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Thread: Wind from the East Download Link - Features & Credits

  1. #1
    Goutlard's Avatar Janissary
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    Default Wind from the East Download Link - Features & Credits


    (Formerly Ottoman Total Overhaul)

    Awards :



    I - General Information :


    Wind from the East is an overhaul of the entire gameplay, battle and campaign system, and a compilation of some of the best small mods out there overhauling even the graphics of the game.
    As such, all European factions have been given higher quality and more beautiful textures. Poland, Russia, Georgia and the emergent Greece have new units. 11 new factions are playable.
    However, unlike most Empire : Total War mods that focus on the western factions and keep the highly historically inaccurate units of the eastern factions (for example the native Janissary model of the Ottomans was that of a sailor), this mod gives importance to representing the eastern factions in a more accurate and complete way.





    0 - Important Information :




    The campaign is generally more difficult and slower-paced.

    Losing armies is very costly. As such, a statu-quo situation in war can lead to great financial duress especially if you do not have a developed industry, infrastructure or trade.

    Trade requires goods. If you have no goods to sell, you will make very little money from trade unlike in the base game.
    Ottomans and Safavids are very challenging. Definitively be ready to lose regions, face revolts, and stagnate if you are going to play them.



    I - Campaign Gameplay :



    §1 - Unlocked Factions :

    Portugal, the Safavid Empire, Morocco, Knights of Saint John, Mughal, Papal States, Denmark, The Crimean Khanate, Venice, Georgia and the Barbary States are now fully playable.
    The Ottoman Empire, Crimean Khanate, Georgia, Mughal, Safavid Empire, Russia, Poland, and other factions have received tweaks and new units.

    §2 - European Factions :

    European Factions have been enhanced. They have been retextured with more beautiful graphics. Many disabled units have been enabled, in effect providing the European factions with many more units.

    Some European factions have received new units or seen changes on their current units. Especially Austria, Poland, Russia have received new units. Russian strelets now have firearms (which would be historically accurate). Poland, as a kind of historical easter egg, can even recruit two janissary units!



    §3 - Eastern Factions :


    Eastern factions have received a major overhaul. Both the Ottomans, Safavids, Crimean Khanate, Barbary States and Mughal Empire have received new units, seen their current units be rebalanced, and received more historically accurate names.

    In particular the Safavids (which would fall shortly after the start of the game) and the Ottomans (that were on decline) have been given technologies that represent that decline, but also the opportunity to reform, at a risk of revolt, to try to overcome your decline.



    §4 - Artificial Intelligence :

    We have combined elements of the Darthmod AI and Bran Mac Born’s AI. Though because of hardcoding limitations the AI can never be perfect, it will act in a much more reasonable way and will be more willing to engage in diplomacy.
    The AI will be more likely to suggest peace rather than fight until complete annihilation. It will also take into account your local strength ; if you have strong armies near its border it will be dissuaded to attack.

    §5 - Units :


    Units are now more costly to recruit, but cheaper to upkeep. As such, the best approach is to keep a standing army rather than always recruit and disband units on the fly. As in Empire : Total War replenishment costs money (training new units, providing new equipment), replenishment is now expensive and war can be a true strain on your treasury. It is also impossible to replenish in enemy territory.
    It should be noted that some units (heavily armored cavalry - elite units) are very slow to recruit and costly. They are also significantly stronger than their regular counterparts. Don’t try to make armies of only elite units, but rather to include a few elite units in your army for the morale bonus.
    It should also be noted that unit sizes are doubled, which makes battles feel grander in scale.

    §6 - Economics :


    Gone are the days when you had so much money you didn’t know what to do with it. Trading no longer provides you “free money” ; you need to have goods to export if you want to earn money from trade, and as such factions that are able to trade with everyone are much less overpowered. Control of commodities is the most important part of trade.
    As previously stated, replenishment now costs you a significant amount of money, and particularly so if you lose elite units, so the choice of whether or not to merge units is much more important.



