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Thread: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

  1. #41
    Dragour's Avatar Tiro
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    In other words, come join us on Discord where we can discuss everything? XD

  2. #42

    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Could someone invite to the message board?

  3. #43
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    @sulli

    just click on the link in my signature
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

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    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

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  4. #44
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    @all the animal lovers and those who think the moors got the short end of the stick

    A little teaser of what is to come in the next patch. More pointy sticks for the moor. You will have to hold Timbuktu for that one

    Spoiler Alert, click show to read: 




    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  5. #45
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    And just as i thought it could not get any worse...

    Spoiler Alert, click show to read: 


    The Mongols have laid eyes on me...

    To the north


    And to the south


    A quick look at the revealed map, revelead the usual native american cuddle fest at zacatecas


    And a storm to come...




    I can not see the reasoning anymore, why I thought taking the Byzantines was a great idea. I am at war with the Kievan Rus, Poland, Sicily, Egypt, Armenia, the HRE and the Mongols...
    Just waiting for the Jihad on Constantinople...
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  6. #46
    Dragour's Avatar Tiro
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    With America, why not add a couple extra land tiles next to the city so the armies can try surround the city, or fight weaker armies on the flanks

  7. #47

    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    It would be nice if you took out the cumans and put in county of flanders or aragon or teutonic order or KOJ. Just a thought overall I like it.

  8. #48
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    @dragour

    i will take a look

    @sulli
    that is a hardcoded nope from me, there will be no faction replacements in TVB
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  9. #49

    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Ikt but it would nice thats all! 4zumi do you have M2ExtraTW by chance?

  10. #50
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Nope,
    outside of TVB and Bananas, i have no other mods
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  11. #51

    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Hey Zumi,

    I see you are adding units. Might as well throw in my 2 cents:

    How about removing dismounted Lithuanian cavalry archers from Lithuania, as they are not available in campaign anyways, and replace them with a new unit : Swiss halberdiers.

    Food for thought.

    Cheers.

  12. #52

    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    My thought would be to add more units to the cuman faction and lithuania.

  13. #53
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    @titus
    uhh, they are not? whoops. I will have a look at it
    And I will look into the swiss, but most likely not adding them

    @sulli
    no more room, i am already fighting tooth and nails here
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  14. #54
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    and one more pic before i go to bed.
    this is the latest state of my byzantine playthrough.
    I dread the plague is just around the corner and will cost me dearly...

    Spoiler Alert, click show to read: 


    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  15. #55
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    and another small thing, that will be included in the upcoming patch.

    The Scholae Palatina unit gets a buff in mansize and has now some javelins, to give them a more old school roman vibe.
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  16. #56

    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Hey mate, I recently started playing your mod and so far I've really been enjoying it. Only it started crashing a few hours ago, I was hoping you could help.

    Please and thank you.

