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Thread: [WIP] Unreal Total War: SSHIP

  1. #1

    Icon1 [WIP] Unreal Total War: SSHIP

    Unreal Total War: SSHIP
    Where things get unreal.

    Unreal Total War is a mod series spanning Rome to Attila. These mods radically change much of how the gameplay feels and functions. The most important and first part of the Unreal package is battles. Next is the campaign.

    The Features

    Spoiler Alert, click show to read: 

    - Armour makes sense now as heavily armored troops (30 armor value or above is heavy) can't be killed easily unless with the use of guns, crossbows, or weapons such as maces and axes. Armour also informs morale. Heavily armored units get +1 morale for every 10 armor beyond 30 armor value.


    - Morale is everything, not just for routs. Morale now informs def skill, charge bonus, attack, etc. Def skill is just morale, with a -3 for low, +3 disciplined, and a +5 for impetuous. Same goes for the rest of the stats, sine the values being the same as the morale. They also inform missile damage now.


    - Speed of inf depends on armor, so heavy units are slower while lighter units are fast. Speed for cav is dependent on the mount. The cap is 1.4 for all units.


    - Unit sizes are dependent on many factors. Armour, morale, and weaponry, especially for ranged weapons.


    - Mount effects are more dynamic. Light cav do poorly against other cav, heavy cav stand a better chance, but both get crushed by elephants. Spearmen bonus vs cav scales with their spear_bonus_x in their stat_pri_attr. It's always half. Units with shorter weapons get maluses vs cav, such as axes and maces, and inf in generally is weak towards elephants, unless it's a phalanx unit. Camels are anti-cav-cav, but get wrecked by elephants.

    - High era units get a +3 to their armor and attack unless that weapon starts being used in that era, such as heavy crossbows. Same goes for late, but they get a +5.


    - Shield values represent the coverage of it. A 5 is the starting value for all shields, as the start at the wrist and move upward towards the head. An elbow coverage gets 8, the shoulder gets an 11, and the head gets a 15. Morale as effects shield values to represent competency (the same goes for weapons as well).

    - No ap weapons (no ap stat_pri_attr or stat_sec_attr)


    - No attack delays to make combat faster

    - Projectiles make more sense. Ranges are better balanced. Javelins and thrown weapons have short ranges (55 - 75). Arrows are in the middle, having modest ranges (110 - 140), with the exception of bodkin arrows (260 - 280). Bolts are better, having ranges up to 230, but are unable to arc fire. Guns are the best, with flintlocks being 300, but being really inaccurate, unless they have short ranges. They are also affected by quality, but only militia and mass, effecting the range. Range too, affects the the type of unit. If the projectile weapon's range is less than or equal to 100, it's a skirmish weapon. If it's more than 100, it's a missile weapon.

    - Skirmishing is changed. The ability to skirmish is not universal. Ranged units with less than 100 can skirmish and start skirmishing, ones with more than 100 start not skirmishing, and ones that are 200 or more cannot skirmish at all. Cav can always skirmish and start skirmishing. This is to make sure than short ranged units are more effective, while long ranged units don't waste time skirmishing.

    - Charge bonus determined now by a number of factors. The type of weapon (longer weapons get more charge), morale, how much armor the unit has (it's every 10 beyond 30), and the mount.


    - No more stat_heat or stat_ground maulses/bonuses to simplify balance.

    - Siege rebalnced entirely. Sieges are now more focused on killing units rather than taking down walls. Castle walls are near impossible to take down without cannons and early sieges are more accurate targeting troops, rather than walls.



    DL Link (0.5v): https://mega.nz/#!IqxCACjT!KVR7oeaXM...gpysKF7GzZhqtQ

    DL Link (0.6v): https://mega.nz/#!R6JTGAZK!8iTn7kwkJ27DgZlurFroPU816xSoMtxgjnOiVGx-bbU


    Unreal Total Rebalance Pack I: https://mega.nz/file/9ioVmCRS#TLuxRU...PhANNqbDbSOpxk

    Changelog:
    V0.5 Public Beta:

    - Release

    V0.6 Public Beta:

    export_descr_unit:

    - stat_mental low morale stat_pri and stat_sec damge debuffs applied
    - stat_mental disciplined morale stat_pri and stat_sec buffs applied
    - stat_mental impetuous morale stat_pri and stat_sec buffs applied
    - applied armor based move_speed_mod.
    - georgian_heavy_archer's sec weapon made consistent with other swords.
    - sib_junior_militia's arrow now has the correct damage.
    - Granadine_Lancers stat_pri corrected (inconsistent damage).
    - siege crews knife made consistent with other knives.
    - ME_Grand_Bombard knife fixed (had attack delays).
    - Non-lanced (just a reg spear) cavalry now has corrected charge bounces.
    - Dismounted_Noble_Knights charge bonus corrected.
    - Dismounted_Ritterbruder now has corrected stat_pri attack factor (used to have sword's, not axe despite the model)
    - Ritterbruder now has corrected stat_sec attack factor, weapon type, and sound weapon type (used to have sword's, not axe despite the model)
    - Removed all stat_heat values to in line with recent changes.
    - Corrected Zweihander unit size.
    - Fixed camel_gun_bullet attack delays.
    - Mercenary_Crossbowmen's mount_effects fixed (had the same as srkims which didn't make sense)
    - Trebuchet's cow shot now removed.
    - All Men At Arms now available to their respective factions in the late era for custom battles.
    - Norman_Knights available to sicily in high period for custom battles.
    - Royal Hirdsmen now only available in the early and high for norway in custom battles.
    - Merchant_Cavalry_Militia now available to their respective factions in the high and late era for custom battles.
    - Mercenary_German_Knights now available to the HRE in the late era for custom battles.
    - Mercenary_Knights now available to northern_european and southern_european in the late era for custom battles.
    - Condottieri now available to all Italian factions, the HRE, Spain, and France in the late era for custom battles.
    - Crusader_Knights, Dismounted_Crusader_Knights, Dismounted_Knights_Templar, and Dismounted_Knights_Hospitaller now available to all Catholic factions, excluding Jerusalem, in the high and late period for custom battles.
    - Albanian_Cavalry now available to byzantium, Serbia (teutonic_order in game files), and rum in the late period for custom battles.
    - Serbian_Hussars now available to Serbia (duh) in the late period for custom battles.
    - Steppe Kazaks now available to russia and kievan_rus in the early and high period, mongols and cumans in the high and late period for custom battles
    - Magyar_Cavalry now available to cumans in the high and late period for custom battles.
    - Yeoman_Archers now available to england in the late period for custom battles.
    - Aventurier now available to spain, aragon, and pisa in the late period for custom battles.
    - Pavise_Crossbow_Militia now available to papal_states, sicily, hungary, and teutonic_order in the high and late period for custom battles.
    - Genoese_Crossbow_Militia now available to pisa in the high and late period for custom battles.
    - Crossbow_Militia now available to all it's ownership factions in custom battles for all eras.
    - Sicilian_Muslim_Archers now available to moors in all eras, spain, portugal, and aragon have them in the later period for custom battles.
    - EE_Crossbow_Militia now available to all it's ownership factions in custom battles in the early and late period.
    - Arquebusiers now available to all it's ownership factions in custom battles for the late era.
    - Dismounted_French_Archers now available to france in the late period for custom battles.
    - Welsh_Longbowmen now available to england in the high and late period for custom battles.
    - Mercenary_Pavise_Crossbowmen now available to pisa, venice, papal_states, sicily, hre in the high and late period, and spain and france in the late period for custom battles.
    - Mercenary_Arquebusiers now available to northern_european, southern_european, eastern_european factions, rum, turks, and timurids in the late period for custom battles.
    - Free_Company_Longbowmen now available to france and england in late period for custom battles.
    - Bulgarian_Brigands now available to hungary, teutonic_order, and byzantium in all periods and to rum in the late period for custom battle.
    - Mercenary_Crossbowmen now available to northern_european, southern_european, eastern_european factions, rum, moors, and timurids in the high and late period, and greek factions, turks, and rum in the late period for custom battles.
    -
    Balkan_Archers now available to byzantium and teutonic_order in all eras, hungary in the high and late period, and rum in the late period for custom battles.
    - Woodsmen now available to kievan_rus in all eras and mongols and cumans in the high and late period for custom battles.
    - Irish_Kerns now available to scotland in the early and high period and for england in the high period for custom battles.
    -
    Catalans now available to aragon in all eras and for spain, portugal, and moors in the late period for custom battles.
    - Slav_Mercenaries now available to mongols and lithuania in the high and late period for custom battles.
    - Religious_Fanatics and Flagellants now available to all Catholic factions in the high and late period for custom battles.
    - Mutatawwi_Warriors, Ghazis now available to all Muslim factions in the high and late period for custom battles.
    - Spear_Militia and Axe_Militia now available to all their respective factions in the high period for custom battles.
    - EE_Spear_Militia now available to all their respective factions in the early and high period for custom battles.
    - Urban_Spear_Militia now available to all their respective factions in all periods for custom battles.
    - Pavise_Spear_Militia now available to all their respective factions in the high and late period for custom battles.
    - Welsh_Spearmen now available to england in the early and high period for custom battles.
    - Swiss_Pikemen, Swiss_Halberdiers, and Swiss_Armored_Pikemen now available to france, hre, pisa, and papal_states in the late period for custom battles.
    - Mercenary_Spearmen now available to northern_european, southern_european, eastern_european and greek factions for all eras, and for middle_eastern factions in the high and late era for custom battles.
    - Crusader_Sergeants now available to all Catholic factions, excluding Jerusalem, in the high and late period for custom battles.
    -
    Armored_Swordsmen now available to sicily in the high and late era for custom battles.
    - NE_Urban_Militia now available to their respective factions in the high and late era for custom battles.
    - Militia_Serjeants now available to england in the high and late era for custom battles.
    - Partisan_Militia now available to france and jerusalem in the late era for custom battles.
    - Halberd_Militia now available to their respective factions in the late era for custom battles.
    - Dismounted_Italian_MAA now available to their respective factions in the late era for custom battles.
    - Feudal_Knights now available to their respective factions the early period for custom battles, as the dismounted versions are available in that era as well.
    - Dismounted_Polish_Nobles now available to their respective faction in the high period for custom battles.
    - Free_Company_Men_at_Arms now available to england, france, hre, pisa, and venice in the high and late period for custom battles.
    - Dismounted_Mercenary_German_Knights now available to the hre in the high and late period for custom battles.
    - Bedouin_Cavalry now available to egypt, moors and kwarezm in all eras, the turks and rum in the late period, and milan in the high and late period for custom battles
    - Bedouin_Camel_Riders and Desert_Raiders now available to moors in all eras, turks and rum in late period, milan in the high and late period for custom battles
    - Kwarizmian_Cavalry now available to their respective factions in all eras for custom battles.
    - Akinjis now available to turks and rum in all eras for custom battles.
    - Nubian_Archers and Nubian_Spearmen now available to egypt and milan in all eras and moors in the late period for custom battles.
    - Sudanese_Javelinmen and now available to egypt in the high and late period and milan in the late period for custom battles.
    - Armenian_Archers now available to their respective factions in all eras, and byzantium in the early period for custom battles.
    - Lamtuna_Spearmen and Berber_Javelinmen now available to moors in all periods, and egypt and milan in the late period for custom battles.
    - Berber_Pikemen now available to moors in the high and late period and egypt and milan in the late period for custom battles.
    - Afghan_Javelinmen now available to rum in the late period for custom battles.
    - ME_Crossbowmen now available to their respective factions in the high and late period for custom battles.
    - Urban_Crossbow_Militia now available to their respective factions in all periods for custom battles.
    - NE_Trebuchet, ME_Grand_Bombard, NE_Ribault, NE_Culverin, NE_Serpentine, and NE_Basilisk now available to their respective factions in their respective periods for custom battles.
    - Black_Band_Arquebusiers now available to hre, pisa, venice, papal_states, france, and spain in the late period for custom battles.
    - Hussites now available totheir respective factions in the late period for custom battles.
    - Flemish_Pikemen now available to france and hre in the late period for custom battles.
    - Mercenary_Ribault now available to england, norway, scotland, denmark, spain, aragon, portugal, venice, pisa, papal_states, sicily, poland, hungary, teutonic_order, and jerusalem in the late period for custom battles.
    - Mercenary_Monster_Ribault now available to all Italian factions in the late period for custom battles.
    - Mercenary_Monster_Bombard now available to turks, rum, kwarezm, and mongols in the late period for custom battles.
    - Mercenary_Rocket_Launcher now available to mongols in the high and late period for custom battles.
    - Templar_Zweihander now available to france, hre and jerusalem in the late period for custom battles.
    - Templar_Guard now available to jerusalem in the late period for custom battles.
    - Drengjar now available to denmark in the early and high period for custom battles.
    - Templar_Squires now available to jerusalem in the early and high period for custom battles.
    - Basque_Archers now available to aragon in the early and high period for custom battles.
    - Smolensk_Infantry now available to kievan_rus, russia, poland, hungary, mongols, cumans, byzantium in all periods, and rum in the late period for custom battles.
    - Luchniki, Mounted_Luchniki and Berdiche_Militia now available to their respective factions in the high and late period for custom battles.
    - Cossack_Gunners now available to kievan_rus and russia in the late period for custom battles.
    - Junior_Militia now available to their respective factions in all periods for custom battles.
    - Slavic_Javelinmen now available to lithuania, poland, russia, and kievan_rus in the early and high period, and mongols in the high period for custom battles.
    - Kievan_Palace_Guard now available to their respective factions in the high and late period for custom battles.
    - Hashishim_Mercenaries now available to egypt, moors, turks, milan, and rum in the high and late period for custom battles.
    - Prussian_Spearmen, prussian_auxillia, and Prussian_Axemen now available to hre, lithuania and russiain the high and late period for custom battles.
    - Arbalesters now available to all european factions, except for england, and teutonic_order in the high and late periods for custom battles.
    - Hunters now available to all european and greek factions in all periods for custom battles.
    - Light_Swordsmen and Light_Men_at_Arms now available to their respective factions in the high and late period for custom battles.
    - Swabian_Swordsmen now available to hre in the late period for custom battles.
    - Sergeant_Swordsmen and Axemen now available to all european factions in all periods for custom battles.
    - Macemen now available to all european factions in the high and late periods for custom battles.
    - Andalusian_Infantry now available to moors in all eras and spain in the late period for custom battles.
    - Mercenary_Saracens and Saracen_Archers now available to turks, rum, milan, egypt, kwarezm, and moors in the high and late period for custom battles.
    - Armenian_Infantry, armenia_light_jav_cav and Armenian_Aspet_Cavalry now available to kwarezm, turks, rum in all periods and byzantium in the early period for custom battles.
    - Turkish_Ghulams now available to turks and rum in the highperiod for custom battles.
    - Norman_Cavalry now available to england in the highperiod for custom battles.
    - Dismounted_Norman_Cavalry now available to sicily in the early period for custom battles.
    - Gotland_Footmen now available to sicily in the early period for custom battles.
    - Vlach_Archers and Vlach_Axemen now available to teutonic_order and byzantium in all eras and rum in the late period for custom battles.
    - All jerusalem native units now available in the late period.
    - Turkish_Crossbowmen now to rum and turks in the late period for custom battles.
    - Arbalest_Militia now available to their respective factions in the high and late periods for custom battles.
    - Mangonel now available to their respective factions in the high period for custom battles.
    - Armenians_of_cilicia now available to jerusalem, turks, and rum in all periods and byzantium in the early period for custom battles.
    - Followers_of_Perkunas, Ducal_Axe and Lithuanian_Axemen now available to lithuania in the early and high period for custom battles.
    - Giltines_Chosen now available to lithuania in the late period for custom battles.
    - Lithuanian_Arquebusiers now available to lithuania only in the late period for custom battles.
    - Lithuanian_Skirmishers now available to lithuania only in the early and high period for custom battles.
    - Sibyan_al_Khass now available to their respective factions in the early and high period for custom battles.
    - Tartar_Lancers, Dismounted_Tartar_Lancers and cum_pecheneg_cav_a_sw now available to mongols and kievan_rus in the high and late period for custom battles.
    - cum_alan_axe now available to mongols in the high and late period for custom battles.
    - Doppelsoldner now available to hre in the late period for custom battles.
    - Novgorod_Home_Guard now available to their respective factions in the high and late periods for custom battles.
    - Mercenary_Frankish_Knights now available to france and england in the early and high periods for custom battles.
    - Men_At_Arms and Dismounted_Men_At_Arms now available to their respective factions in the high and late periods for custom battles.
    - Viking_Raiders now available to their respective factions in the high period for custom battles.


    descr_projectile:

    - Changed projectile delays. Flaming is instant due to how you need to get it out your hands before it burns your weapon. Standard needs time to aim and firearms are slower due to their mechanisms.
    - Removed all flaming projectiles, expect for composite bows.
    - accuracy_vs_* now proportionally to range; the closer to the target, the more likely it is to hit a target. It also depends on if they are on horse. Gunpowder projectiles have lower accuracy than avg to compensate for their high damage.
    - All projectiles have their min and max velocities reduced by 5. Bullets have a min of 10. Crossbows get a reduction of 7 and javs get 2.

    battle_config
    - Increased most of the values of combat-balancing to 0.7. phalanx is 0.1 and cavalry-vs-phalanx is 1.0. (Combat is faster now)
    - Increased queue-length-before-split to 25 (was 10).

    V0.7 Public Beta:

    export_descr_unit:

    - Applied basic shield values.
    - stat_mental low morale stat_pri and stat_sec def skill debuffs applied
    - stat_mental disciplined morale stat_pri and stat_sec def skill buffs applied
    - stat_mental impetuous morale stat_pri and stat_sec def skill buffs applied
    - Removed
    stat_ter_attr weapon ap attribute
    -
    Famiglia_Ducale def skill corrected. (used to be too high)
    - English_Huscarls now available to england in the early and high period for custom battles.


    descr_engines:

    - huge_bombard and heliopolis engine_health increased from 500
    - culverin, serpentine, basilisk, great_bombard, trebuchet, mangonel, monster_ribault, cannon, and middle_tower engine_health changed to 250
    - catapult, bombard, mortar, ballista, ribault, great_cross, rocket_launcher, great_standart_milan, great_standart_venice, siege_tower, great_cross_jerusalem, and great_cross_antioch engine_health changed to 100
    - tortoise_ram and town_ladder engine_health changed to 50
    - attack_stat for tortoise_ram changed to 25

    descr_walls:

    - Levels added. Wooden walls being the weakest. All siege weapons can take down wooden walls. Castle walls are unable to be taken down by normal siege weapons until gunpowder is invented. Also affects the towers damage and projectile, so weak towers are unable to be defend the besieged for long, but castle's generally can. Also changed control_area_radius values all to 10.

    descr_projectile:

    - Changed all siege weapons damage and accuracy_vs_units to reflect the changes in the siege dynamic. accuracy_vs_units for gunpowders not changed.
    Last edited by The Great Khan of Rome; May 08, 2020 at 06:14 PM.

  2. #2
    kostic's Avatar Biarchus
    Join Date
    Jan 2007
    Location
    Near Lyon in France
    Posts
    652

    Default Re: [WIP] Unreal Total War: SSHIP

    Could you give us a little video of watching a battle with your new attributes ?

  3. #3

    Default Re: [WIP] Unreal Total War: SSHIP

    The model isn't fully implemented yet. Demonstrations will come out once the base has been added.

  4. #4

    Default

    Will it work for the newest version 0.9.5?

  5. #5

    Default Re: [WIP] Unreal Total War: SSHIP

    It should. I'm going to be updating UNREAL here soon enough. The math and formulas have been changed and the core design/balancing is now more akin to EU4 and Paradox with their % modifiers. I'll be typing up a document some time with the maths.

  6. #6

    Default Re: [WIP] Unreal Total War: SSHIP

    I believe 0.9.6 will be released quite soon. Should we wait for that version to release?
    Democracy is beautiful in theory; in practice it is a fallacy.

    http://www.twcenter.net/forums/showthread.php?t=514102

  7. #7

    Default Re: [WIP] Unreal Total War: SSHIP

    Yes.

  8. #8
    Foederatus
    Join Date
    Jun 2010
    Location
    Romania
    Posts
    36

    Default Re: [WIP] Unreal Total War: SSHIP

    Congratulations on your mod, I wish this would be fully incorporated/made default. It makes the battles, troop types and their differences supremely more enjoyable.

    In the mean time, have you got a version ready for 0.96 yet?

  9. #9

    Default Re: [WIP] Unreal Total War: SSHIP

    Yes, this looks very interesting. I am looking forward to trying a version for .96 as well!
    Pleasant it is, when over a great sea the winds trouble the waters, to gaze from shore upon another's tribulation: not because any man's troubles are a delectable joy, but because to perceive from what ills you are free yourself is pleasant - Lucretius

  10. #10

    Default Re: [WIP] Unreal Total War: SSHIP

    i'm trying.

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