    §7 - Garrisons :

    Garrisons now provide you with either Musketeers or Militia in large units that have decent stats and a very good morale. This was made in an effort to give an advantage to the defending side and slow down the snowball effect.

    §8 - Buildings :

    It now makes sense to build things other than industries in your small cities. Buildings that spawn assassins now also allow for slightly cheaper recruitment of units. Religious schools now improve research and educate the people creating some growth. Iron mines make recruiting military units cheaper. Woodcutting camps make recruiting naval units cheaper.






    II - Battle Gameplay :


    §1 - Morale :


    In Empire : Total War, as soon as a unit routs and the battle is over, if you immediately end the battle all routing units are completely destroyed even if everyone in that unit is alive. That is very unrealistic, and makes getting heroic and decisive victories far too easy. As such, morale has been strengthened. In particular, units with their flanks covered, with an elevation advantage, near their general or inspiring units, or in fortifications will fight for a very long time. Although unrealistic, this allows the AI to provide a challenge.



    §2 - Land Combat System :

    Accuracy has been decreased in a visible manner. The accuracy number is a percentage showing how likely the unit is to hit a 2m target at 70 meters. That means an unit with 15 accuracy means every soldier has a 15% chance of hitting a 2m target at 70 meters.

    There is a new firing drill, now all soldiers with a line of sight fire on the enemy rather than having the back ranks constantly waiting. That makes fire by rank and platoon fire obsolete. As such, those technologies have been given other effects ; though those effects are still very powerful.

    Armored cavalry units (Cuirassiers, Winged Hussars) are now more resilient to bullets than unarmored units. They are also more expensive and move slower to keep the balance fair. Cavalry and infantry units also now have a more realistic weight.

    Elite units now have truly exceptional stats, but come at an also exceptional cost and should not be the main component of your army.

    Bigger is sometimes better, the number of lead balls fired by cannons now depends on the size of the cannon making the canister of heavier cannons truly deadly. On the other hand, the heavier cannons take more time to reload.

    Swords and Bayonet, Swordsmen have a good defense and fare very well in a prolonged fight. On the other hand, soldiers who use a bayonet in melee have a devastating charge that can decimate a small unit!



    §3 - Naval Combat System :


    Bigger is better, bigger warships no longer have a less competent crew than smaller ones. That means a broadside from a 1st rate battleship is truly a sight to behold, and deadly.

    Slow ships have more morale, as slow ships are unlikely to escape, they are much less likely to rout but instead will prefer to surrender if the situation is truly desperate. On the other hand, lighter ships are more likely to rout rather than surrender to the enemy.

    Sinking, now the crew will abandon ship later! That means that a slowly sinking ship will keep fighting longer, which looks much more cinematic and epic. That also makes sense in Empire : Total War because even when the crew of a ship abandons its vessel, they all inevitably end up drowning and cannot be saved.





    C - Graphics and Sound Effects :


    [Napoleon Total War Battle Chaos Mod]

    Wind from the East combined the very best graphical mods and sound effects mods. The new sound effects in battle are stunning and chaotic, thanks to Sirlion’s Battle Chaos Mod. Battles will sound loud, chaotic, messy.

    [Durango's Interface Visual Enhancement Mod]

    The interface and loading screens and main menu are also completely new, and have been produced by -Durango-. The new interface is quite elegant, and allows for a better visibility of the unit cards.

    [Durango's Historical Portraits Mod]

    Thanks to extensive work by -Durango- yet again, we also have stunningly beautiful new portraits for all generals, assassins, scholars, gentlemen, and admirals.
    Please note that there is an issue with vanilla Empire Total War in that the middle eastern and indian factions share the same images for ministers. As such, the portraits of the ministers will sometimes look out of place. However there is no such issue for generals, admirals or scholars.

