I haven't really been a part 0f the modding community since shogun 2. (Quillbeatssword) on steam. I'm super excited to get started. Thank you.
I haven't really been a part 0f the modding community since shogun 2. (Quillbeatssword) on steam. I'm super excited to get started. Thank you.
Anyone maybe found where to disable/edit one of the most crap/illogical stuff - Walls destroying themselves each turn when city is besieged? [walls losing HP each turn]
AI is without any siege stuff, is only with Bows, Swords, Spears, but still each turn they MAGICALLY destroying parts of walls [decrease walls HP].
Help please.
Last edited by legoras; May 27, 2019 at 01:19 PM.
how are you loading the mods? im making adjustments but they arent showing in-game
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First of all again huge thanks for your massive support and improvements for the important PFM! +rep
Also huge thanks to all schema contributors so far for their big work and efforts to integrate the database table schemas!
Please try these steps for loading manually installed mods:
Spoiler Alert, click show to read:
Last edited by Swiss Halberdier; May 29, 2019 at 07:33 PM.
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.7 - ROME (AUM-ROM) 2.6
SHOGUN (AUM-SHO) 2.8 - NAPOLEON (AUM-NAP) 2.6 - EMPIRE (AUM-EMP) 3.7
Attila Romani Units Pack - Attila Custom Battle Crash Fix - Attila AOR Community
Thrones of Britannia - Unit Recruitment Strength Thrones of Britannia - Aguirre and Swiss Unit Project
UPC-Empire - UPC-Napoleon - UPC-Shogun - UPC-Rome - UPC-Attila - UPC-Thrones of Britannia
[Tutorial] How to customize unit packs
STEAM WORKSHOP MODS
Thank you very much for your hard work.
May I also have access to "battlefield_buildings_tables", please?
Thread stuck!
+1First of all again huge thanks for your massive support and improvements for the important PFM! +rep
Also huge thanks to all schema contributors so far for their big work and efforts to integrate the database table schemas!
I really appreciate it!
Last edited by z3n; May 27, 2019 at 07:48 PM.
The AI Workshop Creator
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Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)
I could not find where to increase unit numbers. 🤔
Nice, i'll try modding them next, preferebly the one that gets 'He Man' as a general. Had no idea the lore of He Man cartoon goes back that far in history lol.
I recently tried looking for tables to reduce the amount of clutter on the campaign map to reduce the campaign map lag & stutter but have had no luck.
I'm wondering now if the values needed to change how many units are allowed in a retinue is stored in the games pack files now since I can not find it in EditSF.
Has anyone found anything regarding Retinue limits in the DB files?
Schema 131 is out now. A full list of changed table schemas can be found in the schema update thread.
Pack File Manager Project Admin
General Support | Schema Support | Download PFM
Schema Decoding Tutorial | Steam Group
Anyone know how to make double garrison unit in 3k, they are quite different to mod compare to previous game
I'd love to dig into the character_relationship tables, if anyone that knows how to decode them is taking requests.
The character_relationship_effects and character_relationships tables sound the most promising, but I'm just guessing/experimenting.
Retinue_template_slots seemed to have a column that was for troops slots (the values were all 0-6 anyway) but changing them to a higher number didn't seem to have any effect when I started a new game, so not sure. Maybe the other retinue_ tables would be the key to changing number of units able to be assigned to a general and/or garrison?
I see radious did it (garrison mod) but the table he currently use is not readable by current pfm
I haven't finished decoding the retinue tables but a brief glance didn't show any way of altering the default max units per retinue in them. I don't know if you could use those tables to make a retinue with greater than max units but I don't think you would be able to manually recruit more units to them until the retinue fell below the max unit count again if it was possible.
Pack File Manager Project Admin
General Support | Schema Support | Download PFM
Schema Decoding Tutorial | Steam Group
Got a strange error while trying to run PFM 5.2.0:"System.IO.FileNotFoundException: Could not load file or assembly 'ObjectListView, Version=2.3.0.34060, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The System cannot find the file specified. File name: ' 'ObjectListView, Version=2.3.0.34060, Culture=neutral, PublicKeyToken=null' at PackFileManager.AtlasFileEditorControl..ctor() [........ and onward from there]"
Very confused by this error and have no clue how to diagnose. PFM 5.0 and earlier run just fine but aren't very helpful in reading Three Kingdoms since they don't know to look at the updated schema.
Any ideas?
It would help if you could send the full error text and what version of Windows you are running. The first difference I think of between PFM 5.0 and newer is the autoupdater technically now requires .NET 4.5. You might want to try going to Microsoft's website and manually downloading the newest version of the .NET framework. If that doesn't work, I believe that you can tell PFM 5.0 that Three Kingdoms is your Warhammer 2 installation and it should mostly work (I think) though the schema updates still won't download automatically since the auto-updater no longer works on PFM 5.0 and earlier.
Pack File Manager Project Admin
General Support | Schema Support | Download PFM
Schema Decoding Tutorial | Steam Group
Schema 132 is out now. A full list of changed table schemas can be found in the schema update thread.
Pack File Manager Project Admin
General Support | Schema Support | Download PFM
Schema Decoding Tutorial | Steam Group