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Thread: Pictish Kingdoms and Mercenaries Army Preview

  1. #1
    AmericanCaesar's Avatar Laetus
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    Default Pictish Kingdoms and Mercenaries Army Preview



    In this preview we are revealing the unit roster for the Picts and we'll be looking at some of the unique mercenary units that will be available. We're getting very close to the initial release of our mod, which will hopefully be in the next few weeks.

    New Features:
    Presenting, the new military tech tree:
    Spoiler Alert, click show to read: 


    This technology tree takes inspiration from the older games in its visual design, as we decided to (for the military side of things at least) scrap the miniture lines in favour of a large tree once again. Gameplay wise, this tech tree update will bring unit and building unlocks which force the player to research technology in order to improve their Kingdom. This is one of the many ways we've emphasized early medieval tactics and the role of peasantry in combat: if you want to use a core of well trained nobles you're going to have to develop that capability.


    We're bringing population mechanics into Thrones of Britannia. The population is split into four groups -- peasants, nobles, foreign mercenaries, and church clergy. The main fighting men will be drawn from your population pools when you recruit a unit of soldiers. Each type of population has its own bonuses (and possible negatives) as it grows. Peasants power your economy and nobles regulate your taxes. It's going to be very difficult for the player if they leave their coasts undefended or if they lose a large city with a high population:
    Spoiler Alert, click show to read: 


    The kinds of population you cultivate can directly impact your capabilities on the campaign map. Building Taverns and vibrant Trading Ports can attract foreign mercenaries to serve in your armies, while dedicating funds to the construction of Churches and Abbeys can swell the ranks of the Clergy, improving your research rate and public order. Population allows each settlement to become more specialised in its roll, but also adds a greater importance to defending your lands. Famine, raiding, banditry and rebellion can rob you of long built up population reserves and cause serious setbacks if don't exercise caution.

    There will be much more with the release, but let's look at the new units!

    Pictish Kingdoms:

    Generals:
    Teglach Band - Household Bodyguard
    Teglach Horsemen - Mounted Household Bodyguard

    Spears:
    Sasannaich Spearband - Lowlander Spears
    Gaidheil Spearband - Highlander Spears
    Albannaich Long Spears - Late Period Alban Spears
    Toisech Spearband - Alban Thegns

    Swords:
    Claideb Dubh - Alban Black Blades
    Toisech Swordband - Noble Swords
    Gaiscedach Cland - Clan Champion

    Axes:
    Sasannaich Axeband - Lowlander Axes
    Gaidheil Axeband - Highlander Axes

    Archers/Crossbowmen:
    Sasannaich Crossbowmen - Lowlander Crossbows
    Gaidheil Archers - Highlander Archers
    Teglach Crossbowmen - Expert Crossbows

    Skirmishers:
    Albannaich Skirmishers - Alban Skirmishers

    Cavalry:
    Scout Riders - Skirmisher Cavalry
    Reiver Horsemen - Warrior Horsemen
    Toisech Horsemen - Noble Cavalry

    Artillery:
    Catapult


    A few images of the new units:



    Sasannaich Spearband - Lowlander Spears
    Spoiler Alert, click show to read: 



    Albannaich Long Spears - Late Period Alban Spears
    Spoiler Alert, click show to read: 



    Gaiscedach Cland - Clan Champion
    Spoiler Alert, click show to read: 



    Gaidheil Axeband - Highlander Axes
    Spoiler Alert, click show to read: 


    Pictish Battle Lines:
    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Mercenaries:


    Old Saxon Captain - This grizzled veteran of Wessex has seen more than his fair share of combat and he certainly has the scars to prove it. But an altercation with a noblemen that resulted in several dead bodies has earned him a permanent ban from serving in the King's forces. Unwilling to retire completely, the Old Captain now seeks to make his fortune with a sturdy group of followers and by the point of his sword, loyal to no one but himself.
    Spoiler Alert, click show to read: 



    Frankish Cavalry - The famed Carolingian Frankish cavalry (caballarii) were the ‘prototypes’ to the later medieval knights. The Frankish cavalry was relatively well-armored by the late 8th century, so much so that their body armor (brunia) often dictated their high status and holdings within the military hierarchy. The armor was also complemented by the shield, (swordspatha), and (sometimes) lance of the cavalryman. It should be noted that the adoption of heavy armor by the Frankish cavalry was made possible by the increasing use of the sturdy Barb horse – with the accessibility to this North African breed made easier through the Moor-controlled Iberian Peninsula. And over time, by mid-9th century, the Franks gradually began to make use of stirrups, possibly inspired by their eastern neighbors – the Avars and the Magyars, as opposed to the Arabs of Spain. This essentially transformed the Carolingian cavalry (who formed a significant part of the Frankish army) into the typical heavy cavalry of Western Europe. Like most nobles not bound to a piece of land, they had the freedom to move about and seek their own fortunes when not directly serving the Emperor.
    Spoiler Alert, click show to read: 



    Jomsvikingar - The mysterious Jomsvikingar were no ordinary Viking warriors. They were a fearless Scandinavian warrior-brotherhood. Each fighter must obey the 11 military rules set by the order. Violation of these rules could be punished with immediate expulsion from the order. Jomsvikingar were the superheroes of Icelandic Sagas and they were a legendary mercenary army. They offered their fighting skills and fought for any king who would hire and pay them what they required.
    Spoiler Alert, click show to read: 