    Spoiler Alert, click show to read: 




    [Terrestria Orbem 1.5]

    Finally, graphics are more beautiful than ever before, thanks to both Bran Mac Born for his shaders, and Oreoman32 for his beautiful Terrestria Orbem mod.
    It is a truly great mod that improves graphical details for everything. Lighting, shaders, enhances the quality of the buildings, the lighting on the campaign map.


    Last edited by Goutlard; April 03, 2021 at 06:25 AM.
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  2. #2
    Goutlard's Avatar Janissary
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    Default Re: Mod Characteristics & Download Link



    Download Link
    :
    http://www.moddb.com/mods/ottoman-to...-mod/downloads



    Additionnal Information :

    Should you choose the Light or the Full version?

    The Full version (RECOMMENDED) has more content and many units added to all factions ; it is really a major change compared to default Empire : Total War with larger unit sizes, and a massive new amount of content and changes in gameplay. However, to the cost of such a major change comes a risk of having some bugs and lack of polish on details. Everything is not perfectly balanced, though unbalances are overall rather minor. The sound and texture changes also make the ambience on the battlefield or the campaign map much better !

    The Light version has less content and less units added. However, it is made to keep the essence of Wind from the East ; and make it perfectly polished and in line with the base game. The changes are not dramatic, and there are much fewer retextures ; changes are major but overly ambitious. If you prefer an experience more similar to Vanilla Empire Total War ; while perfectly bug-free and polished but still improved and deeper in every single way ; I can only recommend the Light Edition.

    How to make unit sizes even larger or smaller ?

    Larger only makes sense if you have an extremely powerful PC. You can make the sizes smaller by the ingame settings as well.

    1) Go to :[%appdata%] - and open [(...)/The Creative Assembly/Empire/Scripts].
    2) Open the [preferences.empire_script] and find [campaign_unit_multiplier 1; ]
    3) Set the value (1) to whichever value you want. If you set it to 2, the unit sizes will be doubled !
    4) Launch the game and do not go into settings (because it resets the unit sizes)

    How to enable free camera ?

    1) Go to :[%appdata%] - and open [(...)/The Creative Assembly/Empire/Scripts].
    2) Open the [preferences.empire_script] and find [default_camera_type 0; ]
    3) Set the value (0) to 2 ; and you will have a completely free camera.
    4) Launch the game and do not go into settings (because it resets the camera setting).






    How to install :

    Light Version :
    1) Download the last version of the Ottoman Total Overhaul Mod following the link and extract it.
    2) Put the contents of the [WftE 2.X.X/data] folder in the [C:/Program Files (x86)/Steam/steamapps/common/Empire Total War/Data] folder. Override if you have to.

    Full Version :

    1) Download the last version of the Ottoman Total Overhaul Mod following the link and extract it.
    2) Put the contents of the [WftE 2.X.X/data] folder in the [C:/Program Files (x86)/Steam/steamapps/common/Empire Total War/Data] folder.
    3) Go to :[%appdata%] - and open [(...)/The Creative Assembly/Empire/Scripts].
    4) Take the file in the [WftE 2.X.X/User Script], the file is named user.empire_script and put it in the [(...)/Empire/Scripts] folder.

    Now you have installed the mod. It was rather easy huh ?






    Credits to :

    The Ottoman Realism Team for the units and the Ottoman Empire retextures, as well as the balancing.
    Special thanks to Amir Timur, Ramses, Goutlard and Nizam.

    To Remo for the Austrian and Prussian skins.
    To Danova and his Ornamentum
    skinpack for the Albanian Militia Skins.
    To
    SirDigby Chicken Ceasar for some models, skins and european units of Kaiser, Tsar, Kayser and Ghaysar.
    To Mech_Donald for the blood mod.
    To somerandomninja for cavalry standard bearers.
    To Bran Mac Born for the NTW graphics mod.
    To Adrian74
    for the texture of some greek units, solak janissaries, yerliye janissaries, and many other.
    To Emre Kocasu and his Dawn of the Turks mod for M&B for some models and skins.
    To Bavarian Grenadier for his retexture of European units.
    To Sirlion for the sounds and battle ambiance from the Battle Chaos Mod.

