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Thread: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

  1. #121

    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Looks like something with export_descr_buildings.txt.

    My submod is not compatible with save game.

    You need start a new campaign.

    @Dragour yes, he need 1.05 Kingdom patch.

    For me everything running normal.


    Quote Originally Posted by sullivanclan1 View Post
    21:43:58.545 [data.invalid] [error] Target building level not allowed: The Apacheans, motte_and_bailey -> village, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
    21:43:58.545 [data.invalid] [error] Target building level not allowed: The Apacheans, wooden_castle -> town, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
    21:43:58.545 [data.invalid] [error] Target building level not allowed: The Apacheans, wooden_castle -> town, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
    21:43:58.545 [data.invalid] [error] Target building level not allowed: The Apacheans, castle -> large_town, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
    21:43:58.545 [data.invalid] [error] Target building level not allowed: The Apacheans, castle -> large_town, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
    21:43:58.545 [data.invalid] [error] Target building level not allowed: The Apacheans, castle -> large_town, convert_to_city[2](castle_to_large_town) -> convert_to_castle[2](large_town_to_castle)
    21:43:58.546 [data.invalid] [error] Target building level not allowed: The Apacheans, fortress -> city, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
    21:43:58.546 [data.invalid] [error] Target building level not allowed: The Apacheans, fortress -> city, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
    21:43:58.546 [data.invalid] [error] Target building level not allowed: The Apacheans, fortress -> city, convert_to_city[2](castle_to_large_town) -> convert_to_castle[2](large_town_to_castle)
    21:43:58.546 [data.invalid] [error] Target building level not allowed: The Apacheans, citadel -> city, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
    21:43:58.546 [data.invalid] [error] Target building level not allowed: The Apacheans, citadel -> city, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
    21:43:58.546 [data.invalid] [error] Target building level not allowed: The Apacheans, citadel -> city, convert_to_city[2](castle_to_large_town) -> convert_to_castle[2](large_town_to_castle)
    21:46:26.292 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
    21:48:54.039 [data.invalid] [error] Insufficient video memory to load requested texture set.

    I am still having this problem! Can anyone help me? I am trying to load my scotish saved game but I got a ctd.
    Last edited by Joe Hander; June 14, 2019 at 11:28 AM.

  2. #122

    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Note I'm from Brazil, so my english is not very good yet.

  3. #123

    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Yes!

  4. #124

    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Please tell me if the mod run with a new campaing.
    Quote Originally Posted by sullivanclan1 View Post
    Yes!

  5. #125

    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    It did not work again! What should I do?

  6. #126

    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Hey 4zumi, can you upload 3.3 to another download site? I cannot download it from Mega in one go (data limit). Maybe Mediashare would be better?

  7. #127

    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Quote Originally Posted by No Land's Man View Post
    Hey 4zumi, can you upload 3.3 to another download site? I cannot download it from Mega in one go (data limit). Maybe Mediashare would be better?

    yes azumi, please! cant dll from mega.

  8. #128
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    I will upload it to mediafire soon. i give notice once i have.
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

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    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
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  9. #129
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Here you go

    latest version with all the patches
    http://www.mediafire.com/file/h36ye7...25231.zip/file
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
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    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  10. #130
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Small update
    This buffs up the Heavy Persian Archers for the Kwarzemimimi faction
    Just download, unpack and overwrite the export_descr_unit.txt in the mod folder with it.
    Save game compatible
    https://mega.nz/#!3OYSXCoT!Vj8NtYldG...4qt-1CMJfR2fwQ
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  11. #131
    M.A.E's Avatar Miles
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    i like your mod
    I Came,I Saw I Partially Differentiate

  12. #132
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Thank you Mr. Feynman
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  13. #133
    bitterhowl's Avatar Campidoctor
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Hi, fellow modders! Here we got a project started calling "True General" dedicated to oldschool tactical AI modding and all tactical AI researchers (Darth Vader, Xeryx, Sinuhet, Germanicu5, z3n).

    This is the first raw version but you already can try it for feedback and testing purposes. If you'll say that this stuff has potential we'll extend it to separate thread here.
    Replace original files in data folder with ones from AISet1 folder from my link.
    Spoiler Alert, click show to read: 


    https://yadi.sk/d/aCKN1nzWEOJ4Aw

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  14. #134

    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    What is the submod about?

  15. #135
    bitterhowl's Avatar Campidoctor
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    It's about tactical battles behavior - AI army formation and outflanking priority for cavalry, attack direction priorities for different unit types.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  16. #136

    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Quote Originally Posted by bitterhowl View Post
    It's about tactical battles behavior - AI army formation and outflanking priority for cavalry, attack direction priorities for different unit types.
    It seems quite interesting. Especially if applied in other mods.

  17. #137
    bitterhowl's Avatar Campidoctor
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    I posted it here because this mod is vanilla based, so no additional BAI scripts added and I don't have to explain how to disable them. Also you can compare pure M2TW behavior and edited with my plugin. This can picture us how could original game look if developers forced to use all reserves of engine they made. I'm still thinking on reason why they didn't.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  18. #138

    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Quote Originally Posted by bitterhowl View Post
    I posted it here because this mod is vanilla based, so no additional BAI scripts added and I don't have to explain how to disable them. Also you can compare pure M2TW behavior and edited with my plugin. This can picture us how could original game look if developers forced to use all reserves of engine they made. I'm still thinking on reason why they didn't.
    And you did well of course. Sadly, I have been playing EBII for so many time that I don't remember very well how the vanilla BAI reacts, but in my memory, it was pretty bad. If you ever do it for EBII, I will be ready to test it out!
    Last edited by Lusitanio; June 29, 2019 at 09:55 AM.

  19. #139
    =Bright='s Avatar Ordinarius
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    After years of factual inactivity on this forums I must say: If there's a mod that deserves a praise, it's this one. I've lost count of the hours I've invested in building up multiple campaigns ever since TVB 1.0 came out and rarely have I seen a mod that keeps the vanilla-feeling so well yet drastically improves the game all-around. Thanks for the amazing work you've done, azumi!


  20. #140
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Thanks for your kind words Bright
    You are welcome and have many more hours of fun
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

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