descr_strat entry for Yu Jin (J-0108-YuJin):
Code:
character J-0108-YuJin, named character, male, age 31, x 134, y 130, portrait A097, label YuJin1
traits JbAAAA0100 1 , Lz-0108-0 1 , Jn1001 1 , Jn2000 4 , Jn3000 7 , Jn4000 7 , Jn5000 8 , JnA1000 2 , JnA2000 3 , JnA3000 2 , JnA4000 2 , JnA5000 3 , JnA6000 3 , JnA7000 6 , JnA8000 5 , JnA9000 2 , Jnxg6000 2 , G1210JnWei-A 1 , YuJin1100 1 , A1100JnTB-A 1 , B2070JnZA-A 2 , C3070JnBJ-A 1 , Jn-pagan 3
army
unit JiangJun_ZhongYuan_Aa_0108-YuJin exp 2 armour 0 weapon_lvl 0 ; body guard unit - Gig
unit ZYhan_light_cav exp 0 armour 0 weapon_lvl 0
unit ZYhan_light_spear exp 1 armour 0 weapon_lvl 0
unit ZYhan_light_sword exp 0 armour 0 weapon_lvl 0
unit ZYhan_light_cross exp 0 armour 0 weapon_lvl 0
unit ZYhan_light_bow exp 1 armour 0 weapon_lvl 0
Problems
- increase in BG unit size somehow does not take hold if the 'general_unit' attribute is present in EDU (infantry units only apparently)
- removing the 'general_unit' attribute results in the cavalry unit becoming BG automatically (doesn't matter where it is listed in the unit list) as the ZhongYuan unit is infantry. The ZhongYuan unit becomes the first 'regular' unit in the stack with the increased unit size
Solution
- remove 'general_unit' attribute
- remove cavalry unit
- add cavalry unit back through the script I posted earlier. Optional, but I would suggest to do so as without cavalry an army is pretty screwed if it encounters missile troops and cavalry.