    To Ahiga for his support and willingness to help.
    To Erasmus777 for answering questions and helping.
    To HusserlTW for the startpos file.
    To Darth Vader for the Darthmod AI.
    To Bran Mac Born for the Campaign and Battle AI from his own campaign AI mod.
    To
    BraselC504 for the Diplomacy almost completely fixed mod, as well as the town wealth fix mod.
    To Taw for discovering how to fix the diplomacy.
    To JaM, and DaVinci for making the awesome Empire Realism mod ; and for the unit cohesion system.


    To KnightErrant for the mesh converter.
    To Ltchambers for the pack file manager and DB editor.
    To Swiss Halberdier for the AUM submod.
    To KingArtist21 for the 4 turns per year submod.

    To Oreoman32 for his amazing work on graphics, most notably with Terrestria Orbem.
    To Yagu93 and Kingartist21 for the Turkish translation.
    To -Durango- for the Visual Interface Enhancement Mod and the beautiful portraits.
    To Bahadır "Poxtean" Kalay for translating the manual into Turkish

    Current mod leaders :
    Goutlard
    Yabgu Nizam Pasha - YabguNizamPasha.com
    Last edited by Goutlard; March 06, 2021 at 06:56 AM.
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  3. #3
    La♔De♔Da♔Brigadier Graham's Avatar Artifex♔Duffer♔Civitate
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    Default Re: Mod Characteristics & Download Link

    Well done sir, looks like a lot of hard work went into this.

    "No problem can withstand the assault of sustained Dufferism"

  4. #4
    z3n's Avatar State of Mind
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    Default Re: Mod Characteristics & Download Link

    Awesome.
    The AI Workshop Creator
    Europa Barbaroum II AI/Game Mechanics Developer
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  5. #5
    Goutlard's Avatar Janissary
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    Default Re: Mod Characteristics & Download Link

    Thank you very much .
    The final version is not released yet ; it will be in a few days.
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  6. #6
    Goutlard's Avatar Janissary
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    Default Re: Mod Characteristics & Download Link

    The Final Light version has been uploaded !
    Link : Ottoman Total Overhaul - Light Version (Final)
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  7. #7

    Default Re: Mod Characteristics & Download Link

    Hello, I had a good time playing one of your previous version some times ago.
    Just to clarify something : the full version isn't released yet, is it ?

    I can't wait to play it again, the changes since the last time I played look interesting !

  8. #8
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: Mod Characteristics & Download Link

    This is compatible with minor factions revenge
    mod?





















































  9. #9
    Goutlard's Avatar Janissary
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    Default Re: Mod Characteristics & Download Link

    Quote Originally Posted by The Wandering Storyteller View Post
    This is compatible with minor factions revenge
    mod?
    No, however the full version enables many of the minor factions in a similar way to the Minor Factions Revenge Mod.
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  10. #10

    Default Re: Download Link - Features & Credits

    Is there a plane to make the First nations in America playable? This mod looks really good and I'll definitely give it a try. Keep up the good work.

  11. #11
    Goutlard's Avatar Janissary
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    Default Re: Download Link - Features & Credits

    Quote Originally Posted by Jason Wolf View Post
    Is there a plane to make the First nations in America playable? This mod looks really good and I'll definitely give it a try. Keep up the good work.
    Do you mean the Native American nations, or the colonies of the European powers?

    I believe (I'll double check) that I had made the native americans playable a few years ago
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  12. #12

    Default Re: Download Link - Features & Credits

    I meant the native American nations. Cool thanks! Downloading it now.

  13. #13
    Goutlard's Avatar Janissary
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    Default Re: Download Link - Features & Credits

    Quote Originally Posted by Jason Wolf View Post
    I meant the native American nations. Cool thanks! Downloading it now.
    Actually I checked, I have not enabled them in the campaign .
    I had worked on enabling them years ago with the startpos editor, but I realised that it caused instability and crashes with the campaign.
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  14. #14

    Default Re: Download Link - Features & Credits

    I'll still give it a go. Are there plans on adding them?

