The settings I made were do to hundreds of hours of testing different parameters to get the ai to form coherent lines while advancing. The problem is the hard coded path finding in the game that cannot be modded and the hard coded unit detection- ai is too slow to react to nearby enemy units-a major flaw by the programers of this Napoleon game. Remeber the main BAI programmer raged quit when Sega demanded that the game be released before they could fine tune the BAI. CA never finished it and that is what we have. If you can get better behavior with new formation go for it. As it stands now I would not waste your time trying to fix something that was never completed by the original programers-you cannot-you have no access to the source code to change it. All we can do it put band aids on it. I got it so the ai armies at lease put up some type of fight for the player. Now campaign battle play out diffrent from custom battles-I would test with campaign only battles. Take into account of the campaign difficulty setting file ect.-gives the ai some sort of fighting canage against the human player.