    01:37:12.833 [system.rpt] [always] CPU: SSE201:37:12.833 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    01:37:12.836 [system.io] [always] mounted pack packs/data_0.pack
    01:37:12.837 [system.io] [always] mounted pack packs/data_1.pack
    01:37:12.838 [system.io] [always] mounted pack packs/data_2.pack
    01:37:12.839 [system.io] [always] mounted pack packs/data_3.pack
    01:37:12.840 [system.io] [always] mounted pack packs/data_4.pack
    01:37:12.840 [system.io] [always] mounted pack packs/localized.pack
    01:37:17.495 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - culture db max settlement level differs from building db max settlement level for faction aztecs (bdg city vs clt huge_city)
    01:37:17.495 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - culture db max settlement level differs from building db max settlement level for faction apachean (bdg town vs clt huge_city)
    01:37:17.495 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction england has gap in building prior to visby_walls
    01:37:17.496 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction england has gap in building prior to london_tower
    01:37:17.496 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction england has gap in building prior to marienburg (unavailable at level zero)
    01:37:17.496 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    ...
    01:37:17.519 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction denmark has gap in building prior to hofburg (unavailable at level zero)
    01:37:17.519 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction denmark has gap in building prior to roemer (unavailable at level zero)
    01:37:17.520 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction denmark has gap in building prior to old_town (unavailable at level zero)
    01:37:17.520 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction portugal has gap in building prior to alcazar
    01:37:17.520 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction portugal has gap in building prior to tripoli_port (unavailable at level zero)
    01:37:17.520 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction portugal has gap in building prior to muscat_port (unavailable at level zero)
    01:37:17.520 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction portugal has gap in building prior to venice_port (unavailable at level zero)
    01:37:17.520 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction portugal has gap in building prior to lisbon_port (unavailable at level zero)
    01:37:17.520 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction portugal has gap in building prior to stettin_port (unavailable at level zero)
    01:37:17.520 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction portugal has gap in building prior to bruges_port (unavailable at level zero)
    01:37:17.520 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction portugal has gap in building prior to medina_tunis (unavailable at level zero)
    01:37:17.520 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction portugal has gap in building prior to university_bologna (unavailable at level zero)
    01:37:17.520 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction portugal has gap in building prior to paris_university (unavailable at level zero)
    01:37:17.520 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction portugal has gap in building prior to salamanca_university (unavailable at level zero)
    01:37:17.520 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction portugal has gap in building prior to notre_dame (unavailable at level zero)
    01:37:17.520 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction portugal has gap in building prior to santiago_cathedral (unavailable at level zero)
    01:37:17.520 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction portugal has gap in building prior to santa_maria (unavailable at level zero)
    01:37:17.520 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction portugal has gap in building prior to saint_patrick (unavailable at level zero)
    01:37:17.520 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction portugal has gap in building prior to hofburg (unavailable at level zero)
    01:37:17.521 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction portugal has gap in building prior to palazzo_ducale (unavailable at level zero)
    01:37:17.521 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction poland has gap in building prior to marienburg
    01:37:17.521 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    ...system.log.txt
    Building DB error - faction slave has gap in building prior to bruges_port (unavailable at level zero)
    01:37:17.533 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction slave has gap in building prior to medina_tunis (unavailable at level zero)
    01:37:17.533 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction slave has gap in building prior to university_bologna (unavailable at level zero)
    01:37:17.533 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction slave has gap in building prior to paris_university (unavailable at level zero)
    01:37:17.533 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction slave has gap in building prior to salamanca_university (unavailable at level zero)
    01:37:17.533 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction slave has gap in building prior to hofburg (unavailable at level zero)
    01:37:17.533 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction slave has gap in building prior to palazzo_ducale (unavailable at level zero)
    01:37:17.534 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction slave has gap in building prior to castellan_edessa (unavailable at level zero)
    01:37:17.534 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction slave has gap in building prior to acre_hall (unavailable at level zero)
    01:37:17.534 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 11192, column 193
    Building DB error - faction slave has gap in building prior to tripoli_citadel (unavailable at level zero)
    01:37:17.539 [data.invalid] [error] Target building level not allowed: The Aztecs, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
    01:37:17.539 [data.invalid] [error] Target building level not allowed: The Aztecs, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
    01:37:17.539 [data.invalid] [error] Target building level not allowed: The Aztecs, town -> wooden_castle, hinterland_roads[0](roads) -> hinterland_castle_roads[0](c_roads)