    Saxon Band - "It's like my dear ol' dad used to say: Every client is one missed payment away from becoming a target and every target is one bribe away from becoming a client."
    Spoiler Alert, click show to read: 



    Silver Wolves - Norse mythology prominently includes three malevolent wolves, in particular: the giant Fenrir, eldest child of Loki and Angrboda, symbol of Chaos who was feared and hated by the Ćsir and who eventually swallows Odin whole, and Fenrir's children, Sköll and Hati. It is no surprise that Fenrir and his children would then be the main object of inspiration for this feared band of mercenaries. The Silver Wolves are known far and wide and will effectively carry out their orders... as long as the price is right.
    Spoiler Alert, click show to read: 



    Svear Vikingar - This band of Swedish vikingr have come a long way in search of fame and fortune. They've arrived just a few years late for the Great War and sacking caravans hasn't quite provided the fame and fortune they were hoping for so now they're offering their blade to anyone who's willing to share the contents of their purse.
    Spoiler Alert, click show to read: 



    Sailors - Some units will also have special abilities attached to them to make them actually useful to have in an army, for example the sailors are immune from sea sickness and will grant movement bonuses to an army at sea.
    Spoiler Alert, click show to read: 
    Last edited by AmericanCaesar; May 04, 2019 at 12:50 PM.

  2. #2

    Default Re: Pictish Kingdoms and Mercenaries Army Preview

    Just a little note: while some mercenary units that are local to the isle will be available from turn 1, the majority of mercenary units are locked behind a technology that requires a high level of Fame before it can be researched. You won't be able to import Frankish cavalry as a petty king of an unknown province, but make a name for yourself and you will have lots more interesting mercenary companies offering you their swords.

  3. #3
    AmericanCaesar's Avatar Laetus
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    Default Re: Pictish Kingdoms and Mercenaries Army Preview

    You can join our Discord channel here.

  4. #4

    Default Re: Pictish Kingdoms and Mercenaries Army Preview

    It's great to hear about tech tree and pops mechanic, really looking forward to play it

  5. #5

    Default Re: Pictish Kingdoms and Mercenaries Army Preview

    Nice! Can't wait!

  6. #6
    Alwyn's Avatar Frothy Goodness
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    Default Re: Pictish Kingdoms and Mercenaries Army Preview

    I like the way that you've given the mercenary units back-stories and connections to mythology.

  7. #7
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    Default Re: Pictish Kingdoms and Mercenaries Army Preview

    Sounds and looks really awesome. I'll be in Ireland the next weeks for holiday, maybe when coming back (with some inspirations hopefully) the mod will be released, or near release? Marvellous.

    The preview of the Picts creates some problems, like, play them, or the Irish? I like crossbows. But also slings and javelins.

    I know it is a bit out-of-time, but as you use the terms: what about distinguishing the lowland and highland troops by different clothing styles? A little bit at least? So "highlanders" more with "leines"/tunics and bare feet and "lowlanders" more with pants and shoes?

  8. #8
    Aguirre's Avatar Decanus
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    Default Re: Pictish Kingdoms and Mercenaries Army Preview

    Awesome. Really impressive stuff you've found and put together

  9. #9

    Default Re: Pictish Kingdoms and Mercenaries Army Preview

    Quote Originally Posted by geala View Post
    Sounds and looks really awesome. I'll be in Ireland the next weeks for holiday, maybe when coming back (with some inspirations hopefully) the mod will be released, or near release? Marvellous.

    The preview of the Picts creates some problems, like, play them, or the Irish? I like crossbows. But also slings and javelins.

    I know it is a bit out-of-time, but as you use the terms: what about distinguishing the lowland and highland troops by different clothing styles? A little bit at least? So "highlanders" more with "leines"/tunics and bare feet and "lowlanders" more with pants and shoes?
    We tried to put in some clothing differences to reflect this difference, but we are limited by assets and time. Seen as this was our first go-over, its likely that the Picts will be updated in the future once Shieldwall is released, we just want to focus on getting the mod released with the Vanilla playable factions before we focus on expanding other factions in the game.

    A playable Fortiu with more of a focus on Pictish units is something we might do eventually, and when we do we will likely further emphasise these unit differences.

  10. #10

    Default Re: Pictish Kingdoms and Mercenaries Army Preview

    Great preview!

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  11. #11
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    Default Re: Pictish Kingdoms and Mercenaries Army Preview

    Quote Originally Posted by DrunkFlamingo View Post
    We tried to put in some clothing differences to reflect this difference, but we are limited by assets and time. Seen as this was our first go-over, its likely that the Picts will be updated in the future once Shieldwall is released, we just want to focus on getting the mod released with the Vanilla playable factions before we focus on expanding other factions in the game.

    A playable Fortiu with more of a focus on Pictish units is something we might do eventually, and when we do we will likely further emphasise these unit differences.
    No problem, I dearly support the plan to release soon. I will maybe change some variantmeshdefs myself in a makeshift way, using the vanilla assets.
    Last edited by geala; April 24, 2019 at 07:19 AM.

  12. #12
    Gaius Baltar's Avatar Old gods die hard
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    Default Re: Pictish Kingdoms and Mercenaries Army Preview

    Great looking work. Looking forward to this one.

    ​​
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