts character experience gains, your faction’s research rate, available administrator positions and prestige.

    Noble Support


    The war of the 8 Princes was largely a struggle for supremacy among the nobility. To reflect this, public order is now known as noble support. Low noble support will cause a rebellious noble-led army to spawn.

    However, the sources of positive and negative noble support throughout your infrastructure are thematically very different to public order, as the aristocracy’s needs and desires are different to those of the people. Maintaining stability through noble support will depend on different building choices to the Three Kingdoms period. Likewise, unlike public order in the base game, growing commandery populations do not have a negative impact on noble support.
    Last edited by Abdülmecid I; July 18, 2019 at 05:33 AM. Reason: Large gifs.
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  2. #2

    Default Total War: THREE KINGDOMS - Eight Princes

    New campaign DLC is announced:

    The Eight Princes Chapter Pack is a new standalone campaign which takes place in the immediate aftermath of the THREE KINGDOMS storyline. This pack introduces eight legendary princes to Total War: THREE KINGDOMS, each with their own unique traits, playstyles, and units such as the revered heavy cataphract cavalry, mounted archers, and imperial guardsmen.
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    Daruwind's Avatar Citizen
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    Default Re: Total War: THREE KINGDOMS - Eight Princes

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  4. #4

    Default Re: Total War: THREE KINGDOMS - Eight Princes

    Ugh, 2 minutes. Let's have a mod combine the threads. I got the trailer, you have the info.
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    Default Re: New DLC - 8 Princes

    Now that's a time period not many have read about, it's a bloody chaotic period, more so than the Three Kingdoms period where siblings and cousins were at each other's throat.
    「戦場廻り、運命決まり、生死しらない」

  6. #6

    Default Re: New DLC - 8 Princes

    The issue is going to be what's going to happen at the end. Doing the Jian'an era without the non-Han minorities opens up gaps and lots of weird situations, but the War of the Eight Princes ends with the invasion of the Five Barbarians and the fall of Western Jin. "Winning" against the other princes doesn't mean diddly squat unless you can turn back the barbarians from the north and south. The Xianbei were by this point a massive state to rival the old Xiongnu empire, not just Sima Yong's auxiliaries.
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  7. #7

    Default Re: New DLC - 8 Princes

    Very interesting price. It's much lower than that of Empire Divided, for example, despite the fact that the vast majority of both Campaign DLCs' assets, like the map, the buildings or even the unit rosters, are copied from the tent-pole game.
    The trailer was nice, at the end, with that pop song and all these cousins looking at each in a rather sinister manner, it reminded me of a Brazilian soap opera.

  8. #8

    Default Re: New DLC - 8 Princes

    Quote Originally Posted by Abdülmecid I View Post
    Very interesting price. It's much lower than that of Empire Divided, for example, despite the fact that the vast majority of both Campaign DLCs' assets, like the map, the buildings or even the unit rosters, are copied from the tent-pole game.
    The trailer was nice, at the end, with that pop song and all these cousins looking at each in a rather sinister manner, it reminded me of a Brazilian soap opera.
    They even used Cao Zhi's seven step quartet poem as the lyrics. The last part reads, we are all from the same roots, so why are we in the hurry to kill each other. Pretty poignant
    「戦場廻り、運命決まり、生死しらない」

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    Default Re: New DLC - 8 Princes

    Quote Originally Posted by Eien View Post
    Now that's a time period not many have read about, it's a bloody chaotic period, more so than the Three Kingdoms period where siblings and cousins were at each other's throat.
    Any book recommendations? I know nothing about this period. Not even sure how to google it.

    Quote Originally Posted by zoner16 View Post
    The issue is going to be what's going to happen at the end. Doing the Jian'an era without the non-Han minorities opens up gaps and lots of weird situations, but the War of the Eight Princes ends with the invasion of the Five Barbarians and the fall of Western Jin. "Winning" against the other princes doesn't mean diddly squat unless you can turn back the barbarians from the north and south. The Xianbei were by this point a massive state to rival the old Xiongnu empire, not just Sima Yong's auxiliaries.
    Do you mean Monguls? Not sure of the spelling.
    Last edited by ♔Greek Strategos♔; July 17, 2019 at 05:51 AM. Reason: Merged posts.
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    Default Re: New DLC - 8 Princes

    I am very glad to see Hun (Xiongnu) and Xianbei soldiers! I can play and control my relatives with this DLC I really wanna see next period of this because I wanna play as The Han Zhao, Liu Yuan, grandchild of Mete Han (Luandi Modu).

