}
building hinterland_roads
{
levels roads paved_roads highways
{
roads requires factions { greek, Nord_culture, northern_european, eastern_european, southern_european, mesoamerican, turks, }
{
capability
{
road_level 0
religion_level bonus 2 requires factions { northern_european, Nord_culture, eastern_european, greek, southern_european, mesoamerican, middle_eastern, }
}
material wooden
construction 2
cost 500
settlement_min village
upgrades
{
paved_roads
}
}
paved_roads requires factions { greek, england, russia, southern_european, mongols, mesoamerican, egypt, turks, }
{
capability
{
road_level 1
religion_level bonus 4 requires factions { northern_european, Nord_culture, eastern_european, greek, southern_european, mesoamerican, middle_eastern, }
}
material stone
construction 4
cost 1050
settlement_min city
upgrades
{
highways
}
}
highways requires factions { greek, england, southern_european, egypt, }
{
capability
{
road_level 2
religion_level bonus 6 requires factions { northern_european, Nord_culture, eastern_european, greek, southern_european, mesoamerican, middle_eastern, }
}
material stone
construction 6
cost 1750
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}