Hi everyone.
I'm currently working on an up to date list of the General's Special Abilities in Rome 2 for the TWC Wiki, and I'm hoping the community can help fill in some gaps please.
Ideally what I'm looking for is details of the tooltips for each Special Ability, either as text or a screenshot (so I can transcribe it,) and/or descriptions of what they do. And also if there are any abilities I've missed off this list? Thank you.
Also if any modders happen to know the exact figures with these abilities and would be willing to help with those please, I could also include them on the page for those looking for concrete numbers. Thank you.
All the Best,
Welsh Dragon.
Rome 2 General's Abilities
Key:
"+" = Text in green (buffs.)
"-" = Text in red (debuffs.)
Ability Name = Have the tooltip transcribed (though more information welcome.)
Ability Name = Still missing (any information welcome.)
Battle Rhythm
Target friendly units to gradually improve their combat skills for an extended time.
+Melee attack, melee defence, weapon damage, speed.
- Exertion: Melee attack, melee defence, speed.
Brace
Fast Charge
Target friendly units to improve their speed and charge for an extended period. Can only be used once per battle.
+First phase: speed.
+Second phase: speed, charge speed, charge bonus
Fear
Fighting Spirit
Your general makes nearby units unbreakable for an extended period. Can only be used once per battle.
+Unbreakable.
Force Concentration
Target friendly units to greatly improve their offensive capabilities. Can only be used once per battle.
+Attack.
Inspire
Target friendly units to improve their combat skills for a short time.
+Melee attack, melee defence, accuracy, reload skill.
Inspire (Group)
Intimidate
Prevents a single enemy unit from activating its abilities for an extended period.
- Ability use.
Into the Breach
Loyalty (aka Loyalty of the 10th)
Target friendly units to greatly improve their defensive capabilities and make their morale unbreakable for an extended period. Can only be used once per battle.
+Defence, unbreakable.
Presence
Your general reduces the cooling down times for nearby unit's abilities by 60 seconds. Can only be used once per battle.
+Recharge rate.
Pride
Your general greatly improves the effectiveness of a nearby unit's armour piercing capability. Can only be used once per battle.
+AP damage.
Push
Raise Banner
Increases your general's area of influence and improves the army's defence for an extended period.
+Area of influence, melee defence.
Rally
Improves morale for friendly units within your general's are of influence.
+Morale.
Rally & Inspire
Relentless
Your general slightly improves the offensive capabilities of all units. Can only be used once per battle.
+Attack
Second Wind
Target a friendly unit to remove any fatigue they may have.
+Fatigue
Second Wind (Group)
Your general removes the fatigue of any friendly units within his area of influence.
+Fatigue
Stand & Fight
Taunt
Taunt (Group)
Unity (aka Unity of the Tribes.)
Your general slightly improves the morale of all units for an extended period. Can only be used once per battle.
+Morale
War Cry
Reduces a single enemy's morale for a short time.
-Morale
END