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Thread: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

  1. #61
    Alondite's Avatar Semisalis
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    From my experience in Bellum Crucis, I guess that random crash in battle you guys mentioned is caused by ReallyBadAI.
    While the script in ReallyBadAI is not bugged at all, in some strange reason it will cause CTD.

    I think that you can try this in the cfg:
    Code:
    [io]
    disable_file_cache = true
    Though the draw back is that the mod takes a lot of time when starting(only starting in splash screen), in my case, I has not experienced in-battle random CTD after this change.

  2. #62
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Thanks for sharing this
    It may help others

    I have made James the latest built available and it seemed to solve his problem.
    But anyways this is helpful
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

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  3. #63
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    And while you are waiting for the patch, that may take a while longer than expected because of some balance changes
    Have in the meantime the dev patch 4
    https://mega.nz/#!XapmnCAR!mC_NSX6BT...mV2TQfKZLnlq24

    This requires a new campaign
    You can use a clean 3.3 install or an install with the dev patch 3 (patch 3 is not needed prior)

    have fun
    thanksloveyoubye
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
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  4. #64

    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Hi 4zumi,

    Thank you for this great mod. In the past I have test many other mods, but this mod is one of the best.

    Currently I am playing as Kievan Rus on very hard campaign and battle difficulty. This campaign is until now very entartaining. I am on war with 6 nations, almost with my all neighbors. They refuse to peace with me.

    Turn number is 68. So far I dont had any crashes and I am very happy so.

    Here some screenshots:

    Spoiler Alert, click show to read: 

    My capital is under attack by Poland.


    I have conquered Novgorod on the last turn. Here is also diplomacy screen.



    Here is a screenshot with revealed map. Khwarazmian Empire and Caliphate of Baghdad are in a interesting war. Both nations are divided.



  5. #65
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    hey emrah,

    thanks for stopping by and sharing your screens.
    good to hear you are enjoying the campaign

    have fun
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

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  6. #66

    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    I havent had any crashes either.

  7. #67
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Happy Cookie Friday,

    here is the TVB 3.3 Dev version 5
    This could be the last dev version before the official release, as everything feels really good now. I think there will be just some minor changes now.

    https://mega.nz/#!CaxmlAID!vWSCWQ64w..._T-8B4TiHGYRjI
    This is a full install, no need to download 3.3 beforehand.

    Changes from dev patch 4 to 5

    Made some minor changes, fixed a ctd, fixed some bugs and gunpowder got some love. All gunpowder units are now nerfed but back to full strenght of 120 men instead of 60. The Serpentine has now grape shot, and all cannons have got 1 piece of artillery more. It includes my latest ongoing hre campaign from the start ca. 40 saves in total. If you pick the last one you are at the beginning of receiving some tough love from the mongols

    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

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  8. #68
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Official release is inbound.
    I thought I needed more time, but it is done yet.
    In approx an hour the patched version will be live
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
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    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

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  9. #69
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    there was a small delay, but now i am uploading.
    You got to thank Brian for this

    But now the Nubian Archers have flaming poison arrows
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
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  10. #70
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    And here you go

    This is a full download, no previous downloads needed
    TVB v3.3.3
    https://mega.nz/#!iGhBiCCY!k0ba-2aka...MBcF60PgFXxHng
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  11. #71
    johnswan's Avatar Tiro
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Quote Originally Posted by 4zumi View Post
    And here you go

    This is a full download, no previous downloads needed
    TVB v3.3.3
    https://mega.nz/#!iGhBiCCY!k0ba-2aka...MBcF60PgFXxHng
    Is it save game compatable with 3.3 dev 4 ?

  12. #72
    Dragour's Avatar Tiro
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Wait wait wait.. poison arrows?

  13. #73
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    @john

    maybe, but i can not guarantee it. It would be safer to start a new campaign. I think I made some changes to the script.

    @dragour
    yeah, the same effect as the rotten cow carcass.
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
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  14. #74
    Alondite's Avatar Semisalis
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Hey 4zumi,

    I am now on my personal project of making a submod of Bellum Crucis, and I really like the map textures of Total Vanilla Beyond.
    Besides, I am interested in lots of banner textures in your mod too so maybe I will use it.
    By the way, I have imported the debt script as well, which is exactly the simple and effective stuff that I want.

    May I use your works if I release it someday? (or the day never comes....) Of course I will give the credit to Total Vanilla Beyond and you.
    Thanks a lot.

    Alondite

  15. #75
    Dragour's Avatar Tiro
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    @4zumi I completely understand that the archers only have the poison effect as the rotten cows.. but that just made me picture a row of archers nocking their arrows and then they fire huge rotten cow carcasses from their bows XD

  16. #76
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    @alondite
    yeah, you can use it
    good luck on your mod
    A small word of warning, because I ran into the issue: The map textures seem to have some limit. I could not add any more without causing a crash. I have not investigated further, but just for your information if you experience something like that.

    @dragour
    Haha, in my first test they had the ground effect of the cow carcass. That was quiet a literal mess. 120 exploding cow carcasses on impact XD
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  17. #77
    Alondite's Avatar Semisalis
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Thank you 4zumi.

    I will keep your advice in mind.

  18. #78

    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Hello. So I'm gonna ask an question. Can I take crusader states from banana mod and add this mod? If so how I am going to do that?

    I'm a noobie yep

  19. #79

    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Hi 4zumi, first thanks for your mod, i would ask you if can you use the maximum size of the map? Make It bigger, And extended It far Asia...

  20. #80

    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve


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