I think the AI would just shoot as before but instead of making two or three breaches on the wall it would probably just have enough ammo to do one and damage the towers. Still, for me it is already good as it is...
I think the AI would just shoot as before but instead of making two or three breaches on the wall it would probably just have enough ammo to do one and damage the towers. Still, for me it is already good as it is...
Siege towers were not rare in our period. The Antigonids made use of them (especially Demetrios Poliorketes) before the game-start in several famous sieges (Rhodes, Athens).
This sounds logical to me. Let the towers actually be a factor in sieges. Perhaps they should be, for balance and game-play reasons, fire projectiles that damage siege equipment a lot but otherwise don't fire fast enough to be much of a factor against units. Because the rams always get the gates. Destroy the rams and force the AI to fight for the walls.
Is it possible to create an archer/slinger tower unit? Basically a slow chariot type thing with a lot of archers on top or something?
Last edited by James the Red; May 06, 2019 at 12:31 PM.
Since you can't sap, I think the artillery as it is is a useful if unfortunately inaccurate alternative. The factions that get these units are surely the only ones who were advanced enough to sap effectively anyway.
FREE THE NIPPLE!!!