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  11. #11
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    Default Re: New DLC - 8 Princes

    Also we got FAQ page for DLC:
    https://www.totalwar.com/blog/total-...t-princes-faq/
    Basically nothing special, I would just mention one part, which so far is staying little in background. We will get some FLC as well. :-)
    What’s the free content that will be released alongside the DLC?
    There will be a free-LC released alongside the Eight Princes DLC, the details of which will be announced on the 1st of August 2019.
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  12. #12

    Default Re: New DLC - 8 Princes

    Quote Originally Posted by JackDionne View Post
    Do you mean Monguls? Not sure of the spelling.
    The genetic and cultural lineage of the Mongolian steppe is rather difficult to establish, but the general consensus is that the Xianbei are more or less a direct ancestor to the Mongols (among others). They served as auxiliaries to the Han and later Cao Cao, but fought against Cao Pi and the later Wei rulers. They're by far the most powerful people on the steppe at this point in history, but are fragmented and many leaders pledged their service to the Jin dynasty, though not for long.

    The Xiongnu are something of a mongol-turkic mix, which is more confused by them splitting into Northern and Southern branches, the former of which has some connection to the Huns. The ones here are the Southern branch, who had been a vassal of the Han, Wei, and now Jin, and would revolt to briefly establish some new states before being absorbed into the Xianbei and later the Rouran.

    The Qiang are actually a Tibetan offshoot and are actually still around today. They've played a pretty big role in Chinese history almost since the beginning.

    The Di were also probably of Tibetan origin, but may have adopted Turkic customs and language. They were absorbed by the above.

    The Jie were actually of Siberian origin, though may have been part of the Xiongnu Confederacy at one point. They were wiped out by the state of Ran Wei.


    Those are the Five Barbarians who would destroy Sima Yue and Western Jin.
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    Default Re: New DLC - 8 Princes

    8.8.8 lucky numbers.

    Quote Originally Posted by JackDionne View Post
    Any book recommendations? I know nothing about this period. Not even sure how to google it.
    https://en.m.wikipedia.org/wiki/War_..._Eight_Princes

    https://en.m.wikipedia.org/wiki/Book_of_Jin
    Last edited by Leonardo; July 18, 2019 at 12:10 AM. Reason: Posts merged.

  14. #14

    Default Re: New DLC - 8 Princes

    What's the point? The main campaign hasn't been fleshed out at all and now the DLC is going to be about a different period, 3K period is one of the most interesting periods in history with a multitude of different characters and now they're just going to move onto a different period where they will no doubt do the same.

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    Default Re: New DLC - 8 Princes

    Quote Originally Posted by jbutton View Post
    What's the point? The main campaign hasn't been fleshed out at all and now the DLC is going to be about a different period, 3K period is one of the most interesting periods in history with a multitude of different characters and now they're just going to move onto a different period where they will no doubt do the same.
    Not so fast. CA is lately pushing massive FLC content with each DLC. We can easily look at WH record here. Lord Packs (which are similar money prize) which are usually 2 rival legendary lords (sub-factions) are accompanied by free LL (another sub-faction) which is usually fully fleshed out and expanding another major faction groups.

    tl dr; I would not be surprised to see DLC having this new setting while FLC will be fleshing out content for base game. Because FLC is for everybody. It makes no sense to have FLC for new chapter ..like additional lord as not everybody will be able to play with it. No, CA strategy here is to provide free content which can be used even by players without DLC.

    So let´s wait till August 1st and damn the CA afterwards..
    Last edited by Daruwind; July 17, 2019 at 08:03 AM.
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  16. #16

    Default Re: New DLC - 8 Princes

    Quote Originally Posted by Daruwind View Post
    Not so fast. CA is lately pushing massive FLC content with each DLC. We can easily look at WH record here. Lord Packs (which are similar money prize) which are usually 2 rival legendary lords (sub-factions) are accompanied by free LL (another sub-faction) which is usually fully fleshed out and expanding another major faction groups.

    tl dr; I would not be surprised to see DLC having this new setting while FLC will be fleshing out content for base game. Because FLC is for everybody. It makes no sense to have FLC for new chapter ..like additional lord as not everybody will be able to play with it. No, CA strategy here is to provide free content which can be used even by players without DLC.