  15. #15
    Goutlard's Avatar Janissary
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    Default Re: Download Link - Features & Credits

    Quote Originally Posted by Jason Wolf View Post
    I'll still give it a go. Are there plans on adding them?
    I'd certainly be interested! Though I'm not sure if I have the required skills.
    I quite enjoy working on, playing and making small factions playable.

    HusserlTW created our current starpos, and it's quite amazing that he managed to enable and make many new factions playable while keeping the campaign stable. I don't nearly have the same skills as him regarding startpos editing.

    I am able to change the size of units (which is how I managed to enable custom-size units all across the board) ; however as soon as I get into enabling factions, fixing line-of-sight issues the campaigns tend to lose in stability . So I prefered to avoid touching the startpos file too much to keep the game as stable as I could, especially since even mod-free Empire : Total War is already not perfectly stable.

    Especially nowadays, I had great contributions from the Turkish community regarding the translations, and kind authorisations from modders to integrate their work in the last few patches. But regarding scripting, balancing, adding new units I'm the only person in the team still working on the mod, and I was supposed to have retired a few years ago

    *

    Anyway, I'll try editing the ESF and see if it all works.
    Last edited by Goutlard; February 25, 2021 at 04:20 AM.
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  16. #16

    Default Re: Download Link - Features & Credits

    Okay, no problem. Thanks again. I have downloaded it and got it working now. Can't wait to play it. I'll keep my eyes on this mod. Hope you have a great day.

  17. #17

    Default Re: Download Link - Features & Credits

    Goutlard buddy thanks for this awesome mod! In a time that ok i played some overhaul mods back then for ETW of course and i had some fun with it some working other did not working and i had ETW unistalled from steam and abandon it your mod came like a breeze of fresh air so now i play ETW again with your great mod and i play with the Turks this time so to enjoy the fullest of your mod! You have an awesome range of names and units for the Turks and i like that all of the portress of the leaders and commanders! So job well done and keep it up fella/team and btw can you ad some music because i kinda like vanila but i would love something new in the music tracks? Peace from Greece brother we can always walk in peace thats the best way IMO.��������

  18. #18
    Goutlard's Avatar Janissary
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    Default Re: Download Link - Features & Credits

    Quote Originally Posted by Basil the Second View Post
    Goutlard buddy thanks for this awesome mod! In a time that ok i played some overhaul mods back then for ETW of course and i had some fun with it some working other did not working and i had ETW unistalled from steam and abandon it your mod came like a breeze of fresh air so now i play ETW again with your great mod and i play with the Turks this time so to enjoy the fullest of your mod! You have an awesome range of names and units for the Turks and i like that all of the portress of the leaders and commanders! So job well done and keep it up fella/team and btw can you ad some music because i kinda like vanila but i would love something new in the music tracks? Peace from Greece brother we can always walk in peace thats the best way IMO.��������
    Music is a bit tricky, because of copyright issues, so I can't promise it :/
    However, did you know you can play Greece in this mod ?

    There's a file in :
    (...)\SteamLibrary\steamapps\common\Empire Total War\data\campaigns\Ottoman_mod\Only greece playable

    If you put the content of one of the files in the \SteamLibrary\steamapps\common\Empire Total War\data\campaigns\Ottoman_mod\ campaign and overwrite, Greece is playable
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  19. #19
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Wind from the East Download Link - Features & Credits

    This looks absolutely fantastic, I don't know how I keep missing these mods

  20. #20

    Default Re: Wind from the East Download Link - Features & Credits

    Hi there, i really love your mod!

    just a question: why was fire by rank or platoon fire removed? is there an easy way to put it back in there?
    i bet there are good reasons why, please tell me.

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