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Thread: [MOD] Immersive Sound Overhaul

  1. #1

    Default [MOD] Immersive Sound Overhaul

    ***Updated 6 May 2019 - Corrected Version Requires Additional File D/L and Install

    I've logged thousands of hours in Total War titles and after a while you get tired of the non-stop aural feedback.


    Clicks, Cymbal Crash, Metal Clank, Bell Chimes, Collapsing Rubble, etc...


    I find that the constant ruckus takes away from the battle sounds as well, which should be the loudest moments of any game.






    So, I present to you three modified sound files which will simply remove all the clang and clatter from the game (campaign and battle) without removing diplomatic voice-acting and battle noise.


    I also removed all the terrible, cheesy unit dialogue ("Oi Mate, you look like you need to sneeze. etc..") which utterly crushes immersion at times.


    Installation:


    1. Follow this link to download the three necessary files:


    mediafire.com/folder/arln0pn5srfln/Immersive_Sound_-_Rome_II




    2. Copy/Paste three files from your Rome II data folder to a safe place for backup. These files are sound.pack, sound_rome2.pack, and local_en_shared_rome2.pack




    3. Now place my version of sound.pack, sound_rome2.pack and local_en_shared_rome2.pack into the same folder, and you're all set.



    Uninstallation:


    1. To revert, simply drop your original files back into the Rome II directory and overwrite the mod files.


    You can also follow this mod via the workshop here: https://steamcommunity.com/sharedfil...?id=1731162607



    Here are a few alternate versions:

    UI Sound Removed: http://www.mediafire.com/folder/hj2j...udio_-_UI_Only
    Voiceover Removed: http://www.mediafire.com/folder/olrc...o_-_Voice_Only

    There are also versions for Attila and ToB:

    http://www.mediafire.com/folder/pj5h...ve_Sound_-_ToB
    http://www.mediafire.com/folder/z1xc...Sound_-_Attila

    ****Note on Mod Structure: Unfortunately, there is simply no functional way to alter the game's sound files and cues without using the base game files unless you have a monster rig capable of processing/extracting audio from the game.

    ****Note on customized versions: Download packfilemanager, open the three audio db files described above and delete any .bnk/.wem files you don't prefer. Global_UI = UI sounds (ticks, crashing cymbals etc...), and so forth. Very simple.
    Last edited by tullyccro; May 06, 2019 at 05:42 PM.

  2. #2
    Jake Armitage's Avatar Artifex
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    Default Re: [MOD] Immersive Sound Overhaul

    seems cool

  3. #3

    Default Re: [MOD] Immersive Sound Overhaul

    Please give it a shot and let me know what you think. It's possible to make multiple variations of this and if the community is interested I can tailor this to preference.

  4. #4
    Beedo83's Avatar Civis
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    Default Re: [MOD] Immersive Sound Overhaul

    I'd be interested in just getting rid of the sfx but keeping all the speech.

  5. #5
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [MOD] Immersive Sound Overhaul

    Useful and surely has potential.
    Thanks for sharing it here

  6. #6
    Centenarius
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    Default Re: [MOD] Immersive Sound Overhaul

    Subscribed to this thread, thank you tullyccro!

  7. #7

    Default Re: [MOD] Immersive Sound Overhaul

    ***Updated with additional file + instructions + DIY how-to.

  8. #8
    Beedo83's Avatar Civis
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    Default Re: [MOD] Immersive Sound Overhaul

    Thanks for the DIY tullyccro

  9. #9

    Default Re: [MOD] Immersive Sound Overhaul

    Here's a link to a version with just the UI sound fx removed; http://www.mediafire.com/folder/hj2j...udio_-_UI_Only

    ****Updated with new variants; Voice-Only Removal and UI-Only Removal
    Last edited by ♔Greek Strategos♔; May 17, 2019 at 11:22 AM. Reason: Merged posts.

  10. #10

    Default Re: [MOD] Immersive Sound Overhaul

    your mod causes random crashes

  11. #11

    Default Re: [MOD] Immersive Sound Overhaul

    ALL-FATHER BE PRAISED!


    I've dreamed of a mod like this, it's not that the effects are annoying but they were so LOUD I could barely think with the constant BAM CRASH CLANG in the background.

    Extra props for adding optionals to keep the cheesy oneliners, I haven't tired of them... yet.

    Good work!

  12. #12
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [MOD] Immersive Sound Overhaul

    Quote Originally Posted by tsoum1 View Post
    your mod causes random crashes
    A sound mod could hardly cause any crashes.

  13. #13

    Default Re: [MOD] Immersive Sound Overhaul

    This is fantastic! Exactly what I'm looking for.

    A question: Can I use packfilemanager to also delete diplomacy speech? I just hate it. I would like to keep all other speech except diplomacy
    Last edited by raven63; October 08, 2019 at 10:57 PM.

  14. #14

    Default Re: [MOD] Immersive Sound Overhaul

    +1 for the silent diplomacy idea! I'd love that or instructions on how to do it myself.

  15. #15
    NONOPUST's Avatar Primicerius
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    Default Re: [MOD] Immersive Sound Overhaul

    Quote Originally Posted by tsoum1 View Post
    your mod causes random crashes
    Quote Originally Posted by ♔Greek Strategos♔ View Post
    A sound mod could hardly cause any crashes.
    I know this is an old thread but tsoum1 is actually correct. This mod causes random crashes entering battles. Just a heads up for anyone trying this mod.

  16. #16

    Default Re: [MOD] Immersive Sound Overhaul

    I know this is an old thread but tsoum1 is actually correct. This mod causes random crashes entering battles. Just a heads up for anyone trying this mod.
    I've never had a crash entering battles in 2 years of using the mod. The problem is likely on your end.

  17. #17
    NONOPUST's Avatar Primicerius
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    Default Re: [MOD] Immersive Sound Overhaul

    Quote Originally Posted by CEMN2017 View Post
    I've never had a crash entering battles in 2 years of using the mod. The problem is likely on your end.
    Well the crashes only occur with this mod installed, so I would disagree. Either way, I figured I'd give some feedback in case others have the same experience.

  18. #18

    Default Re: [MOD] Immersive Sound Overhaul


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