Thanks for the quick responses yall!
12 month per year will be great, and having each turn named by month is even better! Are you guys planning on changing any of the building times or research to go with this? So like the final upgrade for the main town is longer then just 12 turns or a year in game? I think recruitment and army movement distance makes way more sense with a 12 turn per year setting, but building maybe should be stretched out a little more. I should take over a year to completely upgrade say like a city or build a Cathedral haha
12 turns per year makes everything seem like it goes super fast at times, like the AI can form a whole empire and then be destroyed in under a year because its 12 separate turns, but what can you do it is the best amount of turns per year for this game haha.
Also what do you mean by villages will have a garrison building available? Will it be a second or third building slot in the village, or will you have to choose between say a lead mine and a garrison building chain for the village?
That makes a lot of sense, better to get out an initial product and be able to continue to improve on it, then hold off on releasing it because you want to add everything into it like its a finished mod. I've found that never works as intended and the mod release date always seems to get pushed back because of it. So hopefully down the road we can have claims and many other fun scripts added it!