    So let´s wait till August 1st and damn the CA afterwards..
    Maybe you're right but i'd still like to see the DLC's focus on the period of 184-280. There is still a lot of interesting things they could have done and the eight princes is a short period in comparison and mainly consists of intrigue and politics, something total war doesn't do well with. Very skeptical about this.

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    Default Re: New DLC - 8 Princes

    Quote Originally Posted by jbutton View Post
    Maybe you're right but i'd still like to see the DLC's focus on the period of 184-280. There is still a lot of interesting things they could have done and the eight princes is a short period in comparison and mainly consists of intrigue and politics, something total war doesn't do well with. Very skeptical about this.
    So you're willing to pay to play for a younger Liu Bei, Sun Jian and Cao Cao?

    I can mod them for you, for a price. 😁

  18. #18
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    Default Re: New DLC - 8 Princes

    I’d like an actual Records mode, but I thought I already paid CA for it.
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  19. #19
    Daruwind's Avatar Citizen
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    Default Re: New DLC - 8 Princes

    Grace posted today additional information about free content:
    https://www.reddit.com/r/totalwar/co..._free_content/

    With the upcoming release of Eight Princes for THREE KINGDOMS, there’s also some additional free content (alongside continued fixes and tweaks to the base game) that will be available for everyone in the main campaign.
    Eight Princes will bring with it new free (available to everyone) units to the base game:
    • Cataphracts
    o Available to Vanguards
    o Require the 'Shock Warfare' technology

    • Heavy Cataphracts
    o Available to level 6+ Vanguards
    o Require the 'Barded Mounts' technology

    • Mounted Crossbows
    o Available to Strategists
    o Require the 'Divine Manipulation of Threads' technology

    • Heavy Mounted Archers
    o Available to all level 6+ characters
    o Require the 'Swiftness is the Key in War' technology


    We've also added 17 new armour variations for generic generals that can now be generated by buildings in the main campaign and gained by characters.


    We’ve also seen some of your concerns around Eight Princes and want to address them. Eight Princes is an interesting period of history and will lead to great gameplay for Total War – when we sit down and choose what chapter of history to focus on next, the game is always at the forefront of our minds. There’s no point in choosing what seems to be an interesting period of history if it doesn’t make any sense within a Total War game – it’s got to be fun to play, as well as exciting to read about.


    When it comes to the Chapter Packs, we’ve mentioned before that these are something we want to do for THREE KINGDOMS, but it doesn’t mean that it’s the only kind of DLC that you’re going to get. We’re planning more expansion-type content, as well as more DLCs like the Yellow Turbans, which add new playable factions to the main campaign.


    We’ve also seen a lot of you asking for more characters in the main campaign (or turning some of our generic characters into unique characters), and this is something we absolutely would like to do moving forwards.


    If Eight Princes isn’t for you, that’s okay – as we just said, there’s a wide range of content planned, and we’re pretty sure some of it will appeal to you. And if Eight Princes is something you’re interested in, you can pre-order here: https://store.steampowered.com/app/1102310

    Last edited by Daruwind; July 18, 2019 at 08:42 AM.
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  20. #20

    Default Re: New DLC - 8 Princes

    When it comes to the Chapter Packs, we’ve mentioned before that these are something we want to do for THREE KINGDOMS, but it doesn’t mean that it’s the only kind of DLC that you’re going to get.
    To be honest, the Eight Princes DLC doesn't match much (great pun, I know) the description of Chapter Packs. According to Creative Assembly, Chapter Packs were supposed to be:
    We’ll be taking notable chapters from Romance and creating new start positions that reflect their events. Adding a cast of new and familiar characters, features and objectives each time, that exemplify that chapter and the thrilling stories it tells.
    While you’ll find a selection of new heroes and villains populating each new chapter, you’ll also see some familiar faces from the main game. However, they’ll be at a different point in their life, and are likely to have a very different set of needs and desires at this stage in their journey.
    As far as I know, the Rebellion of the Eight Kings is not mentioned in the Romance and no familiar faces played any major role, probably because they had been dead for several decades. Personally, I'm not going to complain, because the subject of the DLC seems more interesting that a slightly modified reiteration of the Three Kingdoms scenario. However, I understand why some Chinese fans reacted in a confused manner, although they need to review their country's history a bit more objectively and in a less sentimental way.

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