    01:37:17.539 [data.invalid] [error] Target building level not allowed: The Aztecs, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
    01:37:17.539 [data.invalid] [error] Target building level not allowed: The Aztecs, large_town -> castle, core_building[1](wooden_wall) -> core_castle_building[2](castle)
    01:37:17.539 [data.invalid] [error] Target building level not allowed: The Aztecs, large_town -> castle, hinterland_roads[0](roads) -> hinterland_castle_roads[0](c_roads)
    01:37:17.539 [data.invalid] [error] Target building level not allowed: The Aztecs, large_town -> castle, hinterland_mines[0](mines) -> hinterland_castle_mines[0](c_mines)
    01:37:17.540 [data.invalid] [error] Target building level not allowed: The Aztecs, motte_and_bailey -> village, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
    01:37:17.540 [data.invalid] [error] Target building level not allowed: The Aztecs, wooden_castle -> town, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
    01:37:17.540 [data.invalid] [error] Target building level not allowed: The Aztecs, wooden_castle -> town, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
    01:37:17.540 [data.invalid] [error] Target building level not allowed: The Aztecs, castle -> large_town, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
    01:37:17.540 [data.invalid] [error] Target building level not allowed: The Aztecs, castle -> large_town, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
    01:37:17.540 [data.invalid] [error] Target building level not allowed: The Aztecs, castle -> large_town, convert_to_city[2](castle_to_large_town) -> convert_to_castle[2](large_town_to_castle)
    01:37:17.540 [data.invalid] [error] Target building level not allowed: The Aztecs, fortress -> city, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
    01:37:17.540 [data.invalid] [error] Target building level not allowed: The Aztecs, fortress -> city, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
    01:37:17.540 [data.invalid] [error] Target building level not allowed: The Aztecs, fortress -> city, convert_to_city[2](castle_to_large_town) -> convert_to_castle[2](large_town_to_castle)
    01:37:17.540 [data.invalid] [error] Target building level not allowed: The Aztecs, citadel -> city, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
    01:37:17.540 [data.invalid] [error] Target building level not allowed: The Aztecs, citadel -> city, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
    01:37:17.540 [data.invalid] [error] Target building level not allowed: The Aztecs, citadel -> city, convert_to_city[2](castle_to_large_town) -> convert_to_castle[2](large_town_to_castle)
    01:37:17.540 [data.invalid] [error] Target building level not allowed: The Apacheans, motte_and_bailey -> village, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
    01:37:17.541 [data.invalid] [error] Target building level not allowed: The Apacheans, wooden_castle -> town, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
    01:37:17.541 [data.invalid] [error] Target building level not allowed: The Apacheans, wooden_castle -> town, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
    01:37:17.541 [data.invalid] [error] Target building level not allowed: The Apacheans, castle -> large_town, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
    01:37:17.541 [data.invalid] [error] Target building level not allowed: The Apacheans, castle -> large_town, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
    01:37:17.541 [data.invalid] [error] Target building level not allowed: The Apacheans, castle -> large_town, convert_to_city[2](castle_to_large_town) -> convert_to_castle[2](large_town_to_castle)
    01:37:17.541 [data.invalid] [error] Target building level not allowed: The Apacheans, fortress -> city, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
    01:37:17.541 [data.invalid] [error] Target building level not allowed: The Apacheans, fortress -> city, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
    01:37:17.541 [data.invalid] [error] Target building level not allowed: The Apacheans, fortress -> city, convert_to_city[2](castle_to_large_town) -> convert_to_castle[2](large_town_to_castle)
    01:37:17.541 [data.invalid] [error] Target building level not allowed: The Apacheans, citadel -> city, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
    01:37:17.541 [data.invalid] [error] Target building level not allowed: The Apacheans, citadel -> city, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
    01:37:17.541 [data.invalid] [error] Target building level not allowed: The Apacheans, citadel -> city, convert_to_city[2](castle_to_large_town) -> convert_to_castle[2](large_town_to_castle)
    01:37:31.383 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
    01:37:50.013 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


  17. #57

    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Will the patch be coming out soon? (No rush thooo)
    I'm feeling quite an itch to play some more TVB since I've finished the big bad terrible exam..

  18. #58
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Congratulations,

    and as an Exam gift, you get the developer patch#3 (no need for other developer patches that came before. Should be clear, that you need the release TVB 3.3 for this.)

    https://mega.nz/#!jLJwnCxR!xlgIxR3lM...zL9C1OvPAj7UAE

    It is tested right now in an ongoing campaign. It feels allright to me at the moment.
    Depending on my mood, I might work on it a bit longer, but this should be safe to download to get the latest experience.

    If you are fighting in Byzantium Core regions, make sure to turn the battle musci up

    I have no specific date for an official release. I know, I said it would be ready by now, but I lied. The more time I take, the more awesomeness may come
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  19. #59

    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Why thank you for the gift! Much appreciated.. Can't wait to change the units now! (I kept thinking how the unit's stats should be, at least I can keep it off my mind now )

    Also perfect timing, I was just about to play another Byzantine campaign.

  20. #60
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    If you experience any problems, bugs, etc. let me know. The dev patches can be a bit wonky in this regard, but should work, as I tried to keep trace of all the files I changed as good as I could.
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

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