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Thread: [Westeros - Age of Petty King 3.0] War for the Throne

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    Default [Westeros - Age of Petty King 3.0] War for the Throne

    Credits goes to
    AdmiralThrawn
    for his awesome Age of Petty King 3.0 mod!
    https://www.moddb.com/mods/westeros-...eyond-the-wall
    War for the Throne: Total War
    Click image for larger version. 

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    (Thanks to Caly5000 for the map. All land except the land beyond the wall is IN BOUNDS.)

    The 7 Kingdoms of Westeros are at war. The Starks in the North, the Greyjoys on the Iron islands, the Lannisters of Casterly Rock, House Arryn in the Vale, the Durrandons of Storms End, House Hightower of Oldtown and the Martells of Dorne all fight for one goal, kingship over all Westeros. Who will emerge victorious? Who will lay the seeds of a dynasty that will last a thousand years? Only time will tell, but one thing is clear, only the strongest will survive.

    MUST READ: All diplomacy is completely forbidden between human factions. This means no discussing alliances, Non Aggression Pacts, trade rights, or any coordination whatsoever (includes all in game diplomacy such as map information). This is TOTAL WAR, view this as all factions have only ONE goal and that is the throne thus will have no cooperation with other factions. Any factions who are suspected of discussing anything related to diplomacy will be REMOVED, so any player who recieves a diplomatic offer or even a hint of non aggession towards one faction or another are encouraged to report it to the admins immediately.



    Rules:
    1. You have 24 hours to do your turn, if you don't ask for an extension or haven't appointed a personal sub you will be subbed/skipped.
    2. It is not allowed to abuse bugs to yours or others' advantage. These are the known bugs:
    The naval fort bug: No using ships to bypass a fort or a settlements Zone of Control.
    Spam siege bug: Besieging a fort or a settlement with a force far superior in it, in order to either prevent that army from reinforcing or in order to cut down a settlements income is not allowed.
    Ambush fort bug: No luring men in ambush position into ZoC of forts\settlement's as such robbing them of their movement points.
    Navy inside ports attacked bug: no using this bug to attack ships which are inside ports.
    Yoyo armies\forts bug: no attacking an army which the bug has been used on multiple times. You can see when this bug occurs, as the enemy army enters the fort and then leaves it.
    No exploiting AI factions (demanding money, regions or anything to improve your position)

    3. You are not allowed to encircle an army, just to deny its retreat.
    4. Destroying buildings is not allowed in these 3 situations:
    - If the settlement is under siege
    - A far superior army is one turn away from the settlement. *exception: if it is turn one it is allowed
    - You have not yet held that settlement for 3 turns *exception: does not apply on turn 1-3 on home regions
    5. Must have 4 units per fort
    6. You are not allowed to sally out if the result is defeat(both is settlements and forts), and you are not allowed to fight a battle, if the result is defeat.
    7. You have to post final turn on this thread and send it via discord to the next player

    8. Posting pictures of battle odds, and results is mandatory. All pics must show the attacking and defending forces. You are advised to delete your finance and minimap
    9. The recruitment of spies\assassins and their use is prohibited
    10. Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Greyjoy defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies in fortification, even if defeated, don't lose movement points. So player 'a' should be allowed to move the army that reinforced another while in a fort and was defeated by 'b'.Addendum to the same rule: no sallying out of a fort\castle which has forces which were defeated last turn. This is to make it fair for those who come last at the turn order, because they will not be able to do this
    11. No sailing from a blockaded port without first defeating the blockade ( sea units only).
    12. It is not allowed to accept money or regions from dying/obliterated factions.

    13. It is not allowed use a princess to steal a general, unless there is more than 30% of success. (pics must be posted)
    14. Settlements gifted must disband all units, except for one to keep public order.
    15.No One turn peace for everybody Example - Arryn can attack Lannister because Lannister has already played. This includes not being able to enter anyone’s lands if they have yet to play.
    16. It is illegal to place armies or any kind of land forces (Archers, Infantry, Cavalry) onto ships which are inside ports.
    17. It is illegal to burn down ports in order to get around rule 11- if your port is blockaded and there are ships inside that port, if you burn down the port the ship is not allowed to move.
    18. It is illegal to steal a general with a princess in order to break a siege.
    19. in case someone performs a trick\move which isn't forbidden by the rules that the admin does not like, that action (if it should be allowed or not) goes to a vote and if more than half of the players agree then that rule will become valid next turn

    20. Agent squashing is not allowed
    21. Battles against the AI can be fought manually, but battles against Human factions must be Auto Resolved.
    22. Recruitment and use of catapults is NOT ALLOWED.
    23. The admin's decision is final
    24. Victory conditions can be met by only one faction while all pretenders have to be destroyed or bend the knee


    Admin:
    Co-Admin:

    You can pick from the following houses: (TWC Account/Discord account)

    House Lannister -
    House Arryn -
    House Hightower -
    House Martell -

    House Durrandon -

    House Stark -

    House Greyjoy -


    Last edited by General Dragon.; June 07, 2019 at 03:28 AM. Reason